Dishonored 2 is a great game, but its PC version went through a rough start – let’s say it wasn’t a perfect example of how a game should be optimized. This, however, should not be the case with Prey, Arkane Studio’s next project. In an interview with Game Informer the game’s creative director Raphael Colantonio and lead designer Ricardo Bare promised that they were going to do their best to assure its smooth launch for the PC version. This is their strategy for doing so (as transcribed by DSOGaming):
A bit more Q&A time, also it’s a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really; even though it’s based on idTech most of it has been redone. The risk is not the same. In the case of Prey we’re using CryEngine and it’s an engine that’s already shipped stuff before. So it’s not the same configuration. But nevertheless we are aware of the problem; we were already but it got us by surprise. This time we’ll be paying more attention for sure.
In the same interview the developers also discussed some other features of the game. They called Prey an open space station game – this means that ultimately you will be able to explore the whole station freely, however, some areas will require specific skills to reach them. Similarly to the original Prey from 2006, the game will feature distorted gravity moments, although this time these will be more environmental (e.g zero-gravity rooms) than based on specific gravity-altering objects.
Players will also make use of unique special powers – one of them, called Mimic, will let the protagonist take a form of any object, a cup of coffee or, at later stages, a turret. Other abilities will let you deny the laws of physics too, but no more details were revealed so far.
Prey is coming out for PC, Xbox One, and PlayStation 4 in spring 2017.
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