Sid Meier's Civilization III: Conquests - Game Mod - Master of Myrror v.2.0 - Download

The file Master of Myrror v.2.0 is a modification for Sid Meier's Civilization III: Conquests, a(n) strategy game. Download for free.

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File Type: Game Mod

File Size: 237.8 MB

Last Update: March 2, 2020

Downloads: 728

Last 7 days: 0

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Sid Meier's Civilization III: Conquests

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Sid Meier's Civilization III: Conquests

Sid Meier's Civilization III: Conquests
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Sid Meier's Civilization III: Conquests

Sid Meier's Civilization III: Conquests Downloads

Master of Myrror is a mod for Sid Meier’s Civilization III: Conquests:, created by Jouni "Drift" Kotakorpi.

Description (by Blake00):

Master of Myrror is based loosely on a classic computer game Master of Magic by SimTex. It’s by no means a remake or even a Master of Magic mod. They share a lot, but have even more differences. Don’t expect to relive Master of Magic. Expect an excellent fantasy mod for Civilizaton 3.

The mod isn’t in competition with Warhammer Fantasy Mod. The two of them both deal with fantasy but they are so different that you shouldn’t really consider making a choice between the two - get both of them!

Master of Myrror revolves around wars over resources that include the four types of magic and eight different race resources that each give you access to new unit lines. Each of these unit lines has its own strength. For example, you may want to step carefully around the mage with trolls. Or you probably shouldn’t start a naval war against the mage with men and their longships. The race resource system makes each game a new experience as you can never know what you are going to get as the resources are very rare - usually just one of each on the map.

The twelve mages are divided into four factions - chaos, death, life and nature. Each has their own units, strengths and weaknesses. You will have to adapt your playing style for different mages and you will find them to be very different opponents as well.

Mod uses ~130 custom units and I’ve maintained high requirements for their quality. 10 of the 12 leaderheads are fan made and just like with the units, I’ve accepted only the best graphics for them. Terrain graphics are done originally by Snoopy, but I’ve given them a new, twilight look that fits the magical dimension of Myrror spot on. Mod’s texts have been edited for large part, but there is always room for improvement in this matter. Rest assured, civilopedia contains all the information you need and some more, science advisor talks about the techs of the mod and so on.

The response the mod has caused during beta testing has been practically 100% positive. I’ve yet to receive any negative criticism about the mod in whole apart from not everyone liking the fantasy setting. I encourage you to step aboard. Even if you are already familiar with the mod from some of its early beta versions and wasn’t hooked back then, I strongly suggest you to try again. A lot has changed since then and I feel the mod has really grown to maturity during our beta testing.

Installation and playing the mod:

- Extract into ”… Civ3\Conquests\Scenarios\

- Run Civ3 Conquests, choose 'Civ-content' from main menu and load 'Master of Myrror.biq'

NOTE FOR STEAM USERS:

You will need to edit the MoM\Text\labels.txt file to insert a new line with the word "Unknown" into line 86 between the lines "PING" and "Host". This stops text label glitches and game crashes caused by a steam update.

  • Last update: Monday, March 2, 2020
  • Genre: Strategy
  • File size: 237.8 MB

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