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Germany at War: Barbarossa 1941 - game update v.1.07 - Download

Game update (patch) to Germany at War: Barbarossa 1941 , a(n) strategy game, v.1.07, added on Friday, November 27, 2015.

file typeGame update

file size172.2 MB

downloads130

(last 7 days)0

last updateFriday, November 27, 2015

Free download

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v. 1.07

Changelog:

Added:

• Campaign variant of Archangelsk-Astrachan "The Eastern Front" done by Zigmunds Steins

• formations can be changed before deployment and chosen when units are recruited

• formation size now limits number of support units:

? Batallion 2x

• Regiment 3x

• Brigade 4x

• Division 5x

• formation influences refit costs (batallion as bases) : +10% for regiment, +15% for brigade and +20% for division

• variations for mountain and hill textures & meshes

• minefields can be layed or removed by combat engineers

• minefields have strength and can damage units that move onto them. Every hit reduces the strength of the minefield

• shortcut key "L" to get to the statistics screen

• shortcut key "I" to reach the list of shortcuts

• new shot effect for rocket launchers

• varying effects for different attack distances

• new marker system to differ mines, ground and air units

• landscape may influence readiness of units with these consequences:

? mountain hex:

? units loose readiness by moving on it

? units can not be supplied any more and loose readiness each turn they stay on it

? swamp hex:

? units loose readiness by moving on it

? units loose readiness each turn they stay on it

? steppe hex:

? units loose readiness each turn they stay on it

• movement penalties for tanks and SP guns:

? hills +3

? swamp +2

? snow (terrain not weather) varies depending on type and time of the war:

? Soviet medium and heavy tanks +1

? Ostketten models (Tiger, Panther etc.) +1

? Pz. III/IV chassis Ostkette (1/5/1944) +1

? Pz. III/IV chassis Winterkette (1/10/1942) +2

? German small & medium chassis/Western Allies tanks/Soviet small tanks +3

? forests +1

• new equipment/units for Germany:

? Combat engineers (in contrast to normal engineers for repair/building)

? FW 190 A-2

? Wurfrahmen 40

? 30cm Nebelwerfer 42

? 30cm Raketenwerfer 56

? Panzergrenadiere

? Elite Panzergrenadiere

• new equipment/units for Hungary:

? 38M Toldi I

? 42M Toldi II

? 42M Toldi IIa

? 40M Turan I

? 41M Turan II

? 43M Zrinyi II

? 40M Nimrod

• new equipment/units for the Soviet Union:

? Combat engineers (in contrast to normal engineers for repair/building)

? IS-3

? MechCorps '42

? MechCorps '43

? MechCorps '44

? M3 Lee

• new equipment for Great Britain

? M3 Lee

Changed:

• reworked several menus for better readability

• reworked tooltips of unit upgrades

• ownership is displayed with a 2d icon instead of 3d flags (suggested by James Ward)

• renamed sea to water in map editor as it represents both sea and lakes (terminator)

• <tab> command has new rules and skips units that have action points but cannot do anything with it (e.g. attack is available, but no enemy in range)

• Unit values :

*Pz. III Ausf. H +4 (=12); Costs +20 (=300)

*Pz. III Ausf. J +2 (=10); Costs +10 (=310)

*Pz. III Ausf. L +2 (=10); Costs +20 (=360)

*Pz. III Ausf. N -2 (=8)

Fixed:

• Wrong designation of Bf110 G-2

• restarting a scenario with the unite armies screen cloned the units

• wrong NATO symbol for German Elite units

• missing "inferior supply" for Slovak tanks

• recruited cavlary units were labelled infantry

• changing player order in campaigns mixed up the statistic

• ground units' attack animation turned off if attacked by air and the muzzle aims into nowhere

• ambush was not detected with view=1

• Units now stop firing if annihilated

• wrong ScrollerPosition value hindered the improvement to Cavary Corps '42

• Unite armies crashes if such a mission is loaded twice in succession

• Deployment ignored auto_upgrades

• Crash if HQ is entered after the first unit was deleted (only occurred directly after deployment)

• Error in calculating upgrade costs when more than one upgrade path was possible

• Crash when units with dust are moved while particles are deactivated

A-A Campaign:

• Added:

? Hungarian option to Voronezh 1942

• Fixed:

? wrong year in Voronezh description

Single maps:

• Minsk Pocket

? Changed:

? small OoB adjustements of Soviet units for historical accuracy

Script Editor:

• Unit and object images displayed

• Interactive solution of battle positions on the main map

• Easier handling of several functions by adding a drop-down menus instead of having to type the names

• Renaming events will not change the focus of that menu any more

• Position of values is now next to their purpose for better reading of settings

• Action can erase events

• Readiness of units can be set

• place-units command can now set position, increased radius of placement and it lists unit names

• Option for reinforcements (full strength, ammo and fuel) at the beginning of a scenario

• "No units" condition now differs between ships, aircraft, ordnance, armored vehicles and infantry

• Hints can now be removed via action

• Removed the need to type in locations of objects and units on the map for conditions

  • Last update: Friday, November 27, 2015
  • Genre: Strategy
  • File size: 172.2 MB
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