Game update (patch) to Combat Mission: Shock Force , a(n) strategy game, v.1.21+ - v.1.31 US, added on Monday, November 29, 2010.
File Type: Game Update
File Size: 27.1 MB
Last Update: November 29, 2010
Downloads: 1.2K
Last 7 days: 0
Problems with download? [email protected]
version: v.1.21+ - v.1.31 US
You need at least version 1.21 of CMSF to install this patch!
This patch will update your core CMSF game and all modules to v1.31, which includes many enhancements and improvements. Below is a brief list of some of the new v1.31 game features.
Combat Mission Shock Force v1.31 features
* Gill and Javelin missiles track moving targets better at very close range.
* Nyala armor fully protects against small arms, and non-RWS version has smoke launchers removed and carries .50cal MG not 7.62mm.
* Nyala and G-Wagon gunners correctly rotate turrets in response to covered arc commands.
* Fuchs forward MG has wider rotational arc.
* Corrected a problem that intermittently caused adjusted artillery missions to take too long to arrive.
* Soldiers receive reduced blast protection when an armored vehicle is between them and a very large explosion.
* Launch sound changed for Gill missile.
* Firing sound changed for C14, C15, L115A3, AWSMF, G22 sniper rifles.
* Building collapse sounds are quieter at a distance.
* When loading a scenario from v1.21 or earlier, custom "unit names" for individual squads, teams and vehicles are not applied to their leaders' names. Unit names for formations are unaffected.
* Vehicles don't automatically stop firing when some passengers are disembarking.
* Fixed a bug that prevented clicking on soldiers through a (transparent) building's roof.
* Corrected Syrian and Canadian rank icons.
* TOE updates:
* Canadian independent engineers added.
* Demolition charges for Canadian Pioneers added
* GPS added to all leaders of Blue rifle squads.
* Germans and Dutch receive additional radios.
* Dutch receive additional night vision equipment.
* Miscellaneous corrections.
* T-90 tank does not overreact popping smoke in response to laser targeting [Marine Module only].
* In the New Game screen, the time displayed for each scenario (e.g. "01:20") refers to the length of the scenario, not the time of day.
* nVidia light-flashing bug is fixed
* Computer player is smarter about disembarking passengers from immobilized vehicles.
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