Austerlitz: Napoleon's Greatest Victory - Game Update - v.2.01 - Download

Game update (patch) to Austerlitz: Napoleon's Greatest Victory , a(n) strategy game, v.2.01, added on Thursday, January 27, 2005.

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File Type: Game Update

File Size: 2.5 MB

Last Update: January 27, 2005

Downloads: 1.7K

Last 7 days: 0

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Austerlitz: Napoleon's Greatest Victory

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Austerlitz: Napoleon's Greatest Victory

Austerlitz: Napoleon's Greatest Victory
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Austerlitz: Napoleon's Greatest Victory

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version: v.2.01

Change Log for Version 2.01

Fixes:

- Display of Leader Units in specific conditions corrected

- Opening sequence video format changed due to Microsoft removing support for AVI

- Fog system corrections

- Jump Map function on Mod'ed maps

- Elevation System corrections

- Modified the Strategic AI system

- Number of troops correctly computed in cases of extreme casualties

- Terrain Display

- Victory Condition Handling

- Adjusted artillery combat routine

Enhancements:

- Added new icons

- Allowed mod'ers to specify own artillery piece names and stats

- Extended number of available uniforms

- Added ability to specify correctly scaled jump map for community created scenarios

- Allow Mod'ers to specify whether a pool/lake is passable or not (for summer or winter campaigns)

- Allow system to use some external files for Mod'ed scenarios

UNMENTIONED CHANGES/ENHANCEMENTS TO VERSION 2.000

(1) MULTIPLAYER COMMAND FLAG - If you are playing a multiplayer game with players on the same side, the flags of the units they control are a darker shade than the flags of units you control, not a red color as indicated in the manual. Also, the flags of units that you personally control wave in the air. Your allies' flags do not.

(2) SKIRMISHERS - After additional testing and consideration, some changes were made to how Skirmishers function. Skirmishers receive less Battle Stress when moving, unless the unit is light infantry, in which case they receive none. Skirmishers still perform poorly in Melee Combat, and they still cannot fire as effectively as infantry in Line. However, Battle Stress received through Ranged Combat has been reduced considerably, except for damage received from canister fire. Thus, units in Skirmish formation will be able to absorb enemy gunfire better than indicated in the manual.

(3) TOWNS AND FORMATIONS - All infantry in line formation that "enters" a town automatically reverts to Attack Column.

(4) HTML DOCUMENTS - The "HTML Documents" folder contains additional documents for game play. You may open these documents with any Internet browser that will launch HTML files.

(5) ARMY MORALE BONUS SITES (Marked with "star") - In "massive" scenarios, many VP Sites are marked with a "star". These sites represent Army Morale bonus sites. The army that controls these sites receives a certain amount of Army Morale bonus points as indicated in the scenario's description (on the Info Screen). The end result of this feature is that the more of these sites an army controls, the slower its Army Morale deteriorates during the game.

(6) "DESIGN YOUR OWN BATTLES" CHANGE - The number of victory point sites is determined by the difficulty (i.e., Rank) of the scenario: Colonel 2-3; General: 3-5; Marshal: 4-6; Emperor: 5-7, as indicated in the manual. However, for "offensive" type battles, the number of VP sites have been reduced to the following:

-- Medium Emperor, Long Emperor & Long Marshal have a max of 4 VP sites.

-- Long General, Medium Marshal & Short Emperor have a max of 3 sites.

-- All other offensive battles have a max of 2 sites.

(7) UNIT QUALITY REDUCTIONS FOR AFTERNOON SCENARIOS - Unit Qualities are reduced for units in scenarios that start later in the day. In other words, a unit with an "Elite" classification (i.e., 6 starting morale blocks) may begin an afternoon scenario with a "Veteran" or "Experienced" ranking. The purpose of this reduction is to reflect Battle Stress that the unit received earlier in the day.

(8) BUILDINGS AND FIRE (clarification) - Buildings may only catch on fire from artillery fire.

(9) PATHS AND TRAILS - Any references to "trails" in the Austerlitz documentation means "paths."

(10) ZOOM SETTINGS - "Austerlitz: Napoleon's Greatest Victory" has a default set of 6 zoom levels for the game map. If you wish to adjust these zoom levels to suit your own tastes, you can do so by altering the "Austerlitz.ini" file, which is located in the root directory of your game. The default settings are as follows:

ZoomLevel04=17 (closest zoom-in level)

ZoomLevel05=28

ZoomLevel06=48

ZoomLevel07=64

ZoomLevel08=90

ZoomLevel09=148 (farthest zoom-out level)

The values you set MUST be between the numbers 8 (closest zoom) and 160 (farthest zoom). For example, if you want to zoom the game map in closer, you could change the closest zoom level to the following: "ZoomLevel104=8". Alternately, if you wish to zoom the game map out further, you may change the "ZoomLevel109=148" to "ZoomLevel09=160". Again, any range of numbers from 8 to 160 is acceptable. IMPORTANT: If you make a mistake, you may readjust the values to correct the mistake, or if you wish to return to the "default" settings (as shown above), simply reset the defaults.

(11) "FRIENDLY" MESSAGES IN MULTIPLAYER GAMES - If you are playing a multiplayer game and you are the only player on your side, all message that you send ("friendly" or "all") will be sent to ALL players. This is so because you have no other players on your side, so your messages are automatically sent to your opponents.

(12) TEXT DISPLAY OPTIONS - Austerlitz now features four text display options instead of just three. They are as follows: 1 - No text, 2 - Locations (including VP sites), 3 - Locations and Commmanders, 4 - All text (Locations, troops, and commanders).

  • Last update: Thursday, January 27, 2005
  • Genre: Strategy
  • File size: 2.5 MB

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