The file Definitive AC1 Parkour Mod v.6.1 is a modification for Assassin's Creed, a(n) action game. Download for free.
File Type: Game Mod
File Size: 31.6 KB
Last Update: May 31, 2024
Downloads: 587
Last 7 days: 15
Problems with download? [email protected]

Definitive AC1 Parkour Mod is a mod for Assassin's Creed: Director's Cut, created by HenryPDT
Description:
This mod enhances Altair’s parkour mechanics, granting players extensive control and more comprehensive movement options.
The mod aims for fluidity and natural-looking parkour movement. However, certain features can be unrealistic and volatile when used incorrectly and are advised against. Hence they are limited/disabled by default but can be enabled to unlock its full potential if you know what you are doing
Features:
Installation:
?Download and install EaglePatch?? for fixes and improved controller layout? (Required for controller)
?The controller key binds is for Xinput (Xbox Controller), so if you have a PS4/PS5 controller, you would need a program convert it into Xbox controller (recommend DS4Windows?)
Download and install the latest Cheat Engine???. May have to turn off the firewall or add an exclusion
Download the mod and extract the CT files to a folder
Launch the game and load into your save game, should only work on Dx10 version
Run the Cheat Engine Definitive Parkour mod file
When asked "Execute this Lua Script?", choose Yes
Wait for the top banner to go from "Cheat Engine 7.5" to "Attached to AssassinsCreed_Dx10.exe" to know that the table has been attached.
Make sure you are loaded into the save, and not just started the game and on the main menu, before activating the mods with the Reset / Enable Mods key binds.
Use the Reset / Enable Mods key binds to enable the mods (or manually activate/check red-coded feature entries that has "ENABLE THIS --- KEEP THIS ACTIVE")
Use the mod features with the preset key binds, not by ticking the box.
?Enable Parkour Mode when you do parkour and toggle it back off when you want to fight/interact with NPCs
For KBM: change the Map key bind ingame from Tab to something else like M
Green-coded features including: Swing up, Vault Further, and Super Hop are limited/disabled by default for being unrealistic/volatile if used incorrectly/abused.
If you know what you are doing, you can enable them back to use it to its full potential by doing the following:
Right click on the feature entry and click on Set/Change Hotkeys
Tick all the hotkey boxes and press OK
Repeat for the other Green-coded feature entries
Use them with the provided key binds
DO NOT TICK THE ACTIVE BOX ON THE OUTSIDE FOR GREEN FEATURES. THAT WOULD FORCE ENABLE THE FEATURE.
Key binds:
Controller (Xinput):
Manual Vault: X
Parkour Down Close: LB
Parkour Down Far: LB + LT
Super Hop / Jump on Handhold & Pole: LT
Pull Up Beam / Pole: LB only
Jump to Hang: RB
Jump to Hang Lower: RB + LB + X
Dive Beam: RB + LB
Swing off Instantly w/ Swing Momentum: B
Swing Up: LT
Vault Landing Far: LT only
Vault Landing Low: LB only
Swing Lache Beam to Beam (Same or Higher Height): RB + LT (Jump to Hang + Swing Up/Vault Landing Far)
True Manual Jump / Forced Freeform / Vault to Fall: LS
Disable Leap of Faith: LS
?Disable Midair Smooth Wall Collision: LS
Disable Ledge Stop: LS
Near Miss: LS + RB
Near Miss Parkour Down Close: LS + RB + LB
Near Miss Parkour Down Far: LS + RB + LT
Further Freeform: LS + LT
Shorter Freeform: LS + LB + RT
?Wall Dismount: LS + LB + LT
Natural Beam Drop: LS + LB
Parkour Mode (Toggle): RS
Always Roll (on landing): B
Reset / Enable Mods: D-pad Up
KBM:
Manual Vault: Caps Lock
Parkour Down Close: MB4
Parkour Down Far: MB4 + MB5
Super Hop / Jump on Handhold & Pole: MB5
Pull Up Beam / Pole: MB4 only
Jump to Hang: Ctrl
Jump to Hang Lower: Ctrl + MB4 + Caps Lock
Dive Beam: Ctrl + MB4
Swing off Instantly w/ Swing Momentum: Shift
Swing Up: MB5
Vault Landing Far: MB5 + Space
Vault Landing Low: MB4 + Space
Swing Lache Beam to Beam (Same or Higher Height): Ctrl + MB5 (Jump to Hang + Swing Up/Vault Landing Far)
True Manual Jump / Forced Freeform / Vault to Fall: Tab
Disable Leap of Faith: Tab
?Disable Midair Smooth Wall Collision: Tab
Disable Ledge Stop: Tab
Near Miss: Tab + Scroll Wheel Button
Near Miss Parkour Down Close: Tab + Scroll Wheel Button + MB4
Near Miss Parkour Down Far: Tab + Scroll Wheel Button + MB5
Further Freeform: Tab + MB5
Shorter Freeform: Tab + MB4
?Wall Dismount: ?Tab + MB4 + MB5
Natural Beam Drop: Alt
Parkour Mode (Toggle): G
Always Roll (on landing): Shift
Reset / Enable Mods: R?
