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Hearts of Iron III: Semper Fi - game update v.2.04d - Download

Game update (patch) to Hearts of Iron III: Semper Fi , a(n) strategy game, v.2.04d, added on Friday, March 11, 2011.

file typeGame update

file size58 MB

downloads4830

(last 7 days)1

last updateFriday, March 11, 2011

Free download

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version: v.2.04d

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- Game Balance & Database Changes

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- "Major Worker Strike" Event can now give -2 NU

- control_over_chihli_gulf no longer requires provinces owned by MAN

- Removed port requirement from DD tech

- Changkufeng Incident trigger fixed

- Gave Bock some historical promotion dates so he's a FM in 1940

- Operation Zet trigger

- Tweaked ASW values for DDs, CLs, and Navs

- Adjusted JAP leader rank dates

- Province 1734 moved to emmen region

- Added } to event 525

- Reduced HQ strength

- Fixed a bug in Bitter peace that prevented JAP getting any provinces.

- Changed naval_supremacy_in_the_east triggers

- Gave CHI 1 level of inf warfare and large front docs and 2 levels of supply production.

- Moved some IC and VP from CHI's coast to centre.

- Added some MP to CHI.

- Can't create MEN while at war with CSX (prevents supply oddness)

- Units moving into hostile provinces no longer regain org on the move

- Outliner now sorts combats at top to make it easier to spot in multiplayer

- Terrain equipment techs now properly modify attrition

- Fixed an issue with historical japanese leaders not loading properly

- Set low pressure zone in black sea back to 6

- Added starting relations to ITA/GER

- Changed several triggered modifiers so that faction members count too

- Moved some FRA air units in 1940 OOB

- Increased base stacking penalty to 0.1

- Put FIN's DoI HQ in Finland

- Player can now do strategic redeployment across to allied territory

- Fixed "Destroyers for Bases" event

- A revised Second Vienna Award event

- Units constructed with single constructions now return manpower when canceled

- Officer ration bonuses capped at 140% to give less player advantage vs ai, more officers only work as buffer

- Winter war now checks FIN is NOT in allies/axis

- Great Patriotic War & Transfer of Industry to Siberia events can now actually run properly

- Fixed a supply drawing problem with military access when not in a faction

- CHI/SOV start at 100 relations now

- MR pact now gives a non agression pact with SOV.

- Can now cancel drift vs faction leader countries we have ended up in war with

- Increased surface detection ability of naval bombers

- Tech practical limit lowered

- Fixes for the Changkugfeng and Soviet industry events so they don't repeat.

- Added missing oob from the "destroyers for bases" event.

- A tweak to the Danish surrender event so that Denmark has to be in the Allies for it to fire

- Trades will no longer auto-cancel for some nations in alliances

- Mountain troops now a bit better in mountains/hills/arctic

- Harsher effect of terrain type on motorized units and artillery

- Units now regain organization faster when low and slower when high, bonus is right now +/-25% and moddable as LOW_ORG_REGAIN_BONUS

- Terrain/weather is a bit more extreme now (colder arctic/mountains, swampier swamps etc)

- Changed some terrain in NE France

- Lowered infra on ITA/FRA border

- Made some more SOV provinces artic

- Renamed SOV BB "Black sea fleet" to "Parizhskaya Kommuna"

- Fixed missing check german surrender to free polish provinces

- Secede_province command in surrender events can now handle actually returning occupied provinces the way its intended

- Capped supply depos during startup to get better resource distribution

- Submarine torpedoes now upgradeable

- Destroyers a bit stronger vs subs

- General rebalancing of barbarossa scenario

- Marines are a bit better in jungle terrain

- Subs have a lower surprise chance but a higher bonus when it happens

- Hills and arctic a bit colder

- MR fighters gain more attack and defence from techs

- MR fighters have a higher base speed and range

- Strat bomb values tweaked down

- Subs have higher morale but lower Org

- Ints base speed and range lowered, cost increased

- Lowered infra in less traveled areas

- Brazzaville now has 20 infra again

- New Orleans now has a port

- Added an event to reunitie FRA and VIC

- GER's surrender no longer removed ITA from the Axis

- Removed the "Blockade" strategic effects as they do not work.

