The file Gothic Total War: Legacy (English Version) v.Final (18102025) is a modification for Medieval II: Total War - Kingdoms, a(n) strategy game. Download for free.
File Type: Game Mod
File Size: 4069.6 MB
Last Update: November 30, 2025
Downloads: 148
Last 7 days: 5
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Gothic Total War: Legacy (English Version) is a mod for Medieval II: Total War – Kingdoms, created by group of fans led byi Amon Amarth and Nevada. The mod was originally in german language only. The English version was developed by iulicobbler
Description:
Gothic Total War is a modification that transports the game from the Middle Ages to a fantasy land known from the RPG series by Piranha Bytes.
Gothic Total War is a modification for the strategy game Medieval 2: Total War. The main game is required to play.
In the main campaign of Gothic Total War, the entire known world of the original Gothic trilogy is at your disposal. From the mountains of the Orclands to the southern islands, you can expand your empire with one of the seven playable factions.
The War of the Gods cannot be won through battles alone. Therefore, diplomacy, a strong economy, and deceit play a key role in finally ending the War of the Gods after years of struggle.
The 7 playable factions are based on the three deities of the Gothic universe.
In the main campaign, the player has 7 races at his disposal:
Playstyle
Unlike Medieval II, Gothic Total War places more emphasis on cities and individuals. All major cities in the world of Gothic Total War have unique buildings and are divided into multiple areas. For example, the orc troops must first fight their way through one of Vengard's districts before they can lay siege to Rhobar's throne room. Because Vengard is a heavily fortified city, the orcs must take their time and first conquer the surrounding areas of Myrtana. This means that you spend longer on the campaign and don't conquer half of Europe in just a few turns, as is the case in the main game.
Furthermore, every single city now has a right to exist. Without the economic metropolis of Geldern, the Orcs of the North can literally forget about their war, which could force the player to immediately sacrifice a region to defend Geldern, even if they won a battle. An expedition to Khorinis also makes sense because of the ore mines. A deadlocked war can quickly change course with ore deliveries. But other races could also consider this.
War can also be won outside of battles. The faction's own adventurers can uncover valuable treasures for the treasury, and magical artifacts for generals, spies, or mages also play a decisive role. Equipped with a magical amulet, an assassin can kill a general and thus decide a battle before it even begins.
Diplomacy has also been significantly improved. While in Medieval II, a friendly country conquered a player's village for no reason and then withdrew, the peoples in Gothic Total War act much more rationally. If you, as King Myrtanas, have found a loyal friend in the clans of Nordmar, you can be sure that together you can end the war against the orcs without them attacking you. But alliances don't last forever. A surprise attack by the assassins could cause Nordmar to seize the opportunity and overrun northern Myrtana. So always be careful
The Minental Campaign
In the Minental campaign, there are 3 factions available:
Playstyle
The "Barracks" building provides the player with hundreds of soldiers very quickly and early on. However, due to the isolation created by the barrier, only a limited number of soldiers can be recruited per settlement. Despite the large numbers, one should never sacrifice soldiers, but rather proceed strategically and carefully. A lost battle can mean the loss of entire regions.
NOTE: If you do not have the 4GB Patch installed, please do so, as the project may crash without it.
Instructions:
Extract the archive to “...\Medieval II Total War\mod” and run the mod's .bat file.
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