Earth 2150: The Moon Project - Game Update - v.2.1 ENG/FR/PL - Download

Game update (patch) to Earth 2150: The Moon Project , a(n) strategy game, v.2.1 ENG/FR/PL, added on Monday, July 26, 2004.

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File Type: Game Update

File Size: 7.8 MB

Last Update: July 26, 2004

Downloads: 6K

Last 7 days: 0

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Earth 2150: The Moon Project

More Info About Game

Earth 2150: The Moon Project

Earth 2150: The Moon Project
3

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Earth 2150: The Moon Project

Earth 2150: The Moon Project Downloads

version: v.2.1 ENG/FR/PL

Changes:

- Multiplayer games between The Moon Project and Lost Souls are possible now!

LC

- Heavy Sonic on building +4 RL

- Heavy Sonic build time decreased

- Light Sonic RL +1, build time decreased

- AA fits on Nester again instead of detector and regenerator

- research time of Xylit decreased

- research time of Mine Upgrade decreased, research costs 7000 CR

- Light Electro +1 RL on building

- Heavy Electro RL on building corrected

- Defender and Nests need electricity

- The upgraded Mine costs only 1600 CR/Unit

- Crion +2 min research time, research costs +5000 CR

- Crion build time decreased

- Heavy Rocket launcher -1 RL on Units

- Phobos III, +100 HP, 50 percent PZ, +200 CR

- Weather Control Centre +15000 CR

- Research costs WCC +5000 CR

- NewHope -100 CR costs

- Heavy Rocket launcher costs +200 CR, Rocket launcher 1 and 2 are stronger

- Crusher build time 10 sec, costs 100 CR increased

- Plasma Projector new values

- Build time of Lunar, Moon and FG 5 seconds increased

- Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased

- SDI could only defence against 3 shots in a series, needs after this longer to reload

- SDI build costs from 3000 to 8000 CR increased

- SDI research time 1 minute increased

- Heavy air rocket launcher -10 ammunition, less damage

- Mercury +100HP and 25 percent armor, visual range -1, +400 CR

- Antirocket ammunition x3 and improved, costs +100 CR

- Detector Upgrade +1min research time

- Nest build time -5 seconds

- Guardian +500 HP, costs +200 CR

- Defender +200 HP

- Defender are able to carry one heavy and one light weapon instead off two light weapons

- Solar PP +300 CR, Solarcell -20 CR

- Mainbase -200 CR, -500 HP

- Laser wall +500 HP

- AA Rocket launcher +50 ammunition

ED

- Heavy Laser RL building +2, Unit +1, Light +2 auf Kauki /+1 building

- Screamer III, less build time und costs

- Screamer III higher visual range

- Heavy Ion + 2 RL on Units and +3 on buildings

- Caspian 100 CR cheaper

- Stealth research time +2 min

- Heavy Rocket launcher 1 and 2 are stronger

- Heavy Rocket launcher +100 CR

- Thor + 2 min research time

- Mobile Artillery tone down

- Mobile Artillery is a single research and placed after cannon, ammunition research already integrated.

- Ural build time decreased

- Mobile Radar +1 RL

- Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased

- SDI could only defence against 3 shots in a series, needs after this longer to reload

- SDI build costs from 3000 to 8000 CR increased

- SDI research time 1 minute increased

- New research Scout Upgrade, +250 HP, 50 percent AM, higher visual range, regeneration, max shield

- Repairer improved, research time +1 minute, costs increased

- Heavy air rocket launcher -10 ammunition, less damage

- Mini shield +20 HP

- Minelayer UPG is more expensive, UPG could only carry two shields

- Mercury +100HP and 25 percent armor, visual range -1, +400 CR

- Antirocket ammunition x3 and improved, costs +100 CR

- Screamer +1 min research time

- Heavy Tower +50 CR, +300 HP, Pillbox build time decreased, costs +300 CR

- AA building range +2

- Light Tower -10 Seconds build time

- Stationary Radar +1000 CR

- RCC +10000 CR, build time +15 seconds, Silo -5000 CR

- Build time ballistic Rocket launcher 50 Seconds decreased

UCS

- Stationary Radar +2 RL / mobile +1 RL, +100CR

- Teleport costs + 2500 CR

- Festung could carry 4 heavy weapons, more HP, higher costs.

- Heavy canon damage increased

- Heavy canon ammunition 60 increased

- Heavy Rocket launcher shot type and damage changed, a little weaker as in 2.0

- Light Rocket launcher Phanter/Jaguar damage decreased

- Light building canon RL +2

- Harvester research time 1 min decreased

- PCC research time + 2 min

- AA Plasma is more efficient

- Spider improved, costs +150CR, Spider 400HP, 10 percent AM, UPG1 500HP, 15 percent AM, UPG2 600HP, 20 percent AM

- Salamander -100 HP

- Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased

- SDI could only defence against 3 shots in a series, needs after this longer to reload

- SDI build costs from 3000 to 8000 CR increased

- SDI research time 1 minute increased

- New research scout Upgrade, +250 HP, 50 percent PZ, higher visual range, regeneration, max shield

- Repairer improved, research time +1 minute, costs increased

- Heavy AirRocketlauncher -10 ammunition, less damage

- Mini Shield +20HP

- Minelayer UPG is more expensive, UPG could only carry two shields

- Mercury +100HP and 25 percent armor, visual range -1, +400 CR

- Antirocket ammunition x3 and improved, costs +100 CR

- Light building Plasma + 1 RL

- Shadow generator I +1 min research time, Shadow generator II -1min research time, Shadow generator III -1min research time

- Heavy Tower +50 CR, +300 HP

- Stationary Radar -1000 CR

- Light Tower -10 seconds build time

- PCC +10000 CR, build time +15 seconds, Silo -5000 CR

- Granatenwerfer +150 CR

- Light building Plasma +1 RL

- Light building Rocket launcher +1 RL

Bugfixes:

Both

- BackToDesk Code in the EarthNet are fixed

The Moon Project

- ED Campaign Mission 4 are able now to finish

  • Last update: Monday, July 26, 2004
  • Genre: Strategy
  • File size: 7.8 MB

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