Tactical Intervention Release Date PC
TACTICAL INTERVENTION is a new tactical team-based First-Person Shooter (FPS) from the co-creator of COUNTER-STRIKE.
MODES OF PLAY
Team Death Match
In this mode, two teams (Counter-Terrorists and Terrorists) go head-to-head in a single winner-take-all round. Teams compete to be the first to reach the target kill count, which is selected by the room host. There is a maximum duration for the match, which is also set by the room host. If neither team has reached to target kill count when time expires, the team with the most kills is declared victorious.
After being killed, a player must spend a brief period of time waiting to respawn. Players who would like to decrease their respawn time, and thus get back into the action more quickly, should consider purchasing the Respawn Boost perk (available in the Black Market), which shortens respawn times by 45%.
When a player respawns, he or she is invulnerable for a few seconds. Players in this state will glow blue, and cannot be harmed during this time. Players should consider utilizing their invulnerable state to seek out allies, as teammates may not be near the respawn location.
In Team Death Match, requisition items (such as grenades) are earned by racking up consecutive kills, also known as a kill streak. Upon death, a player's active kill streak is reduced to zero. However, any unused items requisitioned during a prior kill streak are not lost upon death.
Several inventory items are not usable/applicable in Team Death Match. The Riot Shield and Breaching Charges items are not be usable in Team Death Match, nor are pets of any kind available. In addition, the Requisition Boost perks will not affect the kill streak length required to earn requisition items.
As in all modes, having a sniper rifle in your equipment slot will not guarantee use of the rifle; please refer to the Sniper Rifle guide for more information.
In this mode, the two teams compete to complete a mission objective. A single match will consist of several rounds. Teams will alternate between Counter-Terrorist and Terrorist sides, so that each team will play each round from both sides. Players respawn at the beginning of every round, and must wait for a new round to begin after being killed.
Points are awarded for completing mission objectives, scoring kills on the other team, and winning individual rounds. At the end of all rounds, points for each team are added up, and the team with the most points wins the match.
There are several different types of Missions, with differing objectives and scoring. Each Mission map has a certain Mission type or types associated with it - please refer to the Maps section for more information. Hostage Grab
The round will finish when one team has captured all of the hostages, or when every member of one team is killed. Killing hostages reduces your team's score.
In this mission type, the Terrorist team begins in a 'defending zone' along with a selection of hostages. The Counter-Terrorist team attempts to infiltrate the defending zone, rescue hostages, and neutralize the Terrorists. The Terrorists attempt to defend their zone from the Counter-Terrorists.
Terrorists begin with limited ammunition, and initially cannot leave the defending zone. However, the defending zone contains an 'ammo box' somewhere within, with a timer ticking down attached to it. When the timer elapses, the box opens, providing ammunition for pick-up and allowing the Terrorists to leave the defending zone. The timer on the ammo box counts down with increased speed if hostages are gathered around it.
The round will finish when all of the hostages are rescued or killed, or when every member of one team is killed. Killing hostages reduces your team's score.
In this mission type, the Counter-Terrorists attempt to escort the VIP and his briefcase to the designated drop point. If the VIP is killed, the Counter-Terrorists can still complete their objective by picking up the briefcase and manually bringing it to the drop zone.
The Terrorists attempt to pursue and kill the VIP. Once the VIP is killed, the Terrorists should attempt to acquire his briefcase, and return it to their designated rendez-vous.
The round will finish when one team brings the VIP or his briefcase to their designated goal, or when every member of one team is killed. The Counter-Terrorists will receive more points if the VIP is alive at the end of the round.
In mission mode, requisitions are earned by completing mission objectives and scoring kills and assists. When a player reaches a requisition level, the requisition items (grenades and special weapons) are granted to the player at the beginning of the next round. Requisition items are lost at the end of the current round, whether used or not. To speed up requisition time, and thus receive requisition items more often, consider purchasing a Requisition Boost item from the Black Market.
Game mode: single / multiplayer Multiplayer mode: Internet
User score: 6,5 / 10 based on 120 votes.
Pre-release expectations: 8.4 / 10 based on 101 votes.
Age restrictions Tactical Intervention: 16+
Tactical Intervention System requirements
PC / Windows
- Core 2 Duo 2.0 GHz
- 1 GB RAM (2 GB RAM - Vista/7)
- graphic card 256 MB (GeForce 7600 or better)
- 5 GB HDD
- Windows XP/Vista/7