The file Definitive AC4 Parkour Mod v.1 beta is a modification for Assassin's Creed IV: Black Flag, a(n) action game. Download for free.
File Type: Game Mod
File Size: 45.1 KB
Last Update: August 5, 2024
Downloads: 666
Last 7 days: 21
Problems with download? [email protected]

Definitive AC4 Parkour Mod is a mod for Assassin's Creed IV: Black Flag, created by HenryPDT
Description:
This mod enhances Edward's parkour mechanics, granting players extensive control and more comprehensive movement options.
The mod aims for fluidity and natural-looking parkour movement. However, certain features can be unrealistic and volatile when used incorrectly and are advised against. Hence they are limited/disabled by default but can be enabled to unlock its full potential if you know what you are doing.
Features:
Installation:
?The controller key binds is for Xinput (Xbox Controller), so if you have a PS4/PS5 controller, you would need a program convert it into Xbox controller (I personally use and recommend DS4Windows?, but other programs should also work)
Download and install the latest Cheat Engine???. Remember to decline all the adware on installation. May have to turn off the firewall
Download the mod and extract the .CT files to a folder
Launch the game and load into your save game.
Run the Cheat Engine Definitive Parkour mod file
When asked "Execute this Lua Script?", choose Yes
Wait for the top banner to go from "Cheat Engine 7.5" to "Attached to ?AC4BFSP.exe" to know that the table has been attached.
Use the Reset / Enable Mods key binds to enable the mods (or just tick the Enable Mod box), the rest should be automatically enabled (do not manually tick any other box)
Use the mod features with the preset key binds, not by ticking the box.
?Enable Parkour Mode when you do parkour and toggle it back off when you want to fight/interact with NPCs
Green-coded features including: Swing / Eject up, Vault Landing Far, Super Hop, and Always Land Soft ?can unrealistic/volatile if used incorrectly/abused, even more so in the Kenway Games compared to the classic. However, this is currently just the beta, and I'm still working on it (albeit not very fast), these aren't limited/disabled by default (for now). When the mod is more complete, then they will be (similar to the classic)
DO NOT TICK THE ACTIVE BOX ON THE OUTSIDE FOR GREEN FEATURES. THAT WOULD FORCE ENABLE THE FEATURE.
Key binds:
Controller (Xinput):
?Manual Classic Vault / Vault from Hang: X
Manual Kenway Vault: B
Parkour Down Close: LB
Parkour Down Far: Y
Super Hop / Jump on Handhold & Pole: LT
Super Hop + Parkour Down Close (Strong Parkour Down Close): LT + LB
Pull Up Beam / Pole: LB only
Jump to Hang: RB
Dive Beam: RB + LB
Swing off Instantly w/ Swing Momentum: B
Swing / Eject Up: LT (+ RB depending on context and/or want hang state)
?Swing / Eject Down: LT + LB (+ RB depending on context and/or want hang state)
Vault Landing Far: LT only
Vault Landing Low: LB only
Forced Freeform / Vault to Fall / ?Disable Leap of Faith: LS
?Disable Wallrun Grab: LB or LS while wallrunning
Parkour Mode (Toggle): RS
Always Roll: B
?Always Land Soft: Y
??Always Land Hard: Y + B
Reset / Enable Mods: Start + Dpad Up
Disable Mods: Start + Dpad Down
KBM:
Currently Unavailable (You're welcome to try and bind it yourself, but I won't be helping out on that atm)?
Passive Features (Enabled by Default when use Enable Mods, always active and no binds required)
Classic High Profile
Swing Off Beam / Pull up Pole
?Quick Catch Ledge Eject
?Smooth Vault Landing
Things to Know / How to use:
After enabling all the required mods, Swing Off Beam / Pull up Pole while Hanging are enabled always and are the default behaviour. So remember that holding HP+Legs+Forward would now swing you off instead of pulling up on beams, so be careful.
Use the Pull on Beam / Pole binds by itself while in the air to the Beam / Pole to activate it.
Super Hop is can be very volatile and unrealistic in many cases, and it should be used with discipline if you want to keep it natural.
When parkouring, activate parkour mode to prevent any actions from interfering and turn it back off with the toggle key bind when you want to fight/interact with NPC.
Keep holding manual vault button would force him to vault to hang where he would normally vault to fall.
To Vault Landing Far/Low, use the binds mid vault by itself with no other buttons.
Vault from Hang on hang free ledges can look unnatural and abusing it are advised against.
Specific actions like Manual Vault and Parkour Down Far would ignore a jump to a swing, so remember to use it only after making the jump to swing or while swinging to use it on the next NSO after that.
If some actions don't work, bug out, or get stuck, using Reset Mods would fix it most of the time.
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