Transport Giant - Game Update - v.1.2 UK/US - Download

Game update (patch) to Transport Giant , a(n) strategy game, v.1.2 UK/US, added on Tuesday, August 24, 2004.

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File Type: Game Update

File Size: 10.5 MB

Last Update: August 24, 2004

Downloads: 5K

Last 7 days: 1

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Transport Giant

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Transport Giant

Transport Giant
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Transport Giant

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Version: v.1.2 UK / US

The amendment system designed for economic strategy Fri. "Transport Giant". Below is a list of errors that eliminates this patch.

  • Main and block signals can now be used. We recommend the careful reading of the documentation also be provided for downloading! Signals are a complex subject and that no Means are self-explanatory.
  • Computer Crash Caused by computer opponent - & gt; remedied
  • Possible computer crash when two trains meet in parallel curves - & gt; remedied
  • Computer opponent always uses the same personalities - & gt; remedied
  • Storage space is not released periodically and during animations - & gt; remedied
  • Trains now no longer stop at level crossings
  • Opponents names can be changed via the file AINames.txt (no support !!!)
  • Various small bug fixes
  • Signals also available in sandpit mode
  • Automatic resetting of the signal system when the month changes (as a preventative measure to avoid deadlocks when signal are switched incorrectly)
  • Taking in of a line is now visible in the vehicle tool tip (same specifications as in the line list)
  • Comfortable loading of several slots with the same product (click on the last desired slot in the timetable, shift-click on product, product is filled up from right to left from the selected slot onwards - until either the beginning or an occupied slot is reached With) - loading slots are numbered in the timetable for easier orientation
  • Damaged vehicles can be replayed Immediately and automatically box as an option (if a Corresponding vehicle is in the depot, it is used - otherwise a new The vehicle is Purchased)
  • Acceleration of the test functions for the timetable
  • Long calculation times for routes with complex route networks - & gt; Approximately at least now the times quicker
  • Signals cause deadlocks on a free section - & gt; remedied
  • Error when searching for a route (outward route is found, the return route is not) - & gt; remedied
  • Bug not connected stations - & gt; remedied
  • Computer crash when accessing a non-existent platforms (as route not found) - & gt; remedied
  • Computer crash trains touch (long and short) - & gt; remedied
  • Plane is blocked by tracks - & gt; remedied
  • Computer crash with an open timetable, if a vehicle in the timetable explodes - & gt; remedied
  • Computer crash because a road crossing was at the end of a track points - & gt; remedied
  • Computer crash at a railroad track / road crossing at a truck terminal exit - & gt; remedied
  • Computer crash when extending a platform (timetable of an exploded vehicle and a station of the timetable was deleted and the other one was extended) - & gt; remedied
  • Supra-conductor curve on a normal tunnel (no way found) - & gt; remedied
  • Train in the tunnel is blocked by train in the station - & gt; remedied
  • Train turns off via a changed set of points although the direction is not allowed (points were exchanged for other points) - & gt; remedied
  • Strange behavior of long trains during loops with bridges and tunnels when meeting its own end - & gt; remedied
  • Drifting of trucks and coaches when leaving the terminal - & gt; remedied
  • The problem when a set of points is installed and is still under construction and a timetable is opened that goes over These points - & gt; remedied
  • Automatic changing of the route when the track network is changed (train always searched for a new route of the shortest way if there are changes to the track network) - & gt; remedied
  • Various other bug fixes
    • Last update: Tuesday, August 24, 2004
    • Genre: Strategy
    • File size: 10.5 MB

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