Ageod's To End All Wars - Game Update - v.1.01 - Download

Game update (patch) to Ageod's To End All Wars , a(n) strategy game, v.1.01, added on Monday, December 1, 2014.

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File Type: Game Update

File Size: 13.7 MB

Last Update: December 1, 2014

Downloads: 1K

Last 7 days: 1

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Ageod's To End All Wars

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Ageod's To End All Wars

Ageod's To End All Wars
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Ageod's To End All Wars

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v. 1.01

Changelog:

Gameplay

• Grand Headquarter can have more armies.

• TrenchLevel memory: If you have at least 50% military control, you can get the previous trenches of the region!

• Improved supply in-stack distribution

• Stacks helping others through MTSG will be placed back in their original region, even if in retreat. Posture will be defensive, not passive.

• Stacks assaulting a structure and ordered to retreat will simply stop the attack.

Interface & engine

• Decision cost added instantly to interface.

• Fixed negative display loss in resources.

• Fixed reversed battle plans effect display

• Fixed bullets display in cityscape

• Message panel opens on scenario start (allows seeing first red pop up)

• Fixed resources costs display issue (gui game options)

• Fixed crash in stack panel

• Added back random variation in display loss

• Commander in Chief indicator shown in Stack panel (in yellow and in tooltip on unit)

• Music sound volume can now be tweaked (yeah!) - need editing a file though:

• you can alter music volume by adding a value between 20 and 100 in UserInterface.opt

• inoMusicVolume = 60 // music volume, default is 60

• Tooltips are shown in hosting if battle report or planner visible

• Can see up to 20 nation tags in recruit panel

• Regions list show ammo amounts only in the supply column

• Supply filter (2) improved

• Fixed railpool value disappearing if at the low level

• Flag shown during an ongoing battle will be the one of the Commander in chief.

• Fixed a display glitch in message panel

• Battle planner improvements:

o Day of battle shown

o Colored, more detailed battle plans description with advice

o Terrain tooltip shown on terrain icon

• Up to 3 leaders (the most important ones) per side shown, with tooltip indicating their command

• % of your troops (and number of elements) in infantry, cavalry, artillery, tank. Same for the enemy.

• Most preeminent posture shown for you and enemy. If low cohesion, special indicator.

• In Ledger, Unit List, units under construction are now shown as fixed.

• Enlarged Event window for better readability

• New option (Main Menu/Options/Media Tab) to get back the old postures/ROE buttons

• Equipment captured during battle traced in turn history

• Can't enter anymore (and erroneously) in structures not designed to handle sieges

• When doing drag&drop, name of over region appears

• Added 2 moddings options for script command AlterCuSubUnit : SetSupplyPerc & SetAmmoPerc

• Can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon

• Fixed a display bug in region list leading to false infos

• Ammo trains gauge now displays ... ammos!

• Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.

• Also corrected supply and assets production not taking into account loyalty/alignment

• Tooltip background rectangle can have color and opacity changed by modding

Historical setting, data and events

• Fix for weird off map naval moves in the Atlantic Ocean

• Events to cover arrival of US forces in France.

• Added AI events for key landings (Basra, Dardanelles, Riga Gulf, Finland)

• Exported 2 new scenarios (West 1914, East 1914) for further testing – please provide feedback

• Spanish translation included: many thanks to Picaron and Haplo for their precious help

• German translation included: many thanks to Dominic and Gerd for their precious help

• More ammos on units, revised artillery usage and power

• Reintroduced the Baltic Shipping box as a shipping/commerce offmap box, for supplies and trade

• 17 new Russian generals (with their pictures) added + fix to 5 other Russian generals

• Fixed missing RR links in southern Finland (Helsinki-Lovisa-Kotka)

• Added Events for Japanese siege and assault on Tsingtau (only if Japan joins the entente)

• Added Events for heavy warships 1914 under construction (GER, FRA, RUS and AUS)

• Fixed double generals (Artamonov at start, Sarrail when Salonika option taken)

• All 3*** leaders CombatDeathChance set back to 0, to avoid losing a GHQ commander from a stray bullet...

• NavalBase / TradePort: SupplyWant & AmmoWant level increased (3 to 8)

• Islands and off-map regions local supplies increased, should help fix Singapore or Helgoland issues

• Army_GER_Riemann : file named erroneous, now fixed (added correctly named file)

• Leader Savov (BUL) missing pictures added + Fixed errors in other portraits

• Added more corps names for factions to avoid blank names when exceeding the 100 mark.

AI

• SplitLargeStacks anti doomstack algorithm

• AI better at buying replacements and units

• AI Agents will be less predictable

• Tweaked AI so that commerce ships stay much more in commerce box

• AI less prone in retreating into structures in regions part of the front.

• Initial AI agents removed after 4 turns

• AI Agent infos on stack tooltip (debug mode only)

• Less recombination per turn

• AI help to construction of Anzac and Indian troops to Egypt

• AI will focus less on Antwerp

• AI will calculate fronts faster

  • Last update: Monday, December 1, 2014
  • Genre: Strategy
  • File size: 13.7 MB

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