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Fallout: New Vegas - JohnnyGuitar NVSE v.5.01e - Game mod - Download

The file JohnnyGuitar NVSE v.5.01e is a modification for Fallout: New Vegas, a(n) rpg game. Download for free.

file typeGame mod

file size1.8 MB

downloads39

(last 7 days)17

last updateThursday, April 18, 2024

Free download

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JohnnyGuitar NVSE is an open-source mod fir Fallout: New Vegas, created by c6, carxt, lStewieAl and WallSoGB.

Description:

The mod extends the scripting capabilities of the game and many other modifications require it. scripts. In addition, the project introduces additional engine fixes that are missing in other mods.

Script Functions:

200+ new functions and event handlers. Complete list of added functions with documentation and examples can be found on GECK Wiki.

Features

  1. Runtime Editor IDs: GECK Editor IDs can now be used in game console (e.g. "player.additem weap10mmpistol") and in scripts as dynamic string variables using GetEditorID and EditorIDToFormID functions. Additionally, Editor IDs are now displayed when you select a reference without a name in game console.
  2. Custom Icons: Various hardcoded icons can now be changed using SetCustomMapMarkerIcon and SetCustomReputationChangeIcon.
  3. Level Up Menu Toggle: ToggleLevelUpMenu and IsLevelUpMenuEnabled functions let you disable or delay level up menu display.
  4. Extra Misc Stats: ModExtraMiscStat function lets you create new miscellaneous stats that will be automatically displayed in the Pip-Boy menu.

Bugs fixed

  1. These fixes do not conflict with identical fixes in other NVSE plugins. Optional fixes enabled in JohnnyGuitar.ini are marked with *.
  2. Reload and holster speed are now correctly recalculated after loading a save.
  3. "Disintegrations" stat no longer increases upon entering a cell containing an ash pile.
  4. "Water Consumed" stat now increments properly.
  5. Companions are no longer rendered mute after trading with them through dialogue.
  6. fNPCMaxGunWobbleAngle setting no longer affects player spread calculations in VATS.
  7. Dialogue topics with both animation and sound specified now correctly play animation.
  8. NPCs no longer increment player challenges with "Use Item" or "Use Item from a List" type by equipping items.
  9. While hovering over a weapon that you don't have a default ammo for, item card will use available ammo type from the inventory for ammo count, damage and DPS calculation.
  10. *After using Vanity camera, 3rd Person camera position correctly resets.
  11. fWeapSkillReqPenalty setting is now correctly used for spread calculation.
  12. *NPCs will no longer flee from the player when [CAUTION] state is active but there are no enemies around.
  13. *Dropping a stack of more than 32000 items from inventory will no longer cause the item count to overflow into negatives, multiple item stacks are dropped instead.
  14. Weapon Biped Model Update fix:
  15. Weapons that have backpacks and weapon mods will no longer create duplicates of the backpack when unequipped/equipped.
  16. Hotkeyed weapons with weapon mods will no longer force play the reequip animation.
  17. Loading a save with a weapon with weapon mods will no longer cause the projectile node to be misplaced.
  18. Reequipping any apparel while having a weapon with mods equipped will no longer cause the weapon to reequip too.
  19. Weapons with backpacks will no longer have the backpack still appear on the player or actor after using RemoveAllItems/RemoveAllTypedItems.
  20. Incidental-type media sets now work correctly in all DLCs and mods. They were working only in FalloutNV.esm and DeadMoney.esm before.
  21. *NPCs now properly turn towards the player before firing weapons while in close range.
  22. Various missing null pointer checks are added in game code, fixing some common crashes.
  23. Get/Set/SaveINISetting commands now work correctly on settings related to the renderer.
  24. *NPC's death lines are no longer cut off halfway through.

Instructions:

There are two methods. You can install the mod using some manager such as Vortex or Mod Organizer 2 by loading the downloaded archive with the mod in this program.

Alternatively, you can install the project manually by extracting the archive to the game’s "Data" folder where you installed the game and activating it in the game launcher.

Note: the mod requires that you have New Vegas Script Extender (xNVSE) installed

  • Last update: Thursday, April 18, 2024
  • Genre: RPG
  • File size: 1.8 MB
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