Proving Ground | Available facilities XCOM 2 Guide
Last update: 11 May 2016
![The Proving Ground facility. - Proving Ground | Available facilities - Available facilities - XCOM 2 Game Guide](/xcom2/gfx/word/528761972.jpg)
Proving Ground is one of the most important facilities in the game. It allows you to complete various projects, which in turn unlock new pieces of equipment for your soldiers - like guns, armors, new types of grenades and ammo. Besides that, the facility is required to construct story-related items, such as the Skulljack.
This facility should be one of your first to build - however, you should keep in mind that having enough free contacts (via the Resistance Comms) is your absolute priority and you should construct Proving Ground only when you have at least a few contacts free.
Facility description
Requirements | Costs | Function | Upgrades and staff influence |
Advent Officer Autopsy | 125x Supplies 3x Power Construction takes 7 days. Monthly upkeep cost - 25x Supplies. | - The possibility to develop various projects, which unlock new pieces of equipment for your soldiers. - The facility is required to craft a story-related item, the Skulljack. | Staff: an engineer, increasing the effectiveness of the facility, reducing research time by 50%. |
Available projects
Name | Requirements | Costs | Unlocks |
Bluescreen Protocol | ADVENT Mec Breakdown (research) | 1x Elerium Core | Items: - EMP Grenade - Bluescreen Rounds |
E.X.O. Suit | Plated Armor (research) | 1x Advent Trooper Corpse 1x Elerium Core 3x Alien Alloy 3x Elerium Crystal | Items: - E.X.O. Suit Research / project: - Experimental Heavy Weapon |
Spider Suit | Plated Armor (research) | 1x Advent Stun Lancer Corpse 1x Elerium Core 3x Alien Alloy 3x Elerium Crystal | Items: - Spider Suit |
Wraith Suit | Plated Armor (research) | 50x Supplies 1x Elerium Core 10 Alien Alloy 5 Elerium Crystal | Items: - Wraith Suit |
W.A.R. Suit | Plated Armor (research) | 50x Supplies 1x Elerium Core 10 Alien Alloy 5x Elerium Crystal | Items: - W.A.R. Suit Research: - Experimental Powered Weapon |
Experimental Ammo | none | 1x Elerium Core | One of the following: - A.P. Rounds - Dragon Rounds - Talon Rounds - Tracer Rounds - Venom Rounds |
Experimental Grenade | none | 1x Elerium Core | One of the following: - Acid Grenade - Gas Grenade - Incendiary Grenade - Acid Bomb - Gas Bomb - Incendiary Bomb |
Experimental Armor | ADVENT Shieldbreaker Autopsy (research) | 1x Elerium Core | One of the following: - Stasis Vest - Hazmat Vest - Plated Vest |
Experimental Heavy Weapon | E.X.O. Suit (project) | 1x Elerium Core | One of the following: - Flamethrower - Shredder Gun |
Experimental Powered Weapon | W.A.R. Suit (project) | 1x Elerium Core 50x Supplies | One of the following: - Hellfire Projector - Blaster Launcher - Plasma Blaster - Shredstorm Cannon |
Flashbang Grenade | Completion of the first, tutorial mission. | 35x Supplies | Items: - Flashbang Grenade |
Smoke Grenade | Completion of the first, tutorial mission. | 35x Supplies | Items: - Smoke Grenade |
Plasma Grenade | Muton Autopsy (research) | 38x Supplies 1x Elerium Core 3x Alien Alloy 3x Elerium Crystal | Items: - Plasma Grenade |
Medikit | Completion of the first, tutorial mission. | 35x Supplies | Items: - Medikit |
Battlefield Medicine | Viper Autopsy (research) | 50x Supplies 1x Elerium Core 2x Viper Corpse | Items: - Nanomedikit |
Advanced Explosives | Plasma Grenade (project) | 50x Supplies 1x Elerium Core 5x Alien Alloy 5x Elerium Crystal | Items: - Smoke Bomb - EMP Bomb - Incendiary Bomb - Gas Bomb - Acid Bomb |
Skulljack | none | 50x Supplies | Items: - Skulljack Research / project: - Skullmining |
Skullmining | Skulljack (project) | 75x Supplies 1x Elerium Core | none |