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Gary Grigsby’s War Video Game Series

Video Games Encyclopedia by Gamepressure.com

Gary Grigsby's War in the East 2
Gary Grigsby's War in the East 2

Strategy 25 March 2021

An expansive turn-based strategy game that takes us to the Eastern Front of World War II. In Gary Grigsby's War in the East 2, three massive campaigns and seven smaller scenarios await checking out.

PC

Gary Grigsby's War in the West
Gary Grigsby's War in the West

Strategy 04 December 2014

Another installment in the turn-based strategy war game series by 2BY3 Games, led by the genre veteran Gary Grigsby. In contrast to its predecessor, War in the West is set on the Western Front of World War II, beginning in July 1943 and the Allied invasion on Sicily and Italy, following with the battles in France, and ending with the assault on Germany in August 1945. By taking lead of the Allied forces, you can recreate the events of that time, or try to change the history and play according to your tactical preferences. The game includes 3 large campaigns and seven minor scenarios. The game features many faithfully recreated details, such as map of Europe, units, logistics, dynamic weather and economic factors.

PC

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945
Gary Grigsby’s War in the East: The German-Soviet War 1941-1945

Strategy 08 December 2010

A complex turn-based strategy, developed by the famous Gary Grigsby and his studio, 2BY3 Games. The title says it all - War in the East: The German-Soviet War 1941-45 focuses on the 1941-1945 conflict between Soviets and Third Reich that ravaged Central and Eastern Europe. Similarly to their previous games, the authors offer not only a realistic recreation of the warfare itself, but also pay great attention to the economic factors that played a tremendous role in how the conflict had shaped itself over the years. The map, spanning from East Berlin, through Leningrad and Baku, up to Ural Mountains, contains all the locations of major clashes between Germany and Soviet Union. As a tradition of such games, a lot of effort was placed into recreating the military units that took part in the conflict, including their training, experience, fatigue, and morale. To increase the believability of the action, the game calculates a number of factors, including landform, weather conditions, or soldiers’ field of view.

PC

Gary Grigsby's Eagle Day to Bombing the Reich
Gary Grigsby's Eagle Day to Bombing the Reich

Strategy 23 September 2009

Another intricate strategy game, advertised by a name of a legend of the genre: Gary Grigsby. Eagle Day to Bombing the Reich attempts to faithfully recreate the bombing raids on Germany, conducted by the Allies during World War II. For greater immersion, the game contains an impressive database of over 18 thousand historical pilots, while in-game units and plane models were recreated from their authentic counterparts. The developers hadn’t forgotten about real locations and new nationalities taking part in the conflict. Previous Talonsoft titles such as Battle of Britain or 12 O’Clock High: Bombing the Reich served as inspiration for the mechanics, but Eagle Day incorporates numerous novelties and upgrades, such as improved pilot AI, reworked gateway system, or detailed statistics for every encounter. The game receives a serious jolt of reality thanks to new mechanics for altitude, fuel usage, or bomber functionality.

PC

Gary Grigsby’s War Between the States
Gary Grigsby’s War Between the States

Strategy 11 June 2008

A turn-based strategy game set during the American Civil War, developed by Gary Grigsby and his studio 2BY3 games. War Between the Sates take place from 1861 to 1865, and you play as the leader of either the Union or the Confederacy, trying to gain economic and military advantage over your enemy. The gameplay takes place on a 2D map, which you use to plan your moves and order your troops around. You also need to regularly check the statistics regarding your territories or armament, and you defend the taken areas by building fortifications. An important factor is choosing the right generals from about a thousand of authentic historical figures, whose charisma might turn the tide of many a battle. They can strongly influence e.g. initiative, agility and the offensive and defensive abilities of the troops.

PC

Gary Grigsby’s World at War: World Divided
Gary Grigsby’s World at War: World Divided

Strategy 20 October 2006

A sequel to an acclaimed turn-based war-themed strategy game, Gary Grigsby's World at War, which was developed by 2BY3 Games. World Divided once again places the player in control of a superpower taking part in the World War II. Compared to the original game, the mechanics were enriched with several new elements. One's chances of success are affected by factors such as espionage - enabling us to break enemy codes and claim their technology, political perturbations or the necessity to take correct diplomatic actions in relations with neutral countries. In terms of the content, the game constitutes a unique mixture of historical facts and fictional events - all of those are to be found within three campaigns and five separate scenarios. The player witnesses many events known from history books, but at the same time, the game offers a lot of freedom when it comes to shaping the course of the war.

PC

War Plan Orange: Dreadnoughts in the Pacific 1922-1930
War Plan Orange: Dreadnoughts in the Pacific 1922-1930

Strategy 23 November 2005

A turn-based strategy created by 2BY3 Games - a developer that specializes in the genre. Contrary to the majority of the studio's previous games, War Plan Orange: Dreadnoughts in the Pacific 1922-1930 does not recreate any historical events. Instead, the game offers a completely fictional scenario that presents an alternative course of the war between the United States and Japan (involves other allied countries as well), which takes place in the Pacific. Naval forces play the key part here, with a special emphasis placed on powerful battleships and cruisers. The game features two main campaigns - one is set in the years 1922-26, and the second extends that period up until 1930; also, 8 additional scenarios, which can be played either solo or in the multiplayer. Despite the fact that the game presents a fictional conflict, the developer recreated authentic units from the period, including certain ships that in reality, never left the early stage of construction.

PC

Gary Grigsby’s World at War
Gary Grigsby’s World at War

Strategy 28 March 2005

Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight. The game was divided into four campaigns that encompass particular stages of the war. Five playable "factions" were included here - Germany, China, Japan, the Soviet Union and the Western Allies. The game features an extensive map comprised of over 350 areas. Similar to the studio's prior games, World at War comes with a large amounts of realism and attention to details. Each of the in-game units was described by up to 14 attributes, most of which can be improved through research and development.

PC

War in the Pacific: The Struggle Against Japan 1941-1945
War in the Pacific: The Struggle Against Japan 1941-1945

Strategy 09 July 2004

A World War II turn-based strategy game created by 2BY3 Games. War in the Pacific: The Struggle Against Japan 1941-45 revolves around the war between United States and Japan over the Pacific Ocean area. The game reuses Uncommon Valor engine, which powered the previous game of the studio, but the new installment is much more complicated, expanding available military operations beyond sea battles and including also land and air combat. Similarly to the said predecessor, the game focuses on realism, and pays much attention to small details. Unlike most strategy games, units are not a constant value – the seamen, airmen, or infantrymen all gather experience, and experience fatigue, while each commander has their strong points, as well as weaknesses. War in the Pacific contains 15 diversified campaigns, and remains easy-to-use despite being an unforgiving, complex game.

PC

Uncommon Valor: Campaign for the South Pacific
Uncommon Valor: Campaign for the South Pacific

Strategy 02 December 2002

A realistic strategy game, developed by 2BY3 Games, that is set in the times of the World War II. As its subtitle might suggest, Uncommon Valor's action takes place in the South Pacific region. The action of the game is set in the period between 1942-1943, and takes place in Australia, New Guinea, and Solomon Islands, among others. Unlike in other strategy games, the developers of Uncommon Valor focused mainly on the events that had a visible impact on warfare in the South Pacific region. There are eighteen different campaigns available. A part of the game’s scenarios will take the players less than sixty minutes to finish, but some will require many hours of attention. The realism and detailed recreation of the events featured in the game are among its biggest assets. It can be seen in the depiction of the military units, the objects located on the maps, and the typical frontline logistics. Depending on the chosen difficulty level, some of the player's activities can be carried out automatically.

PC