The file Sandbox Hantu Port v.0.9.9 is a modification for Hitman 3, a(n) action game. Download for free.
File Type: Game Mod
File Size: 43 MB
Last Update: October 7, 2025
Downloads: 311
Last 7 days: 20
Problems with download? [email protected]

Sandbox Hantu Port is a mod for Hitman 3, createrd by Kevin Rudd & Kercyx..
Description (in authors’ own words):
onverts sniper map Hantu Port (Singapore) into a fully functional sandbox map with all gameplay features you'd expect.
Gameplay features
- NPC logic converted to sandbox mode
- Starts and exits
- New NPCs
- New types of NPCs/outfits
- Trespassing/Disguise zones and enforcers
- Converted as many setpieces to be normal mode (pressable) instead of sniper mode (shootable)
- Added basic dialogue to mission targets
- Added all pathfinding/agility/obstacles/coverplanes that were non-existent
- New hostage rescue system
- Future Freelancer access (Via Freelancer Variants mod, using Isle of Sgail's slot)
- WIP rainy night ToD
- NPCs given more appropriate accents
- Background environment now complete and no longer has giant gap in it
- All sniper gamemode aspects removed from gameplay
- Items placed across map
Instructions:
Load up with Simple Mod Framework
To play, you can go offline by default and then go to Hantu Port in the destinations menu, or you can download the Peacock plugin, or you can wait for an SDK mod to play in vanilla server online. Please note that some challenges will be impossible to complete based on map changes. Very soon Hantu Port will be added to Freelancer Variations mod as an option under Isle of Sgail, it's basically ready except right now some Showdown suspects refuse to escape and stand there glitched, so I'll keep working at it for now.
Notable Issues
These are things that are not insignificant issues, and if I knew how to fix then I would, but obviously I don't so... get over it
NPCs can hear through walls of some new rooms
Some instances of guards escorting hostages back to container are bugged, either they will stand there forever and/or the hostages will actually incorrectly follow you with impunity instead
Some distractions have unlimited range
On the ship some guards will be unable to take illegal items away leading to them dropping them and being re-spotted by someone leading to an infinite loop. They also may be unable to drag bodies away in certain areas of the ship.
If you use the weapon upgrade station you will treat two handed firearms as if they only needed one hand. No gameplay impact but looks very silly
FREELANCER: Some showdown suspects will stand still instead of evacuating. Not ideal, I know.
Contributors
Kevin Rudd: Project Manager, NPC changes/additions, New/changed outfits, outfit wet logic, disguise/trespassing zones + enforcers, CCTV systems, converting setpieces to sandbox mode, target dialogue, lighting changes, music change, starting locations, exits, accent work, new rooms, freelancer variant, sound design, background environment, agency pickups, blocked minimap since unable to get proper minimap, geotags, item placement, Mission area/boundaries, morgues, security stashes
Kercyx: Assistant to the Project Manager, Coverplanes, Agility (Ledges + Railings), Pathfinding Obstacles, Player obstacles, Furnishing New and Old areas, lighting changes (Particularly new lamps), wet logic copies, weapon placement, odd jobs
2kpr: New Hostage and Guard system (for rescue objective), Rain effect (for WIP ToD), linking helicopter takeoff sequence to helicopter exit, Resizing fueltank setpiece, template to link fence destruction to coverplane disappearing
Piepieonline: Script to copy Hantu Port to shared chunk (For Freelancer use), SDK mod to play online (Release date TBD)
Translations: Kercyx (French), Dinozafr (Russian), Suanjiansalt (Chinese), Google (The rest)
And as usual, thanks to the various folks on Glacier2 Modding Discord for helping me out with little issues I had as they popped up (Particularly Notex, AnthonyFuller and probably Atampy, I'm sure there are others along the way)
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