Sonic Forces - Game Mod - Sonic Forces Overclocked - Freight Frenzy v.1.5 - Download

The file Sonic Forces Overclocked - Freight Frenzy v.1.5 is a modification for Sonic Forces, a(n) arcade game. Download for free.

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File Type: Game Mod

File Size: 1491.1 MB

Last Update: October 18, 2022

Downloads: 1.7K

Last 7 days: 10

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Sonic Forces

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Sonic Forces

Sonic Forces
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Sonic Forces

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Sonic Forces Overclocked - Freight Frenzy is a mod for Sonic Forces, created byteam led by Duckdealer

Description:

A new stage mod. It acts as both a remix of the original game’s levels, and a sequel to its storyline, this mod features original voice work, still-frame hand-drawn cutscenes, a remixed music track and a newly designed level based on Sonic Force’s “Spaceport” stage.

What does this stage mod have to offer?

  1. Entirely new level design built from the ground up!
  2. Physics improvements by Showin & Myself!
  3. 360 Degree Movement patch by Skyth!
  4. New stage dialogue!
  5. New Hand-Drawn Cutscenes!
  6. Remix of "Fighting Onward" composed by Landy & Matter featuring vocals by Cisconic!
  7. The Chaotix will follow you throughout the stage as you make your way to the goal!
  8. New obstacles & gimmicks! Be sure to avoid the trains, or it's lights out!
  9. Wisps are no longer handed to you over and over like in the original game. Be sure to think about how or where you use your Wispon Special before making a move. Holding onto a capsule may benefit you in your playthrough!

Wispons have been adjusted to play better. These changes include:

-Burst: Burst's primary range has been nerfed a small bit. It's special decreases faster than in the original game, but it is slightly more powerful.

-Lightning: The speed and range of your special has been greatly increased.

-Cube: Cube's Primary has a much larger range, and doesn't slow you to a stop when it is used. It's Special now creates seven cubes when activated on the ground, and it takes much longer to drain, allowing you to use it effectively.

-Hover: Hover's primary has a larger attack radius. Its Special decreases faster, and your vertical speed has been decreased while your horizontal speed has been increased for better control. Hover's Rescue ability is much faster now.

-Drill: Drill's primary has been slightly nerfed from base Forces, but it is still powerful.

-Void: Void's primary can travel much further, and its' radius has been increased. Its Special carries you much further, and has a larger damage radius when in use.

-Asteroid: Asteroid's Primary reloads faster. Its special lasts longer, and you don't fall nearly as fast when using its' hover ability as you did in the original.

(Slightly) increased Enemy Difficulty! No more blind bowling pins like in the original. (Though, that isn't to say you can't still knock them down like some!)

Custom Sound Effects by Mario Tainaka! (Moving train, train horn, etc.)

The bombs from the original stage now make sounds (Again thanks to Mario Tainaka!)

Infinite's sound effects now play! (Once again thanks to Mario Tainaka!)

All music has been properly looped. (AGAIN thanks to Mario Tainaka!!!)

New target colors for the Wire Launcher, and fixed materials on the Orbit Wire from last year's Eclipse Forest Demo!

(Slightly) new look for the World Map!

New World map music!

Moon Rings are now easier to see during replays!

New Costume Unlocks earned by completing brand new missions!

You can now enable/disable the music vocals by configuring the mod in the Mod Manager.

Revised Wispon Skill combinations! Now, every Wispon has the same skills instead of them being random.

Crabmeat and Spinner are now featured as custom enemies in the stage!

Overhauled visuals and animations!

New Egg Pawn Idle animations!

New Wispon Routes specific to Drill, Burst, and Void! The Drill Pipe will carry you through winding tunnels traveling throughout the stage. Burst Cannons will launch you away with a powerful blast that grants you Rings. Void's Optical Cables will quickly fire you through electric cables, and spit you out further ahead.

Notes & Important Information:

Please ensure your HedgeModManager is up to date.

Due to the fact that we cannot carry Avatars over from the player's save file onto a modified one, you will have to recreate your Avatar. However, everything will be unlocked, so it'll be easy!

Please do not attempt to play this mod with any other mods enabled. Due to the nature of the mod, it may very likely cause things to not work as intended, or could corrupt the game save.

Ensure Save File Redirection is enabled in the settings tab of HedgeModManager. It is the 3rd checkbox from the top.

Do not use the analog stick during quickstep sequences, the stick input is over-responsive and there's currently not a way to fix it that I am aware of.

Due to the nature & limitations of Forces' avatar customization, some cosmetics may clip through the avatar's body depending on the hair/eye type. I've done my best to fix it. The Gamebanana version of the mod will likely have downloadable patches for these.

The Grind Boost skill currently makes the stage incompletable. Due to complications with the way Forces' skills are handled, it can't currently be fixed. If I can't fix this by the final release of Chapter 1 I'll probably just remove it.

Click here to join creators’ discord server!

MAKE SURE YOU ENABLE SAVE FILE REDIRECTION IN YOUR MOD LOADER!!!

To install use:

HedgeModManager. Install it and select Sonic Forces. It will create “Mods” folder where the game is installed. Just extract the mo’ds archive into “Mods” folder.

  • Last update: Tuesday, October 18, 2022
  • Genre: Arcade
  • File size: 1491.1 MB

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