Pillars of Eternity II: Deadfire - More Custom AI Conditions v.4.0.0 - Game mod - Download
The file More Custom AI Conditions v.4.0.0 is a modification for Pillars of Eternity II: Deadfire, a(n) rpg game. Download for free.
file typeGame mod
file size210.6 KB
downloads802
(last 7 days)0
last updateWednesday, August 21, 2019
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More Custom AI Conditions is a mod for Pillars of Eternity 2: Deadfire, created by GravitonGamer.
Description (in author’s own words):
Adds new custom AI conditions, including both general and class-specific ones. My priority for adding custom AI is for buffs/debuffs that work outside of the Affliction/Inspiration system since it is hard to monitor their status with the vanilla custom AI conditions.
If you have any suggestions for new custom AI conditions, feel free to post them in the comments. I can't fully test all of these conditions, so please forgive me if there any bugs. If you find any, please report them so I can fix in the next release.
List of New Custom AI Conditions
Consumables: Self
Self: Has Poisoned Weapon
Self: On Drug High
Self: On Potion Effect
Self: On Alcohol Effect (Positive)
Self: On Alcohol Effect (Negative)
Self: On Antidote
Self: On Drug Crash
Distance: Self
Self: Enemy Casting in Melee Range
Self: Enemy Casting Nearby
Class: Target
Target: Is a Barbarian
Target: Is a Chanter
Target: Is a Cipher
Target: Is a Druid
Target: Is a Fighter
Target: Is a Monk
Target: Is a Paladin
Target: Is a Priest
Target: Is a Ranger
Target: Is a Rogue
Target: Is a Wizard
Status: Self
Self: Is Flanked
Self: Has Active Summon
Self: Is Invisible
Self: Has Damage Over Time Effect
Self: Has Healing Over Time Effect
Self: Hostile Effects are Suspended
Self: Can't be Engaged
Self: Death Will be Prevented
Status: Target
Target: Is Flanked
Target: Is Prone
Target: Has Damage Over Time Effect
Target: Has Healing Over Time Effect
Target: Beneficial Effects are Suspended
Target: Hostile Effects are Suspended
Target: Death will be Prevented
Combat Time Elapsed
Combat Time Elapsed > 1 second
Combat Time Elapsed > 5 seconds
Combat Time Elapsed > 10 seconds
Combat Time Elapsed > 15 seconds
Combat Time Elapsed > 30 seconds
Combat Time Elapsed > 60 seconds
Class-Specific: Wizard
Self: Spirit Shield is Active
Self: Wizard's Double is Active
Self: Arcane Veil is Active
Self: Bulwark Against the Elements is Active
Self: Merciless Gaze is Active
Self: Mirrored Image is Active
Self: Llengrath's Displaced Image is Active
Target: Affected by Arduous Delay of Motion
Target: Affected by Expose Vulnerabilities
Self: Flame Shield is Active
Self: Ironskin is Active
Self: Arcane Reflection is Active
Self: Grimoire Imprint is Active
Self: Llengrath's Safeguard is Active
Target: Affected by Form of the Helpless Beast
Self: Minoletta's Piercing Sigil is Active
Self: Cloak of Death is Active
Self: Llengrath's Superior Elemental Bulwark is Active
Target: Affected by Arkemyr's Wondrous Torment
Class-Specific: Cipher
Self: Focus is at Maximum
Target: Affected by Recall Agony
Target: Affected by Pain Link
Self: Body Attunement is Active
Self: Borrowed Instinct is Active
Self: Time Parasite is Active
Target: Affected by Driving Echoes
Self: Defensive Mindweb is Active
Class-Specific: Chanter
Target: Affected by And Hel-Hyraf Crashed Upon...
Target: Affected by Not Felled by the...
Target: Affected by And With Furious Vengeance...
Self: Affected by Not Felled by the...
Self: Affected by And With Furious Vengeance...
Class-Specific: Barbarian
Self: Barbaric Shout is Active
Class-Specific: Druid
Self: Is Spiritshifted
Target: Affected by Nature's Mark
Target: Affected by Woodskin
Target: Affected by Rusted Armor
Target: Affected by Weather the Storm
Self: Avenging Storm is Active
Self: Pollen Patch is Active
Class-Specific: Fighter
Self: Cleaving Stance is Active
Self: Defender Stance is Active
Self: Warrior Stance is Active
Self: Vigorous Defense is Active
Self: Unbending is Active
Self: Take the Hit is Active
Target: Affected by Sundering Blow
Class-Specific: Monk
Self: Dance of Death is Active
Self: Blade Turning is Active
Self: Duality of Mortal Presence - Body is Active
Self: Duality of Mortal Presence - Mind is Active
Class-Specific: Paladin
Self: Zealous Charge is Active
Self: Zealous Endurance is Active
Self: Zealous Focus is Active
Self: Sacred Immolation is Active
Target: Affected by Sworn Enemy
Self: Gilded Enmity is Active
Class-Specific: Priest
Target: Affected by Watchful Presence
Target: Affected by Despondent Blows
Target: Affected by Devotions For The Faithful
Target: Affected by Shields For The Faithful
Class-Specific: Ranger
Target: Affected by Marked Prey
Class-Specific: Rogue
None (Seems like all the abilities fit the inspiration/affliction system.)
New Custom AI Targeting Preference
Is Casting
How To Install
Unzip the file in your \Pillars of Eternity II\PillarsOfEternityII_Data\override folder.
- Last update: Wednesday, August 21, 2019
- Genre: RPG
- File size: 210.6 KB
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