Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper BioShock Infinite guide, walkthrough
Last update: 12 February 2020
On this page of our guide to BioShock Infinite you will find the first part of a detailed walkthrough of Chapter 16 - Worker Induction Center / Finkton Proper. There are lots of secrets here - including new items and new weapons like Volley Gun. On the way to the service elevator you also have to confront a new Patriot and some common enemies.
![Once youve landed at the gondola station you should turn around to uncover Vantage point #22 - Telescope - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005531.jpg)
Once you've landed at the gondola station you should turn around to uncover Vantage point #22 - Telescope.
![Theres a gondola nearby and it has a locked cabin - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005546.jpg)
There's a gondola nearby and it has a locked cabin. Ask Elizabeth for help in opening the cabin (you must have 5 lockpicks) and take a look inside. You will find a silver tab here, as well as Gear #15 - Legs.
![Before you leave the gondola station you should explore the area and interact with the Dolar Bill vending machine - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005562.jpg)
Before you leave the gondola station you should explore the area and interact with the Dolar Bill vending machine. You can purchase 3 lockpicks and each lockpick costs 48 dollars. Once you're ready proceed to Finkton Proper.
![Enter the building, turn left and search the area under the stairs in order to obtain a new lockpick - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005578.jpg)
Enter the building, turn left and search the area under the stairs in order to obtain a new lockpick.
![The left corridor also contains a machine used to upgrade vigors and Vantage point #23 - Kinetoscope - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005593.jpg)
The left corridor also contains a machine used to upgrade vigors and Vantage point #23 - Kinetoscope.
![Proceed to the buildings main hall and explore the office located in the middle - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005609.jpg)
Proceed to the building's main hall and explore the office located in the middle. There are two important items here - a lockpick and Voxophone #36. You should also check the floor near the desk to find a bag filled with money.
![Explore the area behind the main desk to find yet another lockpick hidden between a smaller desk and a scale - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005625.jpg)
Explore the area behind the main desk to find yet another lockpick hidden between a smaller desk and a scale.
![A locked room can be found nearby - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005640.jpg)
A locked room can be found nearby. Ask Elizabeth for help in opening the lock (5 lockpicks are required for this activity). There's an Infusion #12 on a desk to the right and exploring the back area of this office will allow you to collect a Volley Gun among other things.
![Walk past the people standing in front of a vending machine located in the middle of the hall and use the stairs (it doesnt matter on which side) to get to a lower floor - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005656.jpg)
Walk past the people standing in front of a vending machine located in the middle of the hall and use the stairs (it doesn't matter on which side) to get to a lower floor. Locate a new locked door here. Thankfully Elizabeth can open this door without using any lockpicks.
![The room on the other side of the door youve just opened is guarded by a Mechanized Patriot and a squad of policemen - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005671.jpg)
The room on the other side of the door you've just opened is guarded by a Mechanized Patriot and a squad of policemen. Your objective is to get to a service elevator located on the ground floor. Expect reinforcements to arrive from the upper floor and fight your way to the lowest level.
![Once youve defeated all hostile units you should explore the entire hall - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005687.jpg)
Once you've defeated all hostile units you should explore the entire hall. A room located opposite the elevator contains a shotgun and a locked safe. You only need one lockpick to open this safe and it contains about 100-200 coins.
![Make sure to check the trash bin located next to one of the bookstand in the middle of the hall to obtain a lockpick - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005703.jpg)
Make sure to check the trash bin located next to one of the bookstand in the middle of the hall to obtain a lockpick.
![Go to the room with the elevator - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005718.jpg)
Go to the room with the elevator. There's another lockpick on one of the desks near the window.
![Press a button to call the elevator - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005734.jpg)
Press a button to call the elevator. Elizabeth should approach an opened locker at this time and it's wise to take interest in it as well, because it contains Voxophone #37.
![The elevator will stop half way to its destination - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005750.jpg)
The elevator will stop half way to its destination. Pick up a phone hanging near the glass to continue your journey.
![When youll get to the ground level Flambeau will already be waiting you - Find a way into Finkton | Chapter 16 - Worker Induction Center / Finkton Proper - Chapter 16 - Worker Induction Center / Finkton Proper - BioShock Infinite Guide](/bioshockinfinite/gfx/word/17005765.jpg)
When you'll get to the ground level Flambeau will already be waiting you. Check the table seen in front of you to collect medical supplies, money, a lockpick and a new weapon - Hand Cannon. This is a revolver which holds six bullets and offers supreme firepower at a cost of low fire-rate. You should also know that finding ammunition for this gun is not easy. I recommend the Hand-Cannon to experienced shooters who like to kill their targets with single shots and never miss. Once you're ready leave the building to advance to the next chapter.