The file Material and Texture Override v.1.1 is a modification for Cyberpunk 2077, a(n) rpg game. Download for free.
File Type: Game Mod
File Size: 3.1 KB
Last Update: October 13, 2022
Downloads: 2.3K
Last 7 days: 2
Problems with download? [email protected]

Material and Texture Override is a mod for Cyberpunk 2077, created by Nim.
Description
Enables the game to load new materials. But it's REDmod compatible now
Install the main file in Cyberpunk 2077\mods, remove any other instances of nim_material_override.archive you may have in archive\pc\mod, then toggle and deploy the new version with REDmod.
MORE DETAILS:
This archive enables the game to load new materials and textures*, it is required by everything and anything that uses new files of this type.
This file is future proof, there should be no reason to update it for new patches, given they do not drastically change the way materials are indexed by the game.
*Replacement textures do not themselves require this archive provided they are not loaded by the various material file types used by items or objects, texture files loaded anywhere in a new material file chain will however require this archive due to the game not having indexed them.
WHY>
The game typically cannot load anything that is not present in it's material database, this is obviously an issue for modders.
Having duplicates of this file has caused issues in the past and the need for a single dedicated file arose, hi.
Installation:
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1. Drag and drop the contents of the Material and Texture Override .zip file into your Cyberpunk 2077\mods folder.
.7z files can be opened with 7-zip if that information is required.
You should now have:
- Cyberpunk 2077\mods\Material and Texture Override\archives\###_nim_material_override.archive
- Cyberpunk 2077\mods\Material and Texture Override\info.json
2. Toggle and deploy it with REDmod.
3. The old nexus page's archive file, which you will need to remove manually from /archive/pc/mod, is named 00_nim_material_override.archive
Other possible archive file names depending where you first acquired it:
- basegame_0_a_nim_material_override.archive
- basegame_nim_material_override.archive
- nim_material_override.archive
- Any other archive file you may have that contains nim_material_override, or even material_override in it's file name.
Mods making use of the old archive will continue to work with this new format provided you have installed REDmod correctly and the new archive is in fact loading.
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