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Might & Magic: Heroes VII - Unoffical Community Mod (UCP) v.1.3 - Game mod - Download

The file Unoffical Community Mod (UCP) v.1.3 is a modification for Might & Magic: Heroes VII, a(n) strategy game. Download for free.

file typeGame mod

file size204.1 MB

downloads6126

(last 7 days)7

last updateMonday, December 5, 2022

Free download

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Unoffical Community Mod (UCP) is a mod for Might & Magic Heroes VII, created by Antalyan.

Description:

Unoffical Community Mod (UCP) is a community modification for Might & Magic: Heroes VII and its expansion Trial by Fire. Since the game development ended in 2016 and no more official updates can be be thus expected, it's just up to this game's loyal fans to fix the remaining bugs and make Heroes VII great again. And so the largest bugfixing patch for this game was born...

Installation process:

Installation Instructions Game version: 2.21 (the latest) including the add-on Trial by Fire You can also possess only the main game or only the add-on.

Before installation, make sure you have no other mods installed including the previous version of this mod (see FAQ below for more details) and that your game is up-to-date.

Download the newest mod version (you should find it under files), unzip it and place it in:

c:\Users\Username\Documents\My Games\Might & Magic Heroes VII\MMH7Game\

If you use this path, you shouldn't need to ovewrite any files. This is the location where the game also saves any changes you make in the editor.

OR, you can use the installation path instead, usually:

c:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Might and Magic Heroes VII\

If you decide from whichever reason for the second one mentioned, don't forget to make a backup of the original files as you will overwrite them.

Download the localization according to the language your prefer in the files section.

If your preferred language is not available, you can either choose the English version or create the localization of the mod in your own language (it's simple and it won't take you much time, see FAQ below). Don't forget to send it to us afterwards, to share it with other players from your country.

IMPORTANT: The mod doesn't include all localization files for the game, only those which have been changed by the mod.

Uninstallation: Delete the mod files and use the ones from backup if you used the path which included overwriting the files

How to Report Bugs

For our work on the game, it is necessary that you help us with testing and reporting bugs.

If you have installed the latest mod version and you have found any bug, please, do the following:

Check if the bug is on the list and report it in the comments:

If is it marked as fixed, refer to bug number and describe when it happened

If it is marked as cannot reproduce (CNR), refer to the bug number and provide as detailed description of the situation you reported it in as possible. It means that we were not able to make this bug happen again, so we could not find its cause either. Your information migh help to reproduce that situation.

If is marked as cannot be fixed (CNF), we are sorry but we haven't find any solution for it. No report is needed then.

If it is not on the list, describe when it happened and add that it is a new bug report.

Please, realise that the more information about the bug you provide to us, the higher the chance that we will fix it is.

FAQ

What is the Unoffical Community Patch (UCP)?

The Unoffical Community Patch (UCP) is a community mod focused especially on fixing the problems (bugs) persisting in the main game. However, it also brings some minor gameplay changes and improvements in the areas where we either felt it was needed or where we could not fix some bug, so we decided it's better to have a modified feature which is working than the original one which is broken.

Does it mean the game is finally bugless?

Although we would love it to be, the answer is no. Every game has some bugs, and the more complex the game is, the more bugs can be found. Game developers can do their best to get ride of them but some of them will always persist. Also take several factors into account: Ubisoft-Limbic developers were paid for their work and they had professional teams with dozens of people focused on making games. Compared to it, we are only several people (most of the work has been even done by a one person) working on it in our free time without any financial compensation. Unlike the people from Ubi-Limbic, we don't have full access to all game mechanics. In conclusion, every bugfix we manage to make is a small victory for us.

What are our other future intentions? Are we going to continue working on this mod?

Of course our work is not finished. We will keep doing our best to fix the game and provide as many bugfixes as possible.

Except for that, we would like to create some new abilities for units as it's one of the things people often complain about (you can already see several of the original ones being changed because they were to bugged and we found no solution how to eliminate that bug). According to us, units should be more diverse and unique - so hopefully in one of the future updates.

We would also like you to realise that your support and help is vital for us!

Discuss with us, tell us your opinions, report bugs, test the mod and/or you can even help us fix some of the bugs!

What if I don't like some feature you have implemented, can I change it back?

