The file RRR (Repeatable Research Readjusted) v.5.4.15 is a modification for Sins of a Solar Empire II, a(n) strategy game. Download for free.
File Type: Game Mod
File Size: 414.1 MB
Last Update: December 2, 2025
Downloads: 32
Last 7 days: 6
Problems with download? [email protected]

RRR (Repeatable Research Readjusted) is a mod for Sins of a Solar Empire II, created by EternalLegion. If you end up enjoying this mod please consider supporting it’s creator through buymeacoffee. It’s also worth it to visit the official Discord.
Description:
Total conversion tech mod with heavily edited factions.
This mod will not work with most mods besides maps. This is a full conversion mod that will include more and more as time goes. Will include unit changes, effect changes, etc.
General
AI Changes
AI now starts at Hard. Easy and Medium removed. If you played on those choose Hard as AI will attack other AI first.
Please note base game already gives AI income cheats starting at unfair.
Galaxy Generation
Enhanced Effects
Research Changes
Titan Changes
Capital Ship Changes
Strikecraft Changes
Defense Changes
TEC Primacy
TEC Enclave
Advent Reborn
Advent Wrath
Vasari Alliance
Vasari Exodus
Scenarios
Things of note
---Damage---
Just because something has really high DPS does not mean it's "broken" or even deals a lot of damage.
Damage dealt to a ship is calculated as 100/(100 + effective Durability) in %.
Effective durability is (Durability - Pierce).
A missile with 0 Pierce hitting 500 durability would deal mere: 100/(100+500) = 16.7% of its original DPS.
Missiles may have high damage but may not always hit.
Sins 2 Official Damage Guide
---Percentages---
A lot of the percentage increases and decreases are actually a "rate" increase and not true value.
What this means is a -100% or +100% cooldown actually means the timer progresses 100% faster or slower.
IE 1 second would be 2 seconds or 0.5 second.
Simple breakdowns below of -% left is value shown in game, right is true change
(-100% is -50% / -200% is -67% / -300% is -75%)
Any major updates to this mod will break saves due to how mod.io is integrated. If you plan to play a save over time I highly recommend manual download.
C:\Users\%User%\AppData\Local\sins2\mods
This mod will not work with most mods besides maps.
This mod adds tags to missiles and structure weapon files and will break if any mods change them.
Includes Elite521's mod. Please go check it out and support as well! Elite521 Modpack
This mod mostly balanced around vanilla. Concepts from the now defunct original mod.
Includes autocast changes from Auto Cast Logic Mod
Integrated MEM included. At the moment MEM undoes AI changes when installed separately above mod. Mod.io
Credit to Arcanical for his original research mod this is based on
Game Mod Size: 5091.3 MB DL: 253.2K Upd.: October 28, 2022
Game Mod Size: 1254.7 MB DL: 1.51M Upd.: July 12, 2023
Game Mod Size: 1.6 MB DL: 851.7K Upd.: December 6, 2023
Game Mod Size: 115.8 MB DL: 112.8K Upd.: February 7, 2024
Game Mod Size: 1.2 MB DL: 549.6K Upd.: July 3, 2024
Game Mod Size: 4.3 MB DL: 401.6K Upd.: July 3, 2024
Game Mod Size: 889.9 MB DL: 29K Upd.: November 4, 2025
Game Mod Size: 1 KB DL: 23.7K Upd.: April 6, 2025
Game Mod Size: 41 MB DL: 36.2K Upd.: April 29, 2023
Game Mod Size: 70 KB DL: 172.2K Upd.: September 20, 2020