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Strategic Command WWII: Assault on Democracy - game update v.1.01 - Download

Game update (patch) to Strategic Command WWII: Assault on Democracy , a(n) strategy game, v.1.01, added on Wednesday, July 31, 2013.

file typeGame update

file size120 MB

downloads601

(last 7 days)0

last updateWednesday, July 31, 2013

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v. 1.01

Changelog:

GAME ENGINE CHANGES

- fixed a controlled movement error that would cause a CTD when scrolling the map beyond the range of the highlighted unit movement area (Strategiclayabout)

- fixed an AI amphibious movement error that would cause a CTD (Robert Hatcher)

- fixed a TCP/IP game play error that would cause a CTD (Catacol Highlander)

- fixed a scorched earth calculation error (llhnickerson)

- fixed a WAR ENTRY script error that was not properly checking for conditional alignments (Eisenhammer)

- fixed a FoW unit movement error for when Major nations are on the map but currently fully 'Neutral' politically

- new unit placements can now only be placed at resources connected by rail to either a Capital or Industrial Center

- research breakthrough threshold adjusted from 30% to 45% (Bill R.)

- HQs in Auto-Assist mode will no longer have attachments re-assigned to front line units unless they are out of range of the 'parent' HQ

- adjusted AI Fighter/Medium Bomber attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units

- adjusted AI Fighter/Medium Bomber/Carrier attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units (steel32)

EDITOR CHANGES

- fixed a Light Carrier display error in the Combat Target dialog that showed 'operational range' instead of 'intercepts' (mcaryf1)

- fixed a DECISION EVENT error that had the Editor incorrectly looking for a FREINDLY_POSITION

- fixed a resource AA upgrade error that would cause a crash to the desktop (mcaryf1)

CAMPAIGN CHANGES

1939 World At War

- fixed the name of the German VXI Corps as it is not a proper Roman Numeral (llhnickerson)

- fixed several SURRENDER #1 events related to DE 602 and French Polynesia and the French West Indies (steel32)

- fixed the Indian National Army UNIT event for Japan after the fall of Singapore (numdydar)

- fixed an Italian surrender in East Africa popup error (Robert Hatcher)

- fixed a SURRENDER_1 event that missed some Moroccan tiles for the Vichy France events (Monsterclaude)

- fixed a neutral island that is now set to Japan that could be found between Tinian and Guam (Monsterclaude)

- fixed several AI FLEET scripts so that US naval units should no longer travel near Japan until later in the war (numdydar)

- fixed a weather zone error for Paris (Strategiclayabout)

- fixed several Chinese Army names that ended in 'th' that should have ended in 'st' or 'nd' or 'rd' (Robert Hatcher)

- fixed the northern border between Norway and the USSR so that they now meet (Robert Hatcher)

- fixed the German road heading south to Italy that previously passed through Switzerland(Strategicallyabout)

- added east/west loops in Mexico (Robert Hatcher)

- added a rail line from Chungking to Chengdu (Duke of York)

- added a 3 strength BB for Italy in February 1940 to arrive via the P/Q (Abukede, Bill R.)

- added a road and rail from Germany to Zagreb (numdydar)

- added 2 new DECISION events to handle the UNIT coastal garrisons for either a German or Allied invasion of Norway (crispy131313)

- added Kursk to the map as a town and adjusted the terrain around Kursk and Kharkov to be mostly hills and less forest (Monsterclaude)

- added several hills northwest of Rzhev

- added several marsh tiles near Velikiye Luki and southeast of Novograd

- changed a Japanese Army that was set to arrive on the P/Q on December 1, 1939 to October 1, 1940

- changed a Japanese Army that was set to arrive on the P/Q on March 3, 1940 to December 1, 1940

- Wainright HQ now a US unit as opposed to Japanese unit (numdydar)

- Malta SUPPLY event adjusted to take into account the status of Egypt as well as to remove Alexandria and Cairo from the event (mcarfy1)

- port at Anchorage now accessible/attackable by both the Axis and Allied navies (Monsterclaude)

- Vichy France territory amended so that it will be possible for the Axis to reach Spain without having to invade Vichy France (abukede; Catacol Highlander).

- Japanese SNLF at Naha now set to arrive via P/Q January 1941

- POPUP for June 1940 added to remind the Japanese player that war with the Allies will be inevitable and to properly prepare for it (abukede)

- minimum supply and minimum connection supply set to 3 for land operational movement so as to not limit these options in the USSR, this will also help with German supply in the USSR as well (Catacol Highlander)

- UK and US Amphibious Warfare action point increments increased to 2 tiles for each new Level of Amphibious Warfare research

- all naval Loop scripts now have a minimum of 2 finish positions (Catacol Highlander).

- it is now possible to access Anchorage by sea (MonsterClaude).

- supply scripts relating to Italian supply in Abyssinia amended to correctly reflect that they are tied in to ownership of Cairo, rather than Alexandria.

- duplicated Soviet Winter event removed from the Murmansk area.

- river Thames added in the UK, and the river Po in Italy (Eisenhammer).

- the river Nile's route has been amended slightly near Cairo (Eisenhammer).

- Chinese AI PURCHASE scripts amended to better reflect likely/historical Chinese purchases but still with the possibility, lowered percentage, that non-historical purchases might still be made (numdydar)

- UK DIPLOMACY scripts adjusted so that the UK will no longer invest in Diplomacy during an enemy invasion of its home island (numdydar)

- UK PURCHASE scripts adjusted so that the UK is more likely to purchase a few defensive Corps and Armies to counter a possible amphibious invasion early in the game (numdydar)

- UK now set to a maximum of Level-3 Anti-Tank to be consistent with all other majors (SeaMonkey)

- Baku removed from the Soviet Industrial Centers list

- Chinese IM increased to 60% from 55%

- Italian NM now set to 30000 from 20000 (steel32)

- UK Commonwealth units from Egypt will now continue to fight once Egypt surrenders (jjdenver)

- Norwegian territorial coastal waters now adjusted so that having Allied naval units just outside of the convoy lanes will no longer affect Norwegian mobilization towards the Axis (ludi1867)

Flatiron 1943

- Added blockade loops for Axis (Honch)

- Corrected port bombings event

- Adjusted Allied naval A.I.

  • Last update: Wednesday, July 31, 2013
  • Genre: Strategy
  • File size: 120 MB

Files for Strategic Command WWII: Assault on Democracy

Name

Type

Size

Date

Total

7 days

Strategic Command WWII: Assault on Democracy - ENG demo 204.7 MB 7/10/2013 2.5K 0
Strategic Command WWII: Assault on Democracy - v.1.01 patch 120 MB 7/31/2013 601 0
Strategic Command WWII: Assault on Democracy - v.1.02 patch 127.5 MB 9/19/2013 612 0
Strategic Command WWII: Assault on Democracy - v.1.03 patch 128.1 MB 3/5/2014 861 0