The file Dream Of Magic Ep 1 v.17032008 is a modification for Hexen: Beyond Heretic, a(n) action game. Download for free.
File Type: Game Mod
File Size: 30.1 MB
Last Update: February 18, 2019
Downloads: 272
Last 7 days: 2
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Dream Of Magic Ep 1 is a mod for Hexen: Beyond Heretic, created by DBThanatos.
Descriptio (in author’s own words):
Dream of magic is a Hexen singleplayer mod for GZdoom v1.1.0 (also possible with ZDoom 2.2.0). This modification brings you new monsters, weapons and maps (textures, sounds, monsters and weapons from Raven's HexenII). This is the 1st episode of what I expect to be a large saga.
This mod is oriented to a more "Doomish" gameplay, however, is not the same. You'll start with one weapon which will be the only one for quite some time, but is not as weak as one could expect. It works fine for the starting monsters with a plus: it's secondary fire. Depending on your class is what the 2ndary fire will do.
For the necromancer, as one can expect, you'll be able to resurrect fallen foes to help you, however everything have a price: Your own blood. Every time you ATTEMPT to raise a fallen monster, you'll loose some health. You cant expect to give life to a corpse for free. Other thing to take in count is the fact that when you raise a monster you leave it in a weak state, it'll not be as healthy as when was alive, plus it's flesh/skin will be weaker, causing it to gib when killed again, preventing from re-resurrecting.
For the demoness, you'll be able to summon a little fiend from the pits to aid your quest. Like the necromancer, your extra ability takes some of your blood, however you'll loose the health only when the demon is summoned; failed attempts doesnt hurts you.
Other important thing in this mod, is the use of the (very few different) items. Your eternal friend are the "health quartz" (the purple healing bottles) for obvious reasons, they are quite common. But somewhat more important than the health potions are the Discs of Repulsion. In this mod, you'll find a lot of those discs for a good reason: the lack of mana or firepower is compensated by the power of those discs. The disc of repulsion is a very useful artifact. They work as a defensive and offensive. Defensive because they can repel most of the incoming projectile attacks and the near monsters. Offensive because as they repel monsters they also cause damage, not counting the fact that sometimes you can turn the enemies attacks against themselves (very useful against the sand golems).
Also, everytime you kill a monster there is a chance that they'll drop some stuff. From a bit of mana to it's life force (which will heal you). In general the gameplay is similar to hexen, with the variation that you'll find monre monsters than in the original game.
To run this mod use GZDoom.
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