Game update (patch) to Sword of the Stars: Argos Naval Yard , a(n) strategy game, v.1.8.0, added on Wednesday, June 30, 2010.
File Type: Game Update
File Size: 154 MB
Last Update: June 30, 2010
Downloads: 1.7K
Last 7 days: 0
Problems with download? [email protected]
version: v.1.8.0
Fixes
1. — Alliance downgrade option reporting the incorrect player name.
2. — All known turret, ship section, weapon and weapon layout data issues.
3. — Docking assault shuttles may freeze the application for a noticeable period.
4. — Bug where enemy AI was not de–cloaking when revealed by deep scan.
5. — Cosmetic issue where mini–ship could be displayed upside–down
6. — Issue where CnC ships could not be pulled to the back line.
7. — Issues with Stealth armor.
8. — Station build queue overrunning the bottom of the station build window.
9. — Bug where combat players could be shifted slightly from intended start point
10. — Raid encounters no longer show raider's name on both sides of the load screen.
11. — Known cases where ETAs were being reported incorrectly for enemy fleets
12. — All known population manager UI and reporting issues.
13. — An issue that was preventing AI from certain ship types.
14. — Bug with max freighters for a sector not taking into account the trade stations.
15. — Long processing time for Hiver AI with large commercial empires.
16. — All known installer dependency issues that could crop up for some users ( including vcredist and DirectX ).
17. — A few minor memory leaks.
18. — Rare crash can occur just after a SK is destroyed in combat.
19. — Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.
Changes
1. — Reviewed auto–resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.
2. — Reduce duration for trade raiding combat.
3. — Players may now demand surrender of NAP and Alliance members.
4. — Flagship destruction now lowers empire morale.
5. — AI players are now insulted by being asked to surrender repeatedly.
6. — Abandoning any colony affects empire morale. ( Not just the home world. )
7. — Improved AI trade sector management including freighters, raiders and escorts
8. — Improved AI weapon research and loadouts
9. — Tighter collision / maneuver spheres for Liir and Tarka dreadnought shapes
10. — Primary PD weapons now picking boarding pods off of allies in combat.
11. — Reduced Progression Wars stage length.
12. — Players with non–aggression pacts no longer share sensor data in combat.
Additions
1. — Antiquarians scenario.
2. — Fleet manager band–boxing.
3. — New random encounter.
4. — New avatars and badges.
5. — Optional axis line rendering overlay for star map.
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