We try to avoid making unnecessary changes (changing the values and so on) to keep valid as much of the original information about the game as possible. However, if you happen to dislike some of the changes, most of them can be easily removed by simple deleting some of the mod files (as you might expect, sometimes it could cause you troubles, so make sure you know what you delete).

Does this mod also work in multiplayer? What about AI & MP connectivity issues?

This mod is developed primarily for singleplayer and hotseat. However, if all players have the mod installed, it should work in multiplayer, too.

We don't have any experts who would be able to fix the AI behaviour and/or scripts. Anyone with programming skills would be really appreciated to join!

What about the current and future compatibility with other mods? Can I use this mod for my own mod?

As usually, mods developed by different authors are not usually compatible with each other. This mod is a small exception as it already uses some of the small mods created by different authors worldwide (see below). As for other mods not mentioned here, the easiest way how to recognize if they can work together is if they have some common files they change. If not, they should probably work together without troubles.

In a distant future, if some really massive modifications for this game appear, we would like them to include our bugfixes of course, as what's plenty of content good for it the game itself doesn't work properly. However, it might not be possible in some cases and it will always depend on a deal between us and the mod authors, if at least one side agrees to spend their time on putting the mods together.

At the current time, the only confirmed mod we know for sure that we will try to ensure compatibility with, is the unoffical expansion mod Wryn Umbramancer (see Wpu.worldofheroes.cz for more details).

Generally, anyone who wishes so can use this modification to include it into his own piece of work. Nevertheless, we recommend to mention that this mod is included in it in such case, in order not to confuse the players.

The mod is not working as it should, what can I do?

Try the following steps:

- check if your game is up to date (game menu>lower right corner>game version - should be 2.21)

- check if you have no other mods installed

- check if your game files are not corrupted (you can use the automatic verification of files in uplay)

If the problems still persists, you can contact us and we will try to help you. It's possible that other players may suffer from the same problem.

If you have any question about the game (not the mod), its mechanics, modding or anything else, please, check this thread first: Important Tips and Tricks (H7)

Authors / Which mods is this mod based on?

Main author, coordinator & bugfixer: Antalyan

2.21 Bugfix: kknd21q

Bugfix/Buglist Mod contributors: Antalyan, china-king, Uziel

Balance Mod (only a part from the mod has been used): Romansen

New Duel Heroes for Duels: Libertad

Technical Assistance & Modding Guides: Lord Graa

Should you have any questions, don't hesitate to contact us. You can discuss below the article, set us a PM (Antalyan) or write an email: [email protected]

You can also find us on different Heroes forums.

Localization Guide

How to translate the mod to your own language:

(Although these instructions may seem long, that's because they're really detailed to avoid misunderstandings)

Download the localization in the source language you want to translate from (files section, recommended: English)

Find the localization files of your language used by your game, usually:

c:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Might and Magic Heroes VII\Localization

Hint: The files usually use the suffix of your language (except INT for English) - so if your language is Czech for example, they end with CZE and can be found in CZE folder

Create new folder in your documents and copy all files with the same name (but different suffix) as the ones from the mod, from the path (above) to it

Example (your language is Czech for the example):

You download the English localization for the mod which includes folders Content/INT and the files Building_Fortress.int and Creature_AirElemental.int inside.

You go to c:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Might and Magic Heroes VII\Localization/Content/CZE and copy the files Building_Fortress.cze and Creature_AirElemental.cze to a new folder which will include your localization.

Open both files (if they don't open in default, assign some simple text editor to open them), the English one and the one in your language

Example: open Creature_AirElemental.cze and Creature_AirElemental.int

Go to the end of the English file (the one with .int at the end) - you should find the line with "UCP Mod" there. That means that all the translations you need to make are BELOW the UCP line.

Use some keywords (CTRL+F search) to find the files below the UCP in the English file in the files in your language and change their translation according to the English test.

Read carefully, the mistake can be in indirect links to numbers like %buff.buff - always replace the ones in your language with the English (Mod) updated/fixed ones

Save the files and continue with the next file

Once you finish, send us your translations to upload them to this page to share them with others.

  • Last update: Monday, December 5, 2022
  • Genre: Strategy
  • File size: 204.1 MB

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