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Napoleon's Campaigns - game update v.1.10 EU - Download

Game update (patch) to Napoleon's Campaigns , a(n) strategy game, v.1.10 EU, added on Tuesday, October 30, 2012.

file typeGame update

file size41.8 MB

downloads643

(last 7 days)0

last updateTuesday, October 30, 2012

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version: v.1.10 EU

Game Engine [updated to version 121011]

- You can now disembark troops from a fleet trapped in ice.

- Siege improvements [supplementing rules added in version 1.07]

* Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti overcrowding rule).

* If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite troops, etc.)

* Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...

* Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown

- A retreating army can now split static units (abandon them) to escape better

- A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.

- Fixed a bug whereby a unit under siege could always escape from the region using a specific sequence of Movement orders, Passive posture, and Evasive Move Special Order settings

- Enabled Dynamic Borders to view the boundary between controlled areas. [may affect map scrolling speed] See Main Menu – System

- Enabled Main Menu option to switch to 120DPI fonts [for higher resolution displays]

- Added Overcrowding rule:

* The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately in-cityscape structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI. Instead, it follows the philosophy of 'you can do it, but that's not optimal'...

* See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule

Database changes [thank you Bohemond and Franciscus]

- Several changes made to clean up duplicate Model and Unit Aliases

- Minor corrections to events in 1806 and 1808 Campaigns

- Minor changes to 1804 Setup

- All Setups recompiled for new DB

- Text strings cleaned and updated.

Graphics

- Siege icons repositioned for 442Koln, 470Hannover, 529Wittenburg, 572Kustrin, 563Glogau, 548Torgau, 551Leipzig, 555Dresden, 455Frankfurt, 457Dortmund, 485Wesel, 484Aschaffenburg, 498Wurtzburg

Note:

Units attempting to load land units onto ships and sail away [either in port or loading onto adjacent ships at sea] must have 'evasive move' set on if enemy troops are present in any form. Failure to set 'evasive' in presence of the enemy will abort the loading process, and ships will sail away without the units.

  • Last update: Tuesday, October 30, 2012
  • Genre: Strategy
  • File size: 41.8 MB
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