The file Save Anytime v.0.9.0 is a modification for My Time at Portia, a(n) rpg game. Download for free.
File Type: Game Mod
File Size: 13.6 KB
Last Update: June 7, 2020
Downloads: 2.3K
Last 7 days: 2
Problems with download? [email protected]

Save Anytime is a mod for My Time at Portia created byaedenthorn
Description:
Allows you to create custom save files at any time or place.
Note: this mod is somewhat experimental. It works as expected, but I can't entirely guarantee it won't lead to problems for those who rely on it (don't forget to submit bugs if you find them).
What does this do?
This mod allows you to save your game at any time using a customizable hotkey (default: f6) or by clicking a button in the UMM settings for this mod.
Saving your game using this mod creates a save file in Mods\SaveAnyTime\saves\ and shows a list of those files in the UMM settings.
A second file (same name + ".xml") is created to include meta info (see below).
To load a custom save file, simply click on the desired entry in the UMM settings and wait.
You can delete custom save files from UMM as well.
There is also customizable hotkeys to load the last saved game (default f7). Quick loading can be done from the main menu or hit esc first if in-game. Quick loading while playing the game seems to cause problems for some reason.
What's the problem?
Some of the game's systems are hooked in to the wake up routine, rather than simply starting when you load a game. Some actually just check to see whether you're in your house as a means of deciding whether to initialize. Since we skip the wake up and most saves won't be in your house, this is where problems may arise. I have added info for all the routines I can find to the meta file starting in v0.5 - as of 0.8.4 it seems almost complete; older saves will be missing a few things, but they should not be game breaking and will be restored the next day (see meta info below). One known exception is any items you have sold to shops on the day you saved. They will not be added to the meta file.
Some of the game's systems were triggering improperly when loading custom saves, especially the mission (quest) system, which was registering a new day on every load, causing some events to trigger early. This is probably not game breaking, but no guarantees. From 0.8 onward this shouldn't be an issue.
If you are doing anything special when you save, like are getting married or on a quest, I would guess there is a higher likelihood of having problems on load. But feel free to experiment!
Saves created before the above versions should still load, but will be missing the noted info.
Source code at https://github.com/aedenthorn/mytimeatportia
Instructions:
This mod uses Unity Mod Manager. Install it. It will create Mods folder in game’s direktory. Extract the mods’ archives there (each needs to be in separate folder) and activat through UMM.
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