Passive Features (Enabled by Default when use Enable Mods, always active and no binds required)
?Swing Off Beam / Pull up Pole
?Quick Catch Ledge Eject / Pull Up
Things to Know / How to use:
You need to press Reset / Enable Mods every time after you white room loading, so that can be fast travel, loading into save, enter a mission, etc. If you don't, you might get yeeted when you Freeform actions
After enabling all the required mods, Swing Off Beam / Pull up Pole while Hanging and No Stumble on NSOs/Ledges are enabled always and are the default behaviour. So remember that holding HP+Legs+Forward would now swing you off instead of pulling up on beams, so be careful.
Keep weapon on Hidden Blade to prevent punching when using Vault (X button) on Standing Surfaces for Controller
Use the Pull on Beam / Pole binds by itself while in the air to the Beam / Pole to activate it.
After loading/fast travel, you will need to Reset Mods for the Freeform function to work correctly again. If not, you might get shot off when you use it.
Super Hop is can be very volatile and unrealistic in many cases, and it should be used with discipline if you want to keep it natural.
When parkouring, activate parkour mode to prevent any actions from interfering and turn it back off with the toggle key bind when you want to fight/interact with NPC.
Holding manual vault button would force him to vault to hang.
To Vault Landing Far/Low, use the binds mid vault by itself with no other buttons.
Vault from Hang on hang free ledges looks unnatural and are advised against.
Specific actions like Manual Vault and Parkour Down Far would ignore a jump to a swing, so remember to use it only after making the jump to swing or while swinging to use it on the next NSO after that.
Always Land Hard / Soft are not binded since they are cheat like.
If some actions don't work, bug out, or get stuck, using Reset Mods would fix it most of the time.
Game Mod Size: 336.8 KB DL: 395 Upd.: September 10, 2025
Game Mod Size: 168 MB DL: 245 Upd.: October 8, 2024
Game Mod Size: 103.3 KB DL: 203 Upd.: August 29, 2024
Game Mod Size: 1.3 MB DL: 854 Upd.: June 29, 2024
Game Mod Size: 44.1 KB DL: 742 Upd.: November 2, 2023
Game Mod Size: 3.1 MB DL: 424 Upd.: October 3, 2022
Game Mod Size: 1.7 MB DL: 4.2K Upd.: February 29, 2020
Game Mod Size: 363.8 MB DL: 5.7K Upd.: September 3, 2017
Game Mod Size: 49.6 KB DL: 2.5K Upd.: October 15, 2016
Game Mod Size: 375.2 MB DL: 19.4K Upd.: July 17, 2016
Game Mod Size: 5091.3 MB DL: 253.2K Upd.: October 28, 2022
Game Mod Size: 1254.7 MB DL: 1.51M Upd.: July 12, 2023
Game Mod Size: 1.6 MB DL: 851.7K Upd.: December 6, 2023
Game Mod Size: 115.8 MB DL: 112.8K Upd.: February 7, 2024
Game Mod Size: 1.2 MB DL: 549.6K Upd.: July 3, 2024
Game Mod Size: 4.3 MB DL: 401.6K Upd.: July 3, 2024
Game Mod Size: 889.9 MB DL: 29K Upd.: November 4, 2025
Game Mod Size: 1 KB DL: 23.7K Upd.: April 6, 2025
Game Mod Size: 41 MB DL: 36.2K Upd.: April 29, 2023
Game Mod Size: 70 KB DL: 172.2K Upd.: September 20, 2020