Combat Mission: Shock Force
Release Date: July 27, 2007
Strategy, RTS, modern conflicts, multiplayer, singleplayer, internet, LAN
Continuation of a well-known series of strategy games, played in a three-dimensional environment in WEGO system, so far focused on the Second World War. This time the programmers from Battlefront studio decided to break with tradition and move the action to the present time.
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Combat Mission: Shock Force Description
[OVERVIEW]
Combat Mission: Shock Force is poised to become the new gold standard for computer wargames and military simulations. With over three years of intensive ground-up development, Combat Mission: Shock Force is ready to succeed Battlefront's previous series of top rated, award winning WW2 tactical simulations; Combat Mission Beyond Overlord, Barbarossa to Berlin, and Afrika Korps.
[SETTING]
At it's core, Combat Mission: Shock Force is a military simulation depicting a hypothetical near-future conflict in Syria following a fundamentalist coup d’état. As in Afghanistan 2001, the radical new government's refusal to shut down major terrorist organizations and its' regional destabilizing effect, compel NATO Coalition forces into action.
The initial release of Combat Mission: Shock Force focuses on the actions of the US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) as they fight against Syrian Army Infantry, Mechanized and Armored units. Combat Mission: Shock Force also features Unconventional Threat forces such as terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day.
Along with the standard Red vs. Blue engagements typified in most wargames, Combat Mission: Shock Force will also allow players to fight Red vs. Red (Syria vs. Syria) and Blue vs. Blue (NATO vs. NATO) battles as well.
[ENVIRONMENT]
Since Combat Mission: Shock Force models combat set in Syria, a nation rich in diverse geography, the terrain types range from flat expanses of desert to vast wooded and mountainous regions and from small villages and towns all the way up to and including dense urban centers. Gamers familiar with the earlier Combat Mission games will be thrilled with the new 1 meter by 1 meter terrain mesh that allows for stunningly realistic maps. Dynamic lighting, deformable terrain, new 'flavor objects' and graphic special effects only help to further accentuate and intensify the playable environments.
Of course this new High Fidelity terrain modeling also extends into the realm of structures. Combat Mission: Shock Force features buildings with distinct window and door placement and interaction, variable roof styles, balconies, foundation sizes and heights. Buildings range from simple single story shops to soaring 8 story high housing and office complexes.
[STRUCTURE]
Combat Mission: Shock Force features a completely new experience for players in the form of a highly story-driven, semi-dynamic campaign from the US perspective. Each battle includes a detailed Mission Briefing outlining specific objectives, ranging from traditional hold this spot type battles to engagements where maintaining force cohesion or inflicting casualties is the goal.
In addition to the playable story based campaign are many stand alone battles depicting various types of firefights and situations facing the US and Syrian forces. Playable from either side (or both in Multiplayer mode), these single battles will cover a wide range of battle types, forces and environments.
The dynamic style of play inherent in Combat Mission: Shock Force's new game engine allows, for the first time, unique objectives for each side in a given battle, allowing each side to fight to fulfill its own goals rather than a single set common to both. This introduces a new challenge of having to guess and anticipate what the enemy is trying to achieve instead of knowing for sure what the other side is up to.
For those that prefer quick pick-up-and-play games, Combat Mission: Shock Force also includes the fan favorite Quick Battle option, now with more customizable options than ever. Those with a penchant for design can dive right in to the all new designed and expanded Game Editor to create their own battles.
[REALITY MODELING]
Like in earlier Combat Mission games, games, Shock Force puts players in control of teams, squads, individual vehicles, and support assets organized according to meticulously researched real life TO&E (Tables of Organization and Equipment). New to Combat Mission: Shock Force is that each soldier is now modeled individually, including independent spotting and combat/weapon capabilities.
Vehicles are also simulated in greater fidelity in Combat Mission: Shock Force than what was possible before. This allows not just for exponentially greater data modeling, but also better visuals as the 3D models now sport between 10 and 30 times more polygons as in earlier titles.
[GAMEPLAY]
To accurately simulate the often frantic and rapid pace of modern combat, the Combat Mission: Shock Force game engine was designed and programmed from the start to be RealTime. Experience Combat Mission like never before as you order your units while the battle rages on around you.
Knowing that RealTime play is not for everyone, Combat Mission: Shock Force also offers the exact same ground breaking WeGo hybrid turn based system that propelled the original Combat Mission games to an unprecedented three Wargame of the Year Awards from PC Gamer magazine.
Play the game as you want, in RealTime mode or in the traditional WeGo turn based style. Battle against the AI or another Human player via TCP/IP, PBEM (Play By Email), or Hotseat.
[INSERT KITCHEN SINK HERE]
There are so many powerful features awaiting you in Combat Mission: Shock Force that it’s impossible to list but a few of them. Experience the unique Relative Spotting system that reduces the unrealistic targeting problems found in most games (aka Borg Spotting), call in highly realistic air and artillery support, encounter extensive vehicle damage modeling, wield a full array of modern ATGMs, utilize up-to-date “up armor” modifications to US vehicles, control dozens of extremely detailed vehicle types with fully articulated suspension systems, command your troops using realistic portrayals of C4ISR communication systems, and so much more.
[FINAL THOUGHTS]
Combat Mission: Shock Force is not just a evolutionary advance from the earlier CM games, but a revolutionary jump. It takes all that we did right from before, adds in almost a decade of technological, computing and gaming improvements and mixes in our own unique and proven vision of what makes a GREAT game. It’s been a long wait for you hardcore Combat Mission fans, as well as those new to the series, but Combat Mission: Shock Force is about to raise the bar for wargames and change how they are played and made for years to come!
Last updated on August 14, 2015
Combat Mission: Shock Force Summary
Platforms:
PC / Windows
Developer: Battlefront.com
Publisher: Paradox Interactive
Combat Mission: Shock Force System Requirements
PC / Windows
Recommended: Pentium 4 2 GHz, 512 MB RAM, graphic card 128 MB (GeForce 4 Ti4200 or better), 1 GB HDD, Windows XP
Game Expansions for Combat Mission: Shock Force
Combat Mission: Shock Force – NATO
Expansion
Strategy
October 21, 2010
The third addition to the real-time strategy game, which introduces a NATO army contingent unit to the fun. The creators of the extension focused on developing new branches, improving the gameplay and preparing campaigns and scenarios (located in Syria). The package also introduces a functional editor to create your own tasks.
Combat Mission: Shock Force - British Forces
Expansion
Strategy
July 29, 2009
Second addition to the Combat Mission strategy: Shock Force. He discusses the subject of contemporary military conflicts, the ways of fighting and the equipment available to a modern army.
Combat Mission: Shock Force - Marines
Expansion
Strategy
September 26, 2008
Marines is the first addition to the three-dimensional strategy game Combat Mission: Shock Force.