To use this file download and install Cheat Engine first.
Cheat Table is a script for Cheat Engine to be used in Probably Stolen. It was created by Sheogorath.
Description:
The mod adds a cheat system to the game and allows you to modify various in-game data.
OPTIONS:
Money
- Credits never go down: anything you spend comes straight back, while income still adds up. You still need enough credits for each purchase, but nothing ever costs you money.
- Credits and Wild favor: set them directly.
- Rent & debt: rent amount (freeze at 0 for free rent), rent surcharge, loan amount, days until the loan is due, mortgage weeks left and weekly payment.
- Sale prices: retail markup % (added to every sale, default 15) and the low, mid, high and critical contraband markups.
Costs & penalties:
- All services free: power, insurance, janitorial, informant, referrals and the rest all cost 0. Normal prices return the day after you untick it.
- Contraband fine % (0 = no fines).
- Foreclose % (101 or more = foreclosure takes nothing).
- Customers & Haggling
- Haggle bonus %: freeze at 100 and every markup, discount and blackmail attempt succeeds. Nobody walks out.
- Attractiveness: 1000 or more brings in the richest customer tier, with much bigger budgets.
- Customer at the counter: budget, budget limit (Unlimited / Limited), stays after a failed haggle, always rejects haggles, reputation per trade multiplier, appraisal impatience.
Items & Machines
- Durability never drops: no more wear, and repairs still work.
- Infinite uses: items with a use count never run out.
- Machines finish on their next tick: the printer, desequencer, DNA manipulator and hydroponics complete on their next cycle.
- Item on the counter: base value and stack count. Raise the value and sell it for more.
- Selected item: base value and stack count of whatever item you clicked.
Gambling & Luck
- Lottery: every ticket wins 1,000,000: every ticket you own pays the six-number jackpot at the next draw.
- Scratchers: every card wins 350: every new card comes with three 1s. Cards you already own keep their symbols.
- Luck: the % chance used for luck rolls (100 = always lucky). Also Liquid luck days left.
Police & Inspections
- Inspectors never find contraband: every inspection comes up clean.
- No inspection fines and Free bribes.
- Clear crime record: wipes your recorded crimes. Below 50 trafficking points, inspections stop entirely.
- Evidence level: freeze at 0 and the investigation never arrests you.
- Days to inspection: freeze at 99 and the inspector never comes.
- Wrongful reports and the wrongful report limit.
Night Events
- No burglaries: nothing gets stolen overnight.
- No vandalism: the storefront stays clean.
- Power always on: takes effect from the next night.
- Nights without insurance, store vandalized, garbage level and power.
Health & Scavenging
- No scavenging wounds: search the dumping grounds without getting hurt.
- Wound state: freeze at 0.
- Sentinel: Sentinel pool (death at 20) and days since your last injection.
- Addictions: days since nicotine, alcohol and narcotics. Freeze at 0 for no withdrawal.
- Scavenging: attempts used (freeze at 0 for unlimited searches) and the minor / major wound immunity searches.
Reputation & Progress
- Max all reputation: every faction to the +200 cap.
- Unlock all reputation perks.
- Unlock all Wild upgrades.
- Appraiser level and appraisal progress.
- Cartel required count and required purity.
- Unlocks: vending machine, vending fountain, shooting, business permit, store owned.
Run & Endings
- No game over: every losing ending is skipped (eviction, arrest, execution, bombings, Sentinel, augs and the rest). The buyout wins and the cartel retirement still play.
- Endless mode, current day and aug presence (freeze at 0).
Difficulty
- Switch difficulty: move your run to Cozy, Normal, Hard or Challenge at any time.
- Live difficulty rules: 27 values that change the game's economy directly. Edits last until the game restarts.
Developer
- F9 debug panel without dev.txt: unlocks the game's own developer panel on F9 (add credits, set reputation, an item spawner, starter kits and more).
- Full debug panel: also adds the story and marketing panels.
- Dev mode: dismiss any customer and end the day early.
Table tools (work without activating)
- Compact view: hides Cheat Engine's scan panel so the table fills the window.
- Transparent window: makes the Cheat Engine window slightly see-through.
- Deactivate all scripts: unticks every script at once.
Read before using
- Save before trying the code hooks. Every hook is tested to switch on and off cleanly, but some are new, so please report anything that misbehaves.
- Never set Foreclose % to 0. The game divides by it and crashes.
- No game over skips the ending screen itself. If a customer stays stuck at the counter afterwards, turn on Dev mode and dismiss them.
- Switch difficulty changes the difficulty saved with your run.
- Difficulty rules change the difficulty itself, not just your save. They reset when you restart the game.
- Unlock all Wild upgrades skips each upgrade's one-time purchase effect. Setting the upgrade price multiplier to 0 and buying them normally is cleaner.
- No vandalism also skips the story nights that involve vandalism.
- Machines finish on their next tick can harvest hydroponic plants before they are fully grown.
- "Customer at the counter" and "Item on the counter" show ?? until someone is at the counter.
- Made and tested on the Steam version. Epic and Microsoft Store / Game Pass are untested; if your exe has a different name, attach to it manually.
Instructions:
Load with Cheat Engine
Download the mod
Start the game
Run and Attach CE to game’s .exe.
Load downloaded table
Activate the trainer options by checking boxes or setting values from 0 to 1
- Last update: Friday, October 30, 2026
- Genre: Simulation
- File size: 9.6 KB