Cards list - Shadow - part 6 | Cards list
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Overlord
Type: Creature Rarity: Rare Charges: 1 Orbs: Power: 220 Attack: 3450 Defense: 4000 Weapon type: L Size: XL
Description: Probably the best choice for the 4th Orb in PvP. Strong attack and lots of life points that it can use to heal other units. It also regenerates quickly after collecting corpses. Used by an experienced player, it's really hard to kill, mainly thanks to the ability to regenerate. | ![]() |
Rifle Cultists
Type: Creature Rarity: Common Charges: 5x6 Orbs: Power: 50 Attack: 960 Defense: 810 Weapon type: L Size: S
Description: A card this cheap at the 4th Orb means lots of small units and amazing damage. A very good choice for a PvP deck. They're difficult to kill because there really can be many of them. | ![]() |
Void Maw
Type: Creature Rarity: Uncommon Charges: 2 Orbs: Power: 100 Attack: 1900 Defense: 1640 Weapon type: XL Size: L
Description: In PvP it's practically useless with its incredibly expensive ability for 200 Power. Can be used when the enemy uses a card for more than 300 Power, but this happens very rarely. In PvE, where you have lots of Power at the fourth Orb it serves well as a kamikaze killing the strongest of the enemies instantly with its ability. | ![]() |
Death Ray
Type: Creature Rarity: Rare Charges: 1 Orbs: Power: 240 Attack: 4000 Defense: 3000 Weapon type: XL Size: XL
Description: Quite strong but Overlord seems better and is a bit cheaper. Death Ray does have the ability to increase its attack even more, but it doesn't have as much health as the other unit. | ![]() |
Unholy Hero
Type: Spell Rarity: Common Charges: 4 Orbs: Power: 80 War Cry - target player's unit will deal 150% more damage for 20 seconds, but 150% of damage it receives will be additionally dealt to own units in 15 metres radius. Reusable after 20 seconds. Description: A good spell to be cast on powerful units like Overlord or Death Ray, but only when they're on their own. After using it, don't come close to the unit under buffed by the spell for 20 seconds, or you'll get to now it's negative effects. | ![]() |
Plague
Type: Spell Rarity: Rare Charges: 2 Orbs: Power: 150 Mass Epidemic - infect each of up to 5 enemy or own units with a parasite that deals 100 damage every second. After 4 seconds, the parasites move to a next target available in 25 metres range. Each parasite can deal damage to up to 4 own or enemy units. The parasites disappear if they don't find a target in their range. Reusable after 30 seconds. Description: It costs 150 Power and is very risky - for two reasons. Firstly, it can harm your units, if you're not careful enoughi. Secondly, even if only opponent's units are in the range, they can quickly separate the infected ones from the rest, causing the parasites to disappear quickly, before using even a half of their potential. A very godd spell in PvE, not recommended for PvP. | ![]() |
Altar of Chaos
Type: Structure Rarity: Rare Charges: 1 Orbs: Power: 250 Defense: 4482
Description: Another building that's very good in PvE, which I don't recommend using in PvP. 10 seconds between setting up the bomb and its explosion is just enough for the enemy to run away. The enemies in PvE rather won't escape death if you use the powerful ability of Altar of Chaos, making it even stronger with Self-Abandonment. | ![]() |
Shadow Worm
Type: Creature Rarity: Ultra Rare Charges: 1 Orbs: Power: 250 Attack: 4000 Defense: 3000 Weapon type: L Size: XL
Description: A very good unit, both in PvP and PvE. It deals a lot of damage and has an ability to diisintegrate units, that will drive your opponent mad, after their expensice creature disappears into thin air. Small and medium creatures mean nothing to Shadow Worm, as it thrusts them aside while moving. It can be considered better than Overlorda, though it's rarer. | ![]() |
Voidstorm
Type: Spell Rarity: Uncommon Charges: 1 Orbs: Power: 150 Total Destruction - each player's Void Power is changed into an enormous damage potential. 850% of a current Power in a player's Void is dealt as damage and split amongst all units in the game. Affectes every player. Reusable after 30 seconds. Description: A card used to wipe the battlefield of both your and enemy's units. Personally, I only see senese in such an action in a situation when you don't summon any units, storing the Power for later on while the enemy has summoned many creatures. | ![]() |
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