Civil War II - Game Update - v.1.05 - Download

Game update (patch) to Civil War II , a(n) strategy game, v.1.05, added on Tuesday, April 21, 2015.

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File Type: Game Update

File Size: 36.8 MB

Last Update: April 21, 2015

Downloads: 856

Last 7 days: 0

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Civil War II

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Civil War II

Civil War II
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Civil War II

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v. 1.05

Changelog:

Gameplay

• Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)

• Improved ammos distribution in supply phase

• Improved naval supply distribution

• Fixed reversed battle plans

• Revised and improved retreat logic for stacks

• Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.

• Traffic rule (in work)

• Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.

• Decisions and partisans can remove only one depot level per try.

• Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.

• There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.

• Evasion value for stacks with leaders was erroneous in some cases

• Impossible retreat because of too strong enemy in combat region fixed.

• Besieged group can't escape besiegers with evade roll.

• All Depots size can now be razed. Partisans’ decisions still raze only one depot level at a time. Level 1 cities can also be razed.

• Leaders of different nations, for the same side, don't compete anymore in the same chain of command

• Traffic rule improved

Interface

• Faction history improvements

• Can rename units with more characters than before

• Improved battle report display

• Added back random variation in display loss

• Music sound volume can now be tweaked (inoMusicVolume in .opt file)

• can't enter anymore (and erroneously) in structures not designed to handle sieges

• when doing drag&drop, name of over region appears

• can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon

• Fixed a display bug in region list leading to false infos

• Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.

• Also corrected supply and assets production not taking into account loyalty/alignment

• better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)

• In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.

• Hitting Enter when renaming an unit closes the window

• Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)

• Default music volume buffed up from 60 to 70% (can be changed with a text file edit).

• Fixed several issues regarding battle report and reported hits.

• Added missing mini buttons for the alternate ‘posture/ROE buttons’ display

• Others stacks in a region are now listed with more details in the stack tooltip

• losses of ships are now properly logged in the message panel

• Forces listing: more orders for the 'order column'. Can now be sorted. Icons courtesy of player ‘John Sedgwick’

Engine

• Various major optimizations, in average expect turns to be processed 50% faster than before!

• Fix to the crash happening on new turn.

• Fix to a silent bug where some data were not updated correctly because of faster turn reloading.

• Historical setting and events

• Database

• Fix to Missouri brigade OOB.

AI

• Several decisions are now using better AI (scorch earth, etc.)

• AI: Improved Split Large Stacks

• Ai fix on blockade run estimation

• Modding / Script engine

• Console can reliably be put back at the forefront

• can use a cost of 0 in a given element subtype for depots and forts, means needing the presence without consumption

• fix in script command: EvalBesieged

  • Last update: Tuesday, April 21, 2015
  • Genre: Strategy
  • File size: 36.8 MB

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