No Man's Sky (XONE)
Action 24 July 2018
A science-fiction, sandbox action game with a focus on multiplayer mode. It was created by Hello Games, company known for the colorful arcade production Joe Danger. The game is set in the distant future in the yet uncharted parts of the cosmos, and the gameplay is presented in two forms. We explore the successive corners of the universe piloting a spacecraft, like we do in typical space-sim productions. Upon landing on a newly discovered planet, the game switches to first-person view. The authors emphasize the complete freedom given to the player during exploration. While visiting places featuring different animals, plants, or even varying composition of the planet's atmosphere, we can focus on exploration, acquisition of raw materials, or the combat against various predators. An important element of the game is the system of procedural generation of worlds, which creates their virtually every element, from the smallest features of the surface to the entire star systems and galaxies.
The Long Dark (XONE)
Action 01 August 2017
A first person survival sandbox game, developed by independent Canadian studio Hinterland. The team includes veteran game developers, who previously worked for Relic Entertainment, Volition, and BioWare. The game takes you into a post-apocalyptic world after a massive geomagnetic storm. With all electronic devices disabled and water and food supplies running low, the player has to struggle to survive the incoming winter. The game’s sandbox mechanics and its open-world structure give much freedom of gameplay, whose biggest challenges are survival and making difficult moral choices. The game features a compelling narrative written by Marianne Krawczyk, the author of scripts for such titles as God of War and L.A. Noire. The game’s unique character is emphasized by its unusual graphics, designed by Hokyo Lima (known for League of Legends).
Action December 2018
A children-friendly sandbox and a debut of Lightbulb Games, a studio established by former employees of Press Play. The players enter a vast world inspired by desert areas of Colorado in a quest to choose the greatest explorer alive. The game sees us explore the vast depths of the available world and engage in various activities, from discovering oasis, through scaling mountains, up to taking part in wild racing. The means of transport are created from scratch using a set of tools and ready-made elements. The used vehicle can be modified and upgraded to suit the needs at hand, as well as repaired after wearisome journeys. The game offers both single and multiplayer modes, but as could be expected, the online features are especially interesting, offering multiplayer racing or joint exploration. Trailmakers is characteristic for its detailed visuals, mixing post-apocalyptic environments with pastel colors and friendly atmosphere.
Die Young (XONE)
Action February 2019
An independent exploration game with survival elements from an in-house team of the Indie Gala company. We play as a heroine who found herself on a Mediterranean island, not knowing how, why, and by whom she was kidnapped. She must uncover the truth behind this event and escape. Die Young employs first-person perspective and focuses on exploration. Aside from that, the protagonist must fight for survival, gathering food, water and useful equipment. Because she can’t use any weapons, our heroine is forced to run from dangers and climb on her surroundings to avoid danger – otherwise, she will meet a horrible end at the hands of opponents, with decapitations with axe being common scenes. What makes Die Young stand out from other games from the genre are its high-quality visuals, with detailed, moved by wind plants.
Action December 2018
An action-adventure game offering a surrealistic atmosphere and developed by Bedtime Digital Games. Figment is set in a world which depicts the subconsciousness of a 40-year-old man. When his calm mind got attacked by nightmares symbolizing everyday frights, two friends stood up to them. Dusty is an embodiment of courage; as for Rusty, she manifests optimism and bears a resemblance to birds. The game is played from an isometric view and the experience is based mainly on exploring locations filled with traps and fighting enemies and bosses encountered. Interestingly, the stronger enemies sometimes are not eager to fight and only through backing them into a corner can the player confront them, which requires finding the weak spots of the adversary and taking advantage of them. The game world is filled with sounds and music, which illustrates the player's actions. The in-game environments are presented with thr use of colorful, hand-drawn graphics reminiscent of the works by Salvador Dali.