- Fixed several strategic effects so that they also work when not in a faction.

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- Interface Improvements

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- Fixed some tech localisation

- Attrition info in tooltips now correct

- Adjacency indicators now placed inside province view

- Fixed checking order for alliances so proper reasons for not joining are now shown

- Tweaked where diplo chance messages change to make it a bit more pessimistic ( MAYBE changed from <50 to <60 for example)

- Fixed some broken text files

- Fixed spelling of Canal -> Channel

- Tooltips for max speed and range added to subunits

- Subunits now show tooltips when reorganizing a unit to help with who goes where.

- Correct speed shown for unselected units in brigade builder

- Tech settings from main game setup now makes sense and are used as loaded from save

- Updated credits

- added missing variables in call to arms messages

- Fixed broken penalty tooltip for navies

- Game results no longer appears outside boxes on end screen

- Added german some translations

- Localization text for the Soviet Industry event.

- Fixed a few broken text lookups

- Experience stars shown in brigade view

- Fixed a lot of spelling and grammar fixes

- GER's surrender and the DDR events are now major.

- Fixed missing event texts for tech modifying event effects

- Convoy raiding and convoy escort missions wont spawn arrival messages for each provinces if this is enabled by player.

- Fixed localisation for event 518

- Disorganized_officer_corps now has text

- Fixed and issue with unit upgrade menu getting stuck at the top of the screen

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- AI Improvements

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- Updated with latest Lothos AI files.

- Fixed an issue with ai making it bog down its advance in JAP for example

- Vassal ai always accept alliance offers

- Vassals automatically ally

- Allies can now trade with each other even if not in faction

- Autoassignment of leaders for ai (leaders are again assigned after purge etc)

- AI will now actually promote leaders when needed for higher positions

- Faction acceptance a bit less random now

- Fixed an issue with ai settings at startup

- Broken texts for faction progress fixed

- Trade ai now more easily give up trades for less priority goods when getting broke

- Fixed issue with ai sliders getting shifted

- Player should no longer receive incorrect influence commands

- Tech ai will no longer wastefully try for more officers

- Ai more careful about joining alliances

- Cleaned up dead script code for country diplomacy

- UK tech AI focuses a bit more on naval tech

- Fixed an issue with poland being accepted into axis

- Yunnan no longer prio target for axis influence

- Upped ai lower limit on accepting into faction to reduce randomness

- GER should return Southern FRA provinces when they surrender.

- Fixed incorrect date check in FRA script

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- Performace and Stability

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- Fixed a crash due to out of bounds country names

- Reload debug menu turned off in release version

- Proper UAC settings used for hoi3 app

- Random numbers in event scopes optimized

- Optimized tech ai

- Fixed out of sync issue with naval combat

- Fixed out of syncs during bombing in multiplayer

- Optimized graphics updating of counters & avatars

- Optimized slider AI

- Fixed issue with leader ranks going out of bounds

- Fixed a lua exception

- Optimized trade ai a bit

- Turning off game is now faster than a well oiled kitten

- Fixed resign crash after loading certain savegames

- Optimized trade ai calls

- Fixed trigger crash

- Fixed a problem stopping game from connecting to metaserver

- Ai influence cancel commands only sent if actually allowed to

- Fixed a multiplayer crash and corrupted saves when organizing constructions from licenses

- Fixed a crash during air missions

- Speeded up rendering for unit sprites

- Fixed crash when giving strategic deployment orders to units during transport

- Germany should no longer stick around as axis leader even when it doesnt exist

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- User Modding

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- Fixed some file names

- Officer ration cap scriptable in defines.lua

- Can now mod maximum practical tech limit. see MAX_TECH_ABILITY in defines.lua

- Startup relations scriptable between nations

- Script effect "fuel" for adding/removing fuel just like you can with other resources

- Fixed an issue when reloading shaders

- Experience indicator in brigade view separated depending on unit type to support modding

- Leader assignment buttons now have different types depending on unit type to support modding

- Fixed a bunch of places where map cache loading didnt check for moddability

  • Last update: Friday, March 11, 2011
  • Genre: Strategy
  • File size: 58 MB