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Mirror's Edge - Mirror's Edge MP Racing Gamemode - Point-To-Point v.1.0.3 - Game mod - Download

The file Mirror's Edge MP Racing Gamemode - Point-To-Point v.1.0.3 is a modification for Mirror's Edge, a(n) action game. Download for free.

file typeGame mod

file size4.3 MB

downloads371

(last 7 days)0

last updateSunday, December 1, 2019

Free download

Report problems with download to [email protected]

Mirror's Edge MP Racing Gamemode - Point-To-Point is a mod for Mirror’s Edge, created by ArtemyB.

Description:

A multiplayer race gamemode for Mirror's Edge with 4 maps.

Instructions:

///////////////

/Installation/

/////////////

1.) Copy the "Mirror's Edge" folder from the "Mod Files" folder.

2.) Paste it to "\Documents\EA Games"

3.) Merge the folders and replace the config.

//////////////

/How to play/

////////////

1.) Start the game with Mirror's Edge Multiplayer.

2.) Then in the chat type the corresponding commands to start a map (ie. /start ):

------

-B384-

------

/start ptp_b384_p

-------------

-Residential-

-------------

/start ptp_residentiala01_p

-----------------

-Stormdrains Two-

-----------------

/start ptp_stormdrainb02_p

-----------

-Shard One-

-----------

/start ptp_scrapera01_p

//////////

/Credits/

////////

-Additional Kismet nodes

=Klecris

-External and server Programming

=Jerry

-Gamemode scripting and logic

=Artemy B

///////

/B384/

/////

Special thanks to ScorpyX, the initial creator of B384 and the map which inspired this gamemode.

/////////////////

/Implementation/

///////////////

In order to implement this gamemode into your map, you will have to install this mod in your main game folder.

You will then have to open \CookedPC\Maps\Multiplayer\PointToPoint\PTP_Resources.upk and then paste the prefabs

into your level. However, you aren't done yet. You will have to:

1.) Change the "Filename" string variable in the "PointToPoint_Gamemode" sequence.

2.) Duplicate the "UI_Lobby" UI Scene into your map's internal package, change it to your liking and then replace the existing object reference (LobbyScene var) in the "PointToPoint_Gamemode" sequence.'

3.) Fix the checkpoint by adding in streamed levels.

Optional.) I recommend deleting the "PointToPoint_Spectator" sequence inside the "PointToPoint_Gamemode" sequence, unless you want to complete and implement it.

  • Last update: Sunday, December 1, 2019
  • Genre: Action
  • File size: 4.3 MB
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