Halo: The Master Chief Collection - Game Mod - Halo 2 Ultimate Campaign Tweaks - Complete Overhaul v.1.4.5 - Download

The file Halo 2 Ultimate Campaign Tweaks - Complete Overhaul v.1.4.5 is a modification for Halo: The Master Chief Collection, a(n) action game. Download for free.

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File Type: Game Mod

File Size: 708.1 MB

Last Update: July 23, 2021

Downloads: 465

Last 7 days: 1

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Halo: The Master Chief Collection

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Halo: The Master Chief Collection

Halo: The Master Chief Collection
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Halo: The Master Chief Collection

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Halo 2 Ultimate Campaign Tweaks - Complete Overhaul is a mod for Halo 2 Anniversary (PC verso on that’s part of Halo: The Master Chief Collection), created by  C4M3R0N42.

Description:

Welcome to Halo 2: Ultimate!

Do you want to replay Halo 2 again in a whole new way? Do you wish Bungie had just one more week to add some finishing tweaks to the campaign? Do you wish more missions in Halo felt like Assault on the Control Room from Halo: CE? If so, then this is the mod for you. The basic premise behind this mod is that Halo 2 didn't have enough allied A.I. and this is particularly obvious on higher difficulties. This mod uses the existing framework of the campaign to try to add a diverse range of new allied A.I. whilst also keeping the missions balanced. In the original game, the player would receive a small fireteam in most levels and, once they were all dead, a handful of allied A.I. would arrive to replace them. This mod enhances that idea by supplying the player with a lot of A.I. allies at the start of the level and enhancing the various A.I. drops so that the player is less likely to end up in situations where their allies have been totally wiped out. Now, your allies can take acceptable losses and you can still push on with a complete fireteam, and if you manage to keep your allies alive, you will be rewarded by having large squads in various points throughout the campaign, just like how Assault on the Control Room in Halo: CE functioned. Read a list of changes below, though is this is just a brief overview as there are many surprises throughout this mod.

Overview

- Increased ally NPC numbers throughout the campaign

- Added more variety to ally and enemy weapons

- Added several unused encounters throughout the campaign

- More variety in allied NPC spawns throughout the campain

- Added allied ODSTs to Cairo Station

- Shadows are now driveable in Outskirts

- Added lots more allied Marines to Metropolis

- Added lots more Spec Ops allies to The Arbiter

- Added more variety of allies and enemies on The Oracle

- Added lots more ODSTs to Delta Halo

- Added more variety of allies to Regret

- Added allied Brutes to Sacred Icon

- Added 2 more Spectres and lots more Elites to Quarantine Zone

- Added lots more Marines to Gravemind

- Added lots more Covenant allies to Uprising

- Increased Flood Carrier dispersal on High Charity

- Wraith autoturrets now work for the player on The Great Journey

= And much, much more!

How to Install

- Navigate to your steam folder and open the h2_maps_win64_dx11 folder in your halo2 folder

- Backup the campaign files 01a_tutorial to 08b_deltacontrol in a safe place

- Extract the mod files and copy them into the halo 2 maps folder

- Play Halo: The Master Chief Collection with Anti-Cheat disabled

List of Changes* (Warning - Spoilers!)

Cairo Station

- All Marine spawns have been magnified to increase the number of allied NPCs

- All Marine spawn pools have been diversified with more Female Marines and ODSTs

- Some enemy Elites have been replaced with Rangers where it makes sense to do so

- Elite Rangers have more diverse weapon varieties and more Elites now dual-wield

- Final wave of Boarding Craft enemies on Legendary have been expanded

Outskirts

- Increased number of starting Marines depending on the difficulty

- One of the starting Marines will always be a Pilot wielding a Magnum

- More Elites now dual-wield and enemy weapon spawns have been diversified

- The first Warthog is now manned with a Rocket Launcher Marine

- Shadows are now driveable for the player and the 'Troop Transport' Shadow is now available

Metropolis

- Two Marines now spawn on the bridge instead of one, giving the player a full tank squad

- Three Marines now spawn in the tunnel before the Park to assault the city

- More Marines now attempt to defend the command post against the Scarab with Turrets and Rockets

- Enemy waves on the Scarab have been tweaked to have more powerful weapons

The Arbiter

- Allied NPCs are stronger on Easy, Heroic and Legendary

- Two extra Grunts and one extra Elite spawns at the beginning

- 'Second Lance' Phantom drop has been diversified

- Some Heretic Grunts now wield Plasma Pistols and Plasma Rifles

- Some Heretic Elites now dual-wield Plasma Rifles or Needlers

Delta Halo

- Far more ODSTs assist the player at the start of the mission

- Ally starting weapons have been diversified, some ODSTs wield Magnums or Sniper Rifles

- All ally Pelican drops have had their spawn pools diversified, adding ODSTs and more weapon variety

- Some Jackal Snipers and Honour Guards now wield different weapons

Regret

- Starting ally numbers have been increased and ODSTs have been added to the level

- Ally NPC weapons have been diversified to include some Covenant weapons

- ODSTs have been added to ally Pelican drops and Female Marines are more common

- Some Jackal Snipers and Honour Guards now wield different weapons

- The Grunts protecting Regret now wield Plasma Rifles

Sacred Icon

- Ally NPCs in the first section of the level have been diversified:

- Allied Brutes now spawn in certain areas

- The Grunt in the first squad is now a Heavy Grunt

- More allied Jackals spawn, including Minors

- Enemy Marines now spawn in 2 locations further in the level

- Allies at the camp at the end of the mission have better weapons

- Turrets at the camp at the end of the mission are now manned by Grunts

Quarantine Zone

- Three Spectres now spawn at the start of the level instead of one Spectre and two Ghosts

- The number of Spec Ops Elite allies have been doubled and regular Elites now man the turrets

- Shipmaster now mans the gun of his Spectre as it is dropped off

- The number of allied Elites on the final Gondola section has been doubled

Gravemind

- Some Brute and Elite NPCs in the level now wield better weapons

- Some enemy NPCs have been swapped around or modified for variety

- More variety in Elite ranks will spawn in certain areas throughout the level

- Far more Marines are present in the prison and three allied Jackals are also present

Uprising

- Allied NPC ranks and weapons have been diversified

- Certain areas now have far more allied NPCs including the final stretch

- Some Elites spawn as special ranks such as Stealth Elites or Honour Guards

- Some Elites spawn as powerful warlords such as Councilors or Honour Guard Ultras

- Allied Jackals are now present in small numbers

- An allied Spectre is now present in the final vehicle section

High Charity

- Flood Carrier Forms now spawn 30 Infection Forms instead of five

- Some Jackals now wield Brute Plasma Rifles (>50% chance)

The Great Journey

- Wraith auto-turrets now work for the player

- More allied Elites have been added to the Spectre

- Dual-wielding Needler Elite is now a Councilor

- More Elites are present in the prison

- Diversified ally NPC weapons throughout the mission

- Heretic Banshees will assist the player for a portion of the final Banshee section

- Marines, Hunters and more varieties of Elite have been added to the final battle against Tartarus

* Not comprehensive

  • Last update: Friday, July 23, 2021
  • Genre: Action
  • File size: 708.1 MB

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