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Baldur's Gate II: Enhanced Edition - Improved Archer Kit v.3.2 - Game mod - Download

The file Improved Archer Kit v.3.2 is a modification for Baldur's Gate II: Enhanced Edition, a(n) rpg game. Download for free.

file typeGame mod

file size3.4 MB

last updateWednesday, January 13, 2021

downloads40

downloads (7 days)23

Free download

Improved Archer Kit is a mod for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition oraz Icewind Dale: Enhanced Edition, created by Argent77.

Description:

The original Archer kit does not scale very well with progressing levels. While the kit is very strong in the early parts of the game, it becomes less useful compared to the other ranger kits later on. This mod attempts to rebalance the kit, so that low level archers don't outshine other classes, while high-level archers may still keep up with other ranger kits. The mod adjusts overall power of the Archer and adds a couple of useful skills and abilities to the kit.

Additional components provide you with Archer-like kits for figher, paladin and thief classes, or install a set of powerful bows and ammunition to the game.

Installation

This is a WeiDU mod, that means it is very easy to install. Simply unpack the zip archive into your game directory and run either "setup-A7#ImprovedArcher.exe" (on Windows) or "setup-A7#ImprovedArcher" (on Mac OS X). Follow the instructions and you are ready to start. It is strongly recommended to start a new game to enjoy all the benefits of the improved Archer kit.

Components

The mod includes two components:

1. Improved Archer Kit (requires BG2:ToB, BGT, BG:EE, BG:SoD, BG2:EE, EET or IWD:EE)

Improves the Archer kit by balancing stat progression and adding a couple of unique skills and abilities.

2. Add fighter kit: Marksman (requires BG2:ToB, BGT, BG:EE, BG:SoD, BG2:EE, EET or IWD:EE)

Adds the fighter kit "Marksman" to the game, based on the improvements of the Archer kit.

3. Add paladin kit: Bow Knight (requires BG2:ToB, BGT, BG:EE, BG:SoD, BG2:EE, EET or IWD:EE)

Adds the paladin kit "Bow Knight" to the game, based on the improvements of the Archer kit.

4. Add thief kit: Sharpshooter (requires BG2:ToB, BGT, BG:EE, BG:SoD, BG2:EE, EET or IWD:EE)

Adds the thief kit "Sharpshooter" to the game, based on the improvements of the Archer kit.

5. Add +4 arrows, bolts and two powerful bows to the game (requires BG2:ToB, BGT, BG2:EE or IWD:EE)

BG2, BGT, BG2:EE and EET: Adds +4 arrows and bolts to a number of stores and creatures in the ToB part of the game as well as to Watcher's Keep. Adds a powerful longbow somewhere to the third level of Watcher's Keep. Adds an even more powerful composite longbow to the outdoor area of Sendai's Enclave.

IWD:EE: Adds two powerful bows and a few +4 arrows and bolts to Conlan's shop in Kuldahar after reaching Chapter 4.

All components can be installed independently.

Kit Description

Ranger kit: Archer

The Archer is the epitome of skill with the bow-the ultimate marksman, able to make almost any shot, no matter

how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with

melee weapons and armor.

Advantages:

- +1 bonus to hit and damage rolls with any missile weapon as well as to AC vs. missile weapons every 6 levels.

- +5% chance to score a critical hit at level 9, 13 and 18.

- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.

- May use Rooting Shot ability once per day every 4 levels. Can not be used together with other shot abilities.

- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with

other shot abilities.

- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together

with other shot abilities.

- May use Create Blessed Ammunition ability once per day every 8 levels, starting at level 4.

ROOTING SHOT: All successful ranged attacks within the next 12 seconds will entangle the target, according to

the level of the Archer:

4th level: Target is entangled for three rounds if failed save vs. Spell.

8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.

12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.

16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.

20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.

POWER SHOT: All successful ranged attacks within the next 12 seconds have a chance to knock back the target,

according to the level of the Archer:

8th level: Knock back target if failed save vs. Breath.

12th level: Knock back target if failed save vs. Breath at -1 penalty.

16th level: Knock back target if failed save vs. Breath at -2 penalty.

20th level: Knock back target if failed save vs. Breath at -3 penalty.

EXPLOSIVE SHOT: All successful ranged attacks within the next 12 seconds will explode on impact and cause

physical damage to nearby targets in 15' range, according to the level of the Archer:

8th level: 1d4 damage to nearby targets

12th level: 1d4+2 damage to nearby targets

16th level: 1d4+4 damage to nearby targets

20th level: 1d4+6 damage to nearby targets

Caution: Damages enemies, allies and innocent bystanders alike.

CREATE BLESSED AMMUNITION: Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess

for 8 hours containing one score of charges. Number of charges doubles at levels

8 and 16 respectively.

4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to

undead if failed save vs. Death.

8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to

undead if failed save vs. Death.

12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead

if failed save vs. Death.

16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead

if failed save vs. Death at -2 penalty.

20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead

if failed save vs. Death at -4 penalty.

SURE SHOT (HLA): High-level Archers have gained perfect control over their ranged weapon of choice which

allows them to point out and target vital areas of the opponent with frightening precision and

speed. By enabling this ability, the Archer takes up his stance and shoots missiles in rapid

succession. For the next 12 seconds this ability sets one's number of attacks per round to 10

and every shot is considered a critical hit. Since this technique requires utmost skill and

concentration, the Archer is rooted to the spot for the next two rounds. It can not be used

together with other shot abilities.

SET MISSILE TRAP (HLA): This ability allows the Archer to set a single powerful spring-loaded missile trap

in the chosen location when no hostile creatures are in sight. It does 3d10 missile

damage and each 1d10 damage of various elemental types to the unsuspecting creature

that sets it off.

Disadvantages:

- -1 CON penalty.

- May not wear any metal armor.

- May only become Proficient (one slot) with melee weapons.

Fighter kit: Marksman

This kit provides the same characteristics as the Archer kit with the following restrictions:

Create Blessed Ammunition ability not available.

Set Missile Trap HLA not available.

May become Specialized (two slots) with melee weapons.

May only allocate one slot in any fighting style.

Paladin kit: Bow Knight

This kit provides the same characteristics as the Archer kit with the following restrictions:

Explosive Shot ability not available.

Set Missile Trap HLA not available.

No bonus proficiencies for Darts.

May only become Proficient (one slot) with melee weapons.

May only allocate one slot in any fighting style.

Thief kit: Sharpshooter

This kit provides the same characteristics as the Archer kit with the following restrictions:

+1 bonus to hit and damage with missile weapons as well as AC vs. missile weapons only every 8 levels.

Create Blessed Ammunition ability not available.

Sure Shot HLA not available.

May only distribute 15 skill points per level among thieving skills.

May not use Backstab ability.

.

To install:

Extract to game’s main folder and run setup-A7#ImprovedArcher.exe.

  • Last update: Wednesday, January 13, 2021
  • Genre: RPG
  • File size: 3.4 MB

Report problems with download to [email protected]

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