PC Strategy Video Games17
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Waterloo: Napoleon's Last Battle
Strategy 28 March 2001
A strategy game that gives us a unique opportunity to lead both French, Austrian, Prussian and English troops in the famous Battle of Waterloo.
Gangsters: Organized Crime
Strategy 10 January 1999
An unusual combination of a strategy game with economic threads. If you would like to make a "non-rejectable proposal" to someone, take on the role of gang leader in the world of America of the 1920s.
Airline 69: Return to Casablanca
Strategy 30 October 2003
Airline 69: Return to Casablanca continues the idea of the famous game of outstanding erotic colour, entitled Wet: The Sexy Empire and published in the second half of the 1990s. The action was set in a hot North African climate.
Command & Conquer: The First Decade
Strategy 07 February 2006
A set of twelve games from the Command & Conquer series (eleven real-time strategy and one action title), released over the last decade. All of them have been modified to work seamlessly with modern PeCets and operating systems from the Windows family.
Majesty 2: The Fantasy Kingdom Sim
Strategy 18 September 2009
A long-awaited sequel to an innovative strategy game created by Cyberlore Studios in 2000. This installment was developed by a Russian studio Ino-Co. What is the game's distinctive feature, the player does not have direct control of the characters. Instead, one sets the objectives and prizes for completing them.
Space Rangers
Strategy 27 December 2002
A combination of a classic space simulator (space-sima) with a strategy game. The whole thing resembles such titles as "Frontier", "Homeworld" or "X2". The basic element distinguishing "Space Rangers" from games with similar themes is the continuity of events.
Life is Feudal: Forest Village
Strategy 26 May 2017
A city builder strategy game created by Mindillusion. The player is placed in charge of an early-medieval settlement. One's prime goal here is to maintain an appropriate balance between expanding the village and being able to survive in a hostile environment. Thus, apart from utilizing more and more space, constructing new buildings and upgrading the existing ones, the player has to give proper winter clothing to their subordinates and deliver them with balanced meals.
Victoria II: Heart of Darkness
Strategy 16 April 2013
Heart of Darkness is a Paradox Interactive add-on to Victoria II. Expansion in a realistic way reconstructs the race of 19th century powers to gain a dominant position in Africa. For this purpose, numerous changes were introduced to the gameplay mechanisms and colonization and sea battles systems were modified.
Zoo Tycoon (2001)
Strategy 28 October 2001
Tycoon Zoo is an economic strategy developed by Blue Fang Games studio, allowing players to play the role of the manager of the zoo. The duties of a virtual zoo director include taking care of animals, hiring employees, taking care of financial matters and designing and supervising investments. The aim of the game is to create a perfect zoo to which crowds of visitors will be attracted.
Jagged Alliance: Crossfire
Strategy 24 August 2012
Jagged Alliance: Crossfire is the first stand-alone extension to the strategy game with elements of cRPG - Jagged Alliance: Back in Action. The add-on offers a new campaign in which a player-led mercenary troop of M.E.R.C. must stop the bloody massacres on the population of a small Asian country. Developers from Coreplay studio also took care of a solid portion of new weapons, heroes and opponents.
Sins of a Solar Empire: Rebellion
Strategy 12 June 2012
A stand-alone expansion pack for Sins of a Solar Empire - a project developed by Ironclad Games, combining elements of real-time strategy with 4X mechanics. The expansion continues the story of the great galactic conflict. A group of citizens starts the titular rebellion, having grown tired of the war. Three groups of rebels are established as each one secedes from the corresponding party involved in the conflict.
Kingdom: Two Crowns
Strategy 11 December 2018
Another incarnation of a minimalistic real-time strategy with RPG elements, developed by an independent studio called noio. Like in the original Kingdom for PC Windows and mobile devices, in Kingdom: Two Crowns, the player assumes the role of a king tasked with taking care of his loyal subjects and providing for them. Unlike the original release, in Kingdom: Two Crowns the player can enjoy both single player and cooperative game modes.
Worms 4: Mayhem
Strategy 29 July 2005
Worms 4: Mayhem is the next installment of the popular series dealing with clashes armed to the teeth, intelligent, talkative and at the same time extremely funny title worms. It is worth noting that the premiere of Worms 4: Mayhem is to a large extent linked to the celebrations of the decade of the whole series.
Supreme Commander
Strategy 16 February 2007
Supreme Commander is a real-time strategy prepared by Gas Powered Games studio. From the point of view of a fan of the genre, however, more important is the information that behind the game's production stands Chris Taylor - a man who once gained huge popularity with the program called Total Annihilation.
Gangsters 2: Vendetta
Strategy 06 June 2001
Second installment of tactical real-time strategy with gangster climates, produced by Hothouse Creations. As Joey Bane, we carry out missions and tasks to find our father's murderers. Between tasks we also manage gang resources and travel through the virtual city of New Temperance. Two-dimensional, isometric graphics look quite good. In the game there is a multiplayer mode for 4 players.
SimCity 4: Rush Hour
Strategy 22 September 2003
The first official expansion for the fourth installment of the Sim City series – the economic strategy city builder franchise developed by Maxis. The expansion pack introduces many features that enable the player to make his city’s communication network more effective. Among these features there are tools that enable him to observe the traffic levels and to quickly react to any problems related to it.
The Boss: La Cosa Nostra
Strategy 17 May 2004
The Boss: La Cosa Nostra is a game combining RTS and simulation. The player will have the opportunity to participate in dark events in the life of the mafia in the United States.
Sins of a Solar Empire
Strategy 04 February 2008
A space real-time strategy game by Ironclad Games, a studio founded by former employees of Rockstar Vancouver. The plot tells a story of the war between the Trader Emergency Coalition and two aggressive nations known as the Advent and the Empire of Vasari. The players can side with any of the said factions which are characterized by different technologies, weapons, and strategies.
Europa Universalis II
Strategy 20 November 2001
A sequel to the extensive real-time strategy game by Paradox Interactive that lets us lead the development of the biggest European superpowers throughout hundreds of years. Europa Universalis II is much bigger and spans across not three but four hundred years of global history (1419-1820). Contrary to its predecessor, the sequel lets us lead one of 180 actual countries, including such ones as the Chinese Empire or African tribes.
Anno 1701: The Sunken Dragon
Strategy 25 October 2007
Anno 1701: The Sunken Dragon is an addition to the extremely popular economic strategy. This game belongs to the cycle of treating the development of overseas possessions and making them powerful by making key economic decisions.
Anno 1503: The New World
Strategy 29 October 2002
An economic strategy from a well-known series. We move there until the 16th century and become the commander of one of several factions. While having fun we build cities, colonize new areas and interact with other countries. The creators prepared 250 buildings and improved many aspects of the game, including artificial intelligence. The solo campaign was complemented by a few additional modes and a multiplayer.
Theme Park World
Strategy 03 November 1999
Theme Park World is an economic strategy developed by the team at Bullfrog Productions to play the role of the director of a virtual theme park. The player can not only manage the amusement park, but also design its attractions, and even visit it and play in it.
El Dorado: The Golden City Builder
Strategy June 2024
A city builder about creating the famous metropolis in the Central America. El Dorado: The Golden City Builder begins with creating a small settlement, but it grows over time. It's crucial to be prepared to go to war with our neighbors and to keep the gods happy.
Tlatoani
Strategy 29 April 2024
A city builder set in the times of the Aztec Empire. Tlatoani was inspired by Banished and Immortal Cities: Children of the Nile. We play as the local ruler, trying to expand the starting village into an empire. We must focus primarily on the needs of our residents.