Painkiller: Black Edition - Game Mod - Compilation of fixes v.1.0.0 - Download

The file Compilation of fixes v.1.0.0 is a modification for Painkiller: Black Edition, a(n) action game. Download for free.

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File Type: Game Mod

File Size: 15 MB

Last Update: August 5, 2026

Downloads: 4

Last 7 days: 4

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Painkiller: Black Edition

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Painkiller: Black Edition

Painkiller: Black Edition
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Painkiller: Black Edition

Painkiller: Black Edition Downloads

Compilation of fixes is a mod for Painkiller Black Edition, created by Fjapo.

Description:

This project compiles all fan-made patches for the game into a single package, fixing bugs and issues, as well as improving performance and compatibility with modern PCs.

DETAILS:

A compilation of fixes for Painkiller: Battle out of Hell (version 1.64) or Black Edition. Based on Cumulative Patch, also some fixes were taken from patches 1.65, 1.66 and Randomguy7s Painkiller Fix Compilation.

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The fixes does not break the structure of the original game, only fixes and nothing extra. After installing the fix, multiplayer on existing servers will work the same way.

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List of fixes:

0. Now the game version says: "Version: 1.66 Fix" (Fjapo).

1. Fixes on many levels to pass 5 stars and minor fixes, gameplay unchanged.

Cathedral: Fixed the position of two Slabs.

Atrium: Fixed one particle that was under the map.

Catacombs: Slightly expanded the secret area on the column.

Cemetery: Fixed to prevent weapons from resetting to just one Painkiller when reentering a level during progression.

Bridge: Fixed a Slab in the warehouse; destructible antennas are now vulnerable after the end of the level appears if they were not broken by the script during gameplay.

Prison: Jewels scattered in some places have an infinite despawn time.

Asylum: Expanded the secret area by the window on the building.

Town: added damage to some fires.

TrainStation: Spawns that were behind the map are now in their proper places; also moved a couple of Slabs.

Factory: Fixed containers and reduced their damage; fixed rotating textures on some objects for ultra dynamic lighting settings.

Military Base: Fixed a container causing damage; now you can fully explore the level.

Ruins: Fixed the position of ammo that was impossible to pick up.

Castle: Removed barriers near the stairs; Fixed a softlock issue if you fall behind the wall where the courtyard is.

Palace: Fixed the position of two megapacks, and added 2 extra megapacks, now you can obtain the star for collecting all the ammo (Fjapo).

Babel: Now you can kill all enemies on the level.

Forest: Fixed a trigger issue.

Docks: Fixed some triggers; after the end of the level appears, barriers are removed so you can return to the beginning (not the most convenient solution, but it is what it is).

Hell: Fixed disappearing textures; Fixed a non-functioning ambient sound; Expanded one secret area where bronze armor is.

Orphanage: Fixed a fix to prevent weapons from resetting to just Painkiller when re-entering a level during progress. Also, the ability to return to the swamp has been improved, as the developers forgot to set and specify a CArea for the teleporter they had already added. Fixed invisible damage taken in the room with the bear in the center of the room.

Loony Park: Fixed the position of two objects; you can also explore the backyard before going.

Dead City: When the end of the level appears, barriers in the starting location are removed. The fire particle in the secret area with the goblet and fire trap has been moved; a bug that could cause one barrel to become indestructible has been fixed; a secret area with a relic on the window has been added; deto_pack has been removed from statistics and its damage has been reduced; destructible trash cans that are included in statistics are not deleted via a trigger.

Leningrad: Fixed the appearance of one checkpoint; fixed an object that could simply disappear without being destroyed; I moved a megapack from another location to an empty secret area; added damage to some fires.

Stone Pit: Fixed objects and relics.

2. Monster fixes: fixed a rare EvilMonk crash; fromground spawn animation for ZombieSolder; fixed hitbox for BagBaby; fixed NecroGiant model; fixed NecroGiant and Thor(hammer) receiving base damage when using the Fury and Rage tarot cards; fixed camera after killing bosses; fixed damage for SamuraiV2.

3. Weapons fixes: RifleFlameThrower has an animation for combo shooting and its own sound when picked up; stakes and bolts when destroying are not counted in stats; now fire left on the surface sets enemies on fire (by TranZit); added FOV change for weapons through the console (WEAPONFOV -5 by default) (by Randomguy7s); Fixed a bug with the issue of all weapons, while the possibility of replayability with found guns remained (by Havcom); fixed ray Painkiller; fixed Painkiller damage in WeaponModifier mode and fixed the hitbox of the hook blades (by Binq Adams); fixed particles in DriverElectro; replaced sound for BoltGunHeater combo.

4. Localization fixed (Texts). (Videos language does not change!).

5. Fixed the sound on the starting logo of the game (for Black Edition).

6. Fixed some Black Tarot cards.

7. Fixed sound after monster disappearance.

8. Executable Patched to allow up to 4 Gb.

9. Added command to limit FPS in single player (SETMAXFPS for single player and SETMAXFPSMP for multiplayer).

10. Fixed weapons reloading (by Str_Paragor).

11. An "Advanced Settings" menu has been added to the main menu. It includes the following options: changing the language, limiting the FPS, changing the camera and weapon FOV, changing the crosshair size, and turning on/off menu music.

12. Fixed the issue with the bonus for completing BooH with all secrets (by TranZit).

13. Fixed a bug with gold farming through the Tarot board (by Havcom).

14. The following mods have been added and adapted separately: Dynamic Lights for Projectiles (by Sviatoslav), Painkiller Grapple Hook (by Dany25), Realistic water reflection for Chapter 5 (by LexaR), Unlock levels (by Kalme), QuickSave for Trauma, Free exploration of Boss levels. They are located in "Mods (Optional)" folder, instructions are included.

15. Added auto-sale of Tarot cards at the start of a campaign, saving progress (by Havcom).

16. Destroyable objects that fall into the death zone are counted toward the stats.

17. Added DSOAL, now EAX (all supported versions) can be used without a crash.

18. Added 2 mods to the default fixes: Realistic water reflection for Chapter 5 (by LexaR) and an enhanced Painkiller Grapple Hook (by Dany25 + Fjapo) that helps to enter into a lot of secret areas (don't abuse or you can block your progress in some levels and you will need to restart them).

19. The game now uses DxWrapper that fixes Vsync problems, now the game has Vsync activated by default, preventing tearing, and has a 16x anisotropic filter (Fjapo).

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For Black Edition added PainEditor to the fix.

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The "favorites.ini" file for displaying servers in Favorites.

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Installation: unzip the archive and overwrite files from folders "Bin" and "Data" with the fix replacements.

------------------------------------------------------------------------

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- Credits -

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· Original authors of the fixes.

· Compilation based on this one: https://www.moddb.com/mods/build-fixes-for-painkiller-series/downloads/build-fixes-for-painkiller-battle-out-of-hellblack-edition

· DxWrapper (Release v1.6.8300.25) - https://github.com/elishacloud/dxwrapper

· Dsoal - http://vaporeon.io/hosted/dsoal-builds/old/dsoal-r655d.7z

· Fjapo 2026 (some minor fixes, also adding DxWrapper and Dsoal).

  • Last update: Wednesday, August 5, 2026
  • Genre: Action
  • File size: 15 MB

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