Birth of America II: Wars in America 1750-1815 - Game Update - v.1.10b - Download

Game update (patch) to Birth of America II: Wars in America 1750-1815 , a(n) strategy game, v.1.10b, added on Monday, September 24, 2012.

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File Type: Game Update

File Size: 64.9 MB

Last Update: September 24, 2012

Downloads: 788

Last 7 days: 1

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Birth of America II: Wars in America 1750-1815

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Birth of America II: Wars in America 1750-1815

Birth of America II: Wars in America 1750-1815
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Birth of America II: Wars in America 1750-1815

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version: v.1.10b

- Game Engine [updated to version 120904]

- You can now disembark troops from a fleet trapped in ice.

- Cavalry will no longer assault Forts, even if breached

- Siege improvements [supplementing rules added in version 1.08]

- Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti

over-crowding rule).

- If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite

troops, etc.)

- Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by

upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply

wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches

are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...

- Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown

- A retreating army can now split static units (abandon them) to escape better

retreat in another region.

- A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.

- Added Overcrowding rule:

- The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately incityscape

structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be

stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI.

Instead, it follows the philosophy of 'you can do it, but that's not optimal'...

- See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule

- Exported several additional Game parameters [see \Settings .opt files]

• Events

- 1755 Campaign [original and COL variant]

- The Spanish transport at Penacola now unlocks when Spain enters the war

- 1689 King William's War

- Added check for absence of an existing fort to the French Option to build a fort at Quebec

• Graphics, Text, Models and Units:

- Includes all Models, Units and Graphics for King Philip's War mod

- Changed all Leaders with “Entrencher” ability to have “Defensive Engineer”

- Spansh Naval units now all have 0 Command Cost

- Latest version of LocalStrings__AGE.csv included

- Corrected several text references for Units and Models

- Unit UID 700 $Unit_ShortName_GBR_ArtPW

- Model

  • Last update: Monday, September 24, 2012
  • Genre: Strategy
  • File size: 64.9 MB

Game Patches Birth of America II: Wars in America 1750-1815

Birth of America II: Wars in America 1750-1815 v.1.10e

Game Update Size: 75 MB DL: 824 Upd.: November 19, 2012

Birth of America II: Wars in America 1750-1815 Game Update v.1.10e

Birth of America II: Wars in America 1750-1815 v.1.10c

Game Update Size: 75.1 MB DL: 632 Upd.: October 30, 2012

Birth of America II: Wars in America 1750-1815 Game Update v.1.10c

Birth of America II: Wars in America 1750-1815 v.1.10a

Game Update Size: 64.1 MB DL: 682 Upd.: April 26, 2012

Birth of America II: Wars in America 1750-1815 Game Update v.1.10a

Birth of America II: Wars in America 1750-1815 v.1.10

Game Update Size: 64 MB DL: 708 Upd.: March 22, 2012

Birth of America II: Wars in America 1750-1815 Game Update v.1.10

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