city builderVideo Games7
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Flotsam
Strategy 26 September 2019
Flotsam is an unconventional city builder. The player's task is to expand the city in the postapocalyptic world, in which the planet has been completely infested. Pajama Llama Games studio is responsible for the production.
City Life
Strategy 14 April 2006
City Life is an offer addressed to fans of "sim-like" games, in which from scratch we deal with the creation of urban agglomeration. With City Life, we experience the dilemmas and torments of creation experienced by city architects who need to build comfortable, modern and functional buildings that meet the needs of a wide range of social groups.
SimCity 2000
Strategy 22 October 1993
A classic entry in the famous Sim City series. It enables the players to once again become the mayor of a new city and to lead it to greatness by combining the necessity to make citizens happy with generating profits.
SimCity DS
Strategy 19 June 2007
The SimCity DS is an economic strategy, designed exclusively for the owners of a two screen console from the Nintendo stables. It belongs to a well-known cycle, treating about the construction and development of the city. This item was created on the basis of the game SimCity 3000 published in January 1999, although it is not a 100% conversion.
Pharaoh Gold
Strategy 23 March 2001
Pharaoh: Gold Edition is a package containing two hit RTS development studio Impressions Games. The set includes games Pharaoh and Cleopatra: Queen of the Nile. In addition, thanks to the efforts of the Polish distributor - Play It - the package was joined by the multimedia encyclopedia "Egypt" from the series "Great Encyclopedias of Ancient Cultures" of Fogra publishing house.
SimCity Social
Strategy 05 July 2012
Browser version of the famous series of economic games addressed to Facebook users. We play the role of mayor and direct the expansion of the city from the moment of building the first house to the huge metropolis.
Cities XL 2012
Strategy 20 October 2011
An economic strategy in which we manage all the most important aspects of the functioning of the metropolis we bring in. The aim of the game is to build a city as close to the ideal as possible, whose inhabitants lead an idyllic life, paying low taxes, not worrying about the morning traffic jams, queues at the clinic and air pollution.
Stonehearth
Strategy 25 July 2018
A sandbox economic strategy game developed by Radiant Entertainment, a debuting studio employing a team of two. The game is set in a medieval realm featuring fantasy elements, and the task of the players is to build a village and transform it into a vibrant city. In order to do this, it is necessary to collect raw materials and food as well as take care of the residents' safety. Thus we can focus our development on army, trade, or religion, or combine elements of different strategies.
SimTown
Strategy 16 May 1996
SimTown is a game from the cult Maxis series. Our goal is to create a small town and take care of the appropriate level of happiness of its inhabitants. The title is addressed to younger computer users.
SimCity Creator
Strategy 28 September 2008
Sim City Creator is another part of an extremely popular series of economic strategies, in which the player is given the opportunity to play the role of the builder and mayor of the metropolis he has created.
My Country
Strategy 15 December 2010
Economic strategy, belonging to the popular species of city-builders. In the game we take control of the newly emerging city, and our task is to make it flourish and function efficiently in all aspects. By completing the next tasks assigned to us, we gain experience points, thanks to which it will be possible to advance to higher levels and unblock newer and newer buildings and improvements.
2020: My Country
Strategy 16 April 2013
Sequel a popular social economy game, which was also quite successful on mobile devices. In the game we play the role of the mayor of the futuristic city, and our task is to take care of its development and satisfaction of the inhabitants. To this end, we build more residential and public buildings and employ qualified staff to conclude contracts for various services and obtain appropriate profits from this.
Green City
Strategy 15 February 2013
A simple economic strategy for casual players. The title combines elements of popular city builders with time-management game mechanics, putting us in the role of the mayor of the city, who must take care of its development and ecological balance. We have at our disposal 48 levels and several dozen different buildings. Thanks to appropriate management, we carry out the next tasks assigned to us, trying to meet the specified time limit.
SimCity: Cities of Tomorrow
Strategy 12 November 2013
Extended extension to the popular SimCity game. The title takes players into the future, providing access to new buildings, technological solutions, drones, vehicles and more. The graphic style has also changed significantly, with a lot of neon lights.
Tropico: Paradise Island
Strategy 09 January 2002
Official supplement to Tropico - an economic strategy game released in the spring of 2001 by PopTop Software. During the game we once again have the opportunity to take on the role of a dictator of a small Caribbean island and, using various strategies, lead it to prosperity. The expansion, Paradise Island, introduces over 20 brand new scenarios, a number of previously unavailable buildings, new attractions for visitors and unprecedented types of tourists.
Anno 1602: Creation of New World
Strategy 26 November 1998
You are leaving the populated continent to discover new lands and become a pioneer of colonization. When you settle in the archipelagos of the islands, you have to expand your colonies and defend yourself against a new threat.
Imperium Romanum
Strategy 22 February 2008
The Roman Empire is a strategy that allows the player to play the role of governor of the Roman province in antiquity and bring it to its greatest possible heyday. The authors, Haemimont Games studio, have worked hard to ensure that the title reflects historical realities as carefully as possible.
SimCity Societies: Destinations
Strategy 24 June 2008
Destinations is the first addition to SimCity Societies, an economic strategy in which we play the role of mayor managing all aspects of the new metropolis.
Anno 1800: The Sunken Treasures
Strategy 30 July 2019
The Sunken Treasures is the first big expansion to the game Anno 1800. DLC introduces a new feature line and additional terrains and items. The crafting system was also extended.
Anno 1800: Botanica
Strategy 10 September 2019
The second major add-on to the economic strategy Anno 1800. In Anno 1800: Botanica players can build a botanical garden and a musical pavilion in their city. Add-on was developed by the authors of the basic version of the game and the previous DLC, the Blue Byte studio.
Buoyancy
Strategy 30 August 2019
Buoyancy is a representative of the city builder genre from the independent studio Devs on a Boat. The game takes the player to the ocean planet, where his goal is to bring to glory a community of floating nomads on rafts.
Nanzou: The Divine Court
Strategy 2025
A city builder strategy that takes us to historic China. In Builders of China we manage cities in the Middle Kingdom from the Tang Dynasty (618-907), dealing not only with their development, but also with agriculture, trade, diplomacy and economics.
Anno 1800: The Seat of Power
Strategy 24 March 2020
The Seat of Power introduces a palace, which is a kind of command centre. It allows for a variety of regulations affecting nearby buildings and strengthens the influence or economy of our empire.
Anno 1800: Land of Lions
Strategy 22 October 2020
The sixth expansion to economic strategy Anno 1800. In the Land of Lions we go to Africa, where we have to use the new irrigation system among other things to establish a permanent bridgehead.