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Combat Mission: Battle for Normandy - game update v.1.01 - Download

Game update (patch) to Combat Mission: Battle for Normandy , a(n) strategy game, v.1.01, added on Thursday, July 21, 2011.

file typeGame update

file size25.4 MB

downloads1648

(last 7 days)0

last updateThursday, July 21, 2011

Free download

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version: v.1.01

This patch will update your CMBN game to v1.01, which includes many enhancements and improvements. Below is a list of some of the new v1.01 game features.

Vehicles

- Moving vehicles fire their weapons with further reduced accuracy.

- Spotting ability of buttoned-up vehicles is further reduced.

- Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.

- Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.

- Armor penetrations through a vehicle's main gun mantlet are not reported as hits on other locations.

- Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.

- Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.

- In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.

- Rhino vehicles are additionally available in August.

- Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).

- The glacis/hull-roof armor plate on the Tiger front is thicker.

- SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.

- PSW 222 crew is now commander/loader, gunner, and driver.

- PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.

Terrain

- Troops hiding in trenches or foxholes get better protection from shrapnel.

- Concealment in foxholes is increased.

- Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.

- The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.

- Direct hits do more damage to trees.

- Trees are less likely to block large projectiles consistently.

- Tree placement remains precisely consistent each time you load/play a particular scenario.

Quick Battles

- Corrected a problem that sometimes switched attacking and defending sides.

- The unit auto-purchaser is improved.

- Air support may only be purchased during daytime with clear or hazy weather.

- The "Random Service" option works properly.

Artillery

- Artillery is a little less precise.

- When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.

- Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.

- Pre-planned missions for on-map artillery won't ever use spotting rounds.

- Corrected an accuracy problem that could affect the first rounds of pre-planned artillery strikes using the Line pattern.

- White phosphorous (smoke) does not cause unrealistically high casualties.

Soldier Behavior

- Soldiers are less likely to use SMGs at longer ranges.

- Soldiers are less likely to fire on exposed tank crew.

- Soldiers can spot anti-tank mines (in addition to anti-personnel mines).

- Corrected some problems with mortars in direct-fire mode.

- Soldiers are less likely to use explosive weapons for area-fire at very short range.

- Soldiers won't set up heavy weapons on the precise edge of the map.

- The TacAI pays a bit less attention to unarmed vehicle targets.

- Soldiers aim better when area-firing into an immediately adjacent building.

- Corrected some problems with soldier placement around heavy weapons in foxholes.

- Soldiers are quicker to stop attempting to surrender if friendly soldiers are nearby and enemies are not.

- HMG assistants can cower under fire like the rest of their team.

Grenades

- Troops may throw grenades from buildings at open-topped vehicles.

- Grenade throwing obeys covered arc orders.

- Grenades won't roll through building walls.

Bridge Pathfinding

- Corrected some minor pathing problems across bridges.

- Troops are more willing to move across nearby fords rather than use distant bridges.

Anti-tank Guns

- Antitank guns won't attach to vehicles that are too small to tow them.

- Corrected a problem that potentially allowed an antitank gun team to move the gun into a building.

User Interface

- Keyboard camera controls are smoother (Windows version).

- When placing troops in a building during setup, if you click on a soldier or its icon (instead of the building) to set the destination, it won't cause the moving troops to float in midair.

- Trenches and barbed-wires "remember" their rotations if moved to a location that is not adjacent to other trenches or barbed-wire.

- When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location.

- Corrected a problem with area-targeting a non-occupiable roof of a building.

- Clicking Exit or New in the Editor brings up a confirmation dialog.

Miscellaneous

- Less framerate is devoted to showing wind blowing through trees.

- MP40 ammo pouches display correctly on German soldiers.

- Fixed a disappearing "gable" on a couple of barns.

- Updated US rank icons.

- Fixed some out-of-memory problems.

- Adjusted the point values for bunkers.

  • Last update: Thursday, July 21, 2011
  • Genre: Strategy
  • File size: 25.4 MB
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