Section 8 - Game Update - v.1.1 - Download

Game update (patch) to Section 8 , a(n) action game, v.1.1, added on Tuesday, November 17, 2009.

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File Type: Game Update

File Size: 307.4 MB

Last Update: November 17, 2009

Downloads: 2.3K

Last 7 days: 3

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Section 8

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Section 8

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version: v.1.1

PC Version 1.1 Changes

MAJOR

+ Automatch: several improvements to improve responsiveness and likelihood of finding a good match

+ Ranked Stats: fixed some issues with stats getting lost, new records now show at match end

+ Tank: Improved controls

+ Achievements: Fixed issues with not being awarded in certain situations

+ Projectiles: Improved behavior in high latency situations to be more reliable

+ AI: bots will now help defend human squadmates

+ Multiplayer: several improvements related to high latency situations

VEHICLES

+ Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle.

+ Modified vehicle FoV to show more of the vehicle's exterior.

+ Changed tank second seat name to "Minigun."

+ Tank corpses will no longer hover after they are destroyed.

+ Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon.

+ Fixed a problem where players could exit a vehicle and end up inside of structures.

+ Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side.

+ Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor.

GEAR

+ Fixed bug where client and server would get out of sync about the equipped gear

+ Fixed a bug where a player's weapon could disappear after interrupting the set aside animation.

+ Fixed a bug where a player could lose the ability to switch weapons.

+ Fixed a bug where equipment would fail to function in high latency scenarios.

+ Fixed exploit which allowed using gear while sprinting.

+ Adjusted Friendly Fire Penalties for Weapons.

+ Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes

+ Slightly decreased the piercing damage dealt by the Machinegun’s rounds, and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds.

+ Fixed a bug where the missile launcher's projectile would travel through certain game actors during low performance situations.

+ Mortars will now split and detonate more consistently on a target in high latency situations’

+ Improved mortar targetting in certain situations.

+ Fixed the missile launcher's animation pop when zooming out immediately after firing.

+ Microsensors and Det Packs will now remain deployed if a player switches to another loadout which contains the Microsensor or Det Packs.

+ Shotgun and Machine Gun descriptions now indicate which feats they contribute to.

+ Fixed a problem with the knife where the equip animation would play after every attack.

BOTS

+ Bots will automatically pursue targets that they have previously seen if they haven't seen them for a couple of seconds

+ Bots in your squad will follow and defend human players more aggressively, especially in swarm bot modes.

+ Added support for locking bots into squads

+ Bots will no longer auto-populate during conclusion mode at the end of a match.

+ Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode.

+ Improved bot intelligence.

DCMs

+ Carried actors will now be returned to their starting location when they enter an unreachable location.

+ Fixed the problem that DCM UI shows as blank sometimes in laggy networking situations.

+ Convoy will now always be oriented with the dropship that is delivering it.

+ Fixed convoy DCM HUD showing "escort playerName" to players who joined server after DCM had started.

+ Adjusted DCM spawning behavior in regards to AA turret locations.

+ Reduced the amount of damage taken by DCM actors from AA turrets.

+ Fixed a problem where if a player was in the Convoy when the time limit ran out, they would exit the vehicle without a weapon.

GAMEPLAY

+ Added a jump delay of .85 seconds

+ Fixed a problem where score could still accumulate during conclusion mode at the end of a match.

+ Fixed possible speed-hacking exploit

+ Resources will no longer be immediately replenished when a user interacts with a supply depot.

User Interface

+ Increased Default Sensitivity from 35% to 40%.

+ Fixed a bug where players would occasionally auto-suicide when bringing up tac-net during campaign

+ Fixed a problem where players could interact with usable objects through walls in certain situations.

+ Replaced the scoreboard's graphical ping display with a numerical ping display.

+ Made TacNet spawn tab default to the previous spawn method when opened using a gamepad.

+ The loadout screen will now automatically close if the player moves too far away from the supply depot.

+ Loadouts screen now has number keys on PC. Keys can be used to select corresponding loadouts.

+ Restricted all gamepad inputs from being rebound in configure bindings screen.

+ Updated Right side of Loadouts screen to avoid Passive icon overlapping.

+ Fixed a problem where the brightness of the in-game cinematics affected the brightness of the Games for Windows - LIVE interface.

+ Updated bindings settings to allow binding a key to weapon swap.

+ Updated bindings settings to allow binding a key to cycle through zoom levels.

+ Lock On no longer targets structures

+ Lock-On now aborts when line of sight is lost

+ Dropping: improved accuracy of the braking threshold

PURCHASING

+ Fixed mouse wheel closing purchasing rather than cycling through purchasables if scrolling mouse wheel immediately when it opens.

+ Fixed a problem where the purchasing menu would flash red when closing it.

+ Purchasing limits have been updated to allow players to destroy their own previously purchased items when the team has reached its limit.

+ Changed purchasing beacon to always be oriented vertically.

CAMERA

+ Fixed a bug where the user's camera would get stuck in Warmup Matinee Mode.

+ Added a new death camera view for when you are killed by a falling object.

+ Fixed a bug related to death cam that was caused by a player dying in overdrive.

+ Fixed bad third person camera if entering conclusion mode while dropping. Also fixed similar behavior if entering conclusion mode while on tacnet screen.

MATCHMAKING

+ Automatch: several improvements to reduce time to get into a game, and to fix situations where automatch would fail despite servers being available.

+ Updated browser/automatch to retrieve a list of servers prioritized by not-empty vs. empty

+ Fixed a crash which occurred when a user searched for a game while not signed in to Games for Windows - LIVE

+ Autobalance option is now grayed out on the server setup screen for game modes that can't use autobalance.

SERVER BROWSER

+ Fixed bug that was capping the number of favorite servers to 9 instead of 10.

+ Updated browser to sort by ping in ascending order (not descending) after first click on the ping column header

+ Fixed issue with missing error message when entering a player limit that is too large on Browser search filters.

+ Fixed a problem where the server browser would return fewer than 50 search results when more were available.

+ Server search results are now prioritized by player count.

RANKED STATS

+ Fixed a stats problem where time played was being doubled.

+ Records are now shown in Conclusion Mode.

SERVER

+ Disconnection messaging will now include a reason for the disconnect.

+ Corrected some problems related to adjusting the number of bots after changing the bot mode.

+ Added the "RemovePassword" command for PC server administrators.

+ Added a map cycle validation check during server launch to prevent servers from being launched with an invalid map cycle.

MISC

+ Fixed a bug where certain achievements would occassionally not unlock when the player reached the target value.

+ Fixed a problem where users would fail to connect to Section 8 Online when signing in to Games for Windows - LIVE before the main menu.

LOCALIZATION

+ Fixed a bug where text overlapped in Italian for "Reset Loadout."

+ Moved Italian text "For Expert Users" so it is next to the "custom" install option.

+ Changed French host "HOTE" to "HÉRBERGE."

+ Fixed translation of French "Kicked for idling" message.

+ Updated the "With all due Haste" achievement descriptions in French and Italian.

  • Last update: Tuesday, November 17, 2009
  • Genre: Action
  • File size: 307.4 MB

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