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Knights of Honor II: Sovereign - Unit Expansion v.0.75 - Game mod - Download

The file Unit Expansion v.0.75 is a modification for Knights of Honor II: Sovereign, a(n) strategy game. Download for free.

file typeGame mod

file size221.1 MB

downloads1377

(last 7 days)14

last updateTuesday, December 27, 2022

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Unit Expansion is a mod for Knights of Honor II: Sovereign, created by Kazuiyo

Opis:

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Allows elite units to be recruited after certain upgrades have been purchased.

The following units are now recruitable

Templar Knights Cavalry -

  1. Available to Western Europeon, Spanish, Norman, Hungarian, Recruitment pools.
  2. New requirements - Christian Ceremonies

Templar Knights Infantry -

  1. Available to Western Europeon, Spanish, Norman, Hungarian, Recruitment pools.
  2. New requirements - Christian Ceremonies

Teutonic Knight Cavalry -

  1. Available to Provinces with German Culture.
  2. New requirements - Christian Ceremonies

Teutonic Knight Infantry -

  1. Available to Provinces with German Culture.
  2. New requirements - Christian Ceremonies

Halberdiers -

  1. Available to Western Europeon, Spanish, Norman, Hungarian, Default, Western, Norman, Teutonic, Nordic, Byzantine, Baltic, Slavic, Recruitment pools.
  2. New requirements - Castle Guards

Crossbowman -

  1. Available to Western Europeon, Spanish, Norman, Hungarian, Default, Western, Norman, Teutonic, Nordic, Byzantine, Baltic, Slavic, Recruitment pools.

Pavise Crossbowman-

  1. Available to Provinces with Italian Culture.

Highlanders -

  1. Available to Provinces with Scottish Culture.

Flemish Pikemen -

  1. Available to Provinces in Flanders
  2. New requirements - Castle Guards

Mamluk Light Cavalry -

  1. Available to Arabic, Berber, Saracen, African, Recruitment pools.
  2. New requirements - Ceremonies

Ghulam Heavy Cavalry -

  1. Available to Arabic, Berber, Saracen, African, Recruitment pools.
  2. New requirements - Ceremonies

Other miscellaneous changes -

Unit manpower has been given a %20 manpower increase from 10-12. Why? I think infantry should be better at sieging castles rather than cavalry.

Because infantry have a larger unit size than cavalry this further increases the effectiveness of using infantry/archers based armies to siege towns/castles rather than cavalry based armies. (Large Unit Size Only)

Catapults no longer require the knight to have the siege craft skill -This allows the ai/player to field more catapults in their army which i rarely saw previously.

Additional troop upgrade can transfer to crusader armies. - Made this because %100 of the time my crusader general loses.

+5 Base Moral

Cavalry default formation changed to line - Personal preference.

Notes

The new requirements were made to make these units a little harder to recruit. To show their "Elite Status' while still maintaining the usefulness of other troops since they dont require so much to recruit. For example to recruit a Templar unit you would need to build a barracks, royal armoury, church, cathedral. All of which are possible when building up a province specifically with recruiting said units in mind.

None of these units are "New" They are all in game just not as readily recruitable by the player/ai which is what this mod hopes to mitigate.

The AI can and will recruit these units if it has the required buildings.

Some units are now unlocked to provinces/kingdoms. This means if you play as a single state rather than a kingdom you can recruit that factions unique unit. You can also conqueror said province as a different faction and recruit that unit as well.

Install Instructions.

Extract the mod to your saves folder located here

C:\Users\Yournamegoeshere\AppData\LocalLow\BlackSeaGames\Sovereign\Saves

Final Mod install location should look like this

C:\Users\Yournamegoeshere\AppData\LocalLow\BlackSeaGames\Sovereign\Saves\Mods

There you should find a folder called Unit Size.

In game go into settings and activate in the "mods section"

Compatibility - Currently the mod is compatible with other mods as long as they dont overwrite the same

AvailableUnits.def file.

Units.def file.

You will need to go into the mod its self and overwrite the content inside the Defs folder here

C:\Users\Yournamegoeshere\AppData\LocalLow\BlackSeaGames\Sovereign\Saves\Mods\Unit Size\Defs

  • Last update: Tuesday, December 27, 2022
  • Genre: Strategy
  • File size: 221.1 MB
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