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Star Wars: Battlefront (2004) - Night Of The Living Dead v.1.11 - Game mod - Download

The file Night Of The Living Dead v.1.11 is a modification for Star Wars: Battlefront (2004), a(n) action game. Download for free.

file typeGame mod

file size75.2 MB

downloads1898

(last 7 days)0

last updateMonday, July 18, 2016

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Night Of The Living Dead is a mod for Star Wars: Battlefront, created by [FC]Phobos.

Info:

ncluding over a dozen types of zombies and deadly military soldiers. NOTLD also features scaling enemy number spawns for each each difficulty setting, utilizing advanced mission LUA scripts in order to provide a much greater fluctuation of challenge between difficulties.

A team of 6 random civilians (5 playable, 1 NPC) who have barricaded themselves inside an old farmhouse are determined to survive the horrifying onslaught of undead walking corpses thirsting for fresh human blood. Should your team happen to survive the zombie mayhem for over 20 minutes, a heavily armed military squad equipped with powerful vehicles will spawn from the west for final extermination. You must defend the farmhouse from being overrun by zombies and successfully defeat the military in order to win.

Advanced mission LUA modding methods were utilized to script a much larger difficulty gap between Easy, Medium, and Hard for this map (for GCW). As the difficulty level increases, more zombies spawn at once, enemies have higher reinforcements and receive more intelligence bonuses, boss zombies are much stronger, etc. Easy is somewhat challenging to the average player, Medium is relatively difficult for most experienced players, and Hard presents a significant challenge to overcome for even the most seasoned of battlefront veterans. Try to see which characters you can and can't win with on each difficulty level using various tactics.

As of version 1.1, both SinglePlayer and MultiPlayer are functional. SP is supported for both Eras but intended for use with Galactic Civil War. MP is supported for Clone Wars only and has certain features disabled such as the AutoTurret, Hummer, and Tank. There are also more sound bugs, less visible zombie models, occasional CP ownership and spawn path glitches, but it is very fun to play with friends in a server and test your team skill. A patch to the mod limitations can only be developed if someone discovers a way to hack memorypools or the SWBF1 Source Code is released for modders.

Included Features

- AI on your team intelligently repair barricades and defend the house in other ways depending on UnitType designation.

- A wide variety of amazing player/weapon models, skins, and other contributions by many of the top modders on SWBFGamers.

- A military turret-mounted hummer with low fuel drain, it dies within 5 minutes and doesn't respawn.

- Combat 15 unique types of zombies and overpowered military soldiers in an epic struggle to survive against all odds.

- Sofas and Chairs let you jump over crates and serve as defensive support for barricades. Hordes of zombies can also be jumped on for an even riskier escape.

- Differing rates of damage for melee weapons. Zombies have 3 speeds for attack: Fast, Medium, and Slow. Player melee weapons rank in this order: Katana > Crowbar > Axe > Kitchen Knife > Baseball Bat

- The NOTLD Soundtrack features original film music in high quality, and radio news reporter stream samples which could not be incorporated into the map yet. The music is also public domain for distribution.

- First names have been synchronized with the AI to each unit. The last names are randomly generated numbers for now.

- SetDenseEnvironment is false for Hard and Medium, and true for Easy. This helps to smooth the difficulty level's transition balance, because by default, the game's difficulty gap is much bigger between Hard and Medium than between Medium and Easy. This is further improved by maximizing other difficulty options of Medium/Hard and minimizing them for Easy.

- The following hintnodes were placed strategically throughout the house: Mine, Sniper, Patrol, Cover, and Land (on the roof). Some are set as metanodes and some aren't.

- Boss Zombies always drop a dual ammunition pack on death. Brutes also drop single ammo packs sometimes.

- Minimap, Megamap, and Radar are forcibly disabled for the players by default. They can be toggled on by renaming "NoMap.lvl" to something else before map load.

- Powerful enemy AI on a difficulty scale never before seen in SWBF. Hard is basically impossible to win without using trainers.

- Included the mission LVL builder for players to customize their own difficulty setting preferences.

- Custom unit animation GAM bank can now be loaded by a Side.lvl instead of having to call on a custom Common.lvl. This uses the same zombie animation as polar express "wampa_sabre_stand_dashattack_full.msh"

Install instructions:

1. This mod is simple to install. First copy the ZOM folder to your _LVL_PC folder here

C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC

2. Then copy the NLD1 folder into your AddOn

C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\AddOn

3. Now launch SWBF, note if you want to play with MiniMap enabled, rename or delete the file NoMap.lvl

  • Last update: Monday, July 18, 2016
  • Genre: Action
  • File size: 75.2 MB
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