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Might & Magic: Duel of Champions Game Guide by gamepressure.com

Might & Magic: Duel of Champions Game Guide

Table of Contents

OTK (One Turn Kill) | Tactics M&M: Duel of Champions Guide

Last update: 11 May 2016

One of the more popular tactics is the one known as the OTK (One Turn Kill), which means killing in one turn. As the name itself suggests, this tactics is based on waiting the right moment to kill the enemy right after he notices that you have deployed your first, and last unit. You can tamper with this tactics and modify it to suit your needs (if you do not have the suitable ones of your own) but, it goes without saying that this will decrease the effectiveness of performance.

Ok so, if you already know the theory, it is time to get down the business, i.e. how to pull off this, so called, OTK. For this, you are going to need a special Stronghold deck. Start by selecting your hero. The hero should have, at least, two available schools of magic (do not ever select Kassar, Blackskull, your best choice is Shaar, Invoker of the Skies). Now you need to select appropriate cards for your hero. Select the event cards as follows: Celebration and Day of Fortune, four of each. In terms of units, it is very atypical because you pick one to four unit cards. The most important of these is the Enraged Cyclops, take two of these. If possible, you can also add Pao Deathseeker in the amount not larger than two. It is time for spells now. The spells will be a decisive force in the deck because, they will allow you to wait up to the, say, 10th turn, when you will be able to kill the opponent's hero. It is a good idea to add cards that have AOE (Area of Effect - territorial) damage. Such cards are mainly: Heat Wave, Forbidden Flame, Fire Storm, Cyclone and the Insect Swarm. To protect your hero, you can also do with the Stone Shield. The last, but not the least are the Fortune cards. You are going to need: Gold Pile, Campfire, Call to Duty (used if you want to start the combination but you do not have the Cyclops on your hand), Broken Bridge, Crystal of Power, Wasteland, Blood Shaman Hut and Grand Finale Kat.

It is time to start the game. While playing, eliminate all the enemy units, if possible, and try to draw as many cards as possible. Once you have enough resources, or can raise their amount, kill the enemy. Play the Grand card and deploy the Cyclops and the Seeker (one of each). Rise the Cyclops's strength with the Huts, as much as you can, and attack with both units. If you have performed it correctly, your enemy should be dead already.

And what if you will have to defend against such tactic? With your own deck of cards and gaming style, you can easily protect yourself from the OTK. It is enough to have the cards that remove the effect of the ongoing spells (e.g. the Crystal of Revelation) and, while the enemy is defending himself with spells that prevent you from attacking him, you will be able to find a way around and kill him.

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