The file Unofficial Forces of Corruption Patch (UFoCP) v.1.16.682 is a modification for Star Wars: Empire at War - Forces of Corruption, a(n) strategy game. Download for free.
File Type: Game Mod
File Size: 20.1 MB
Last Update: October 18, 2021
Downloads: 855
Last 7 days: 1
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Star Wars: Empire at War - Forces of Corruption
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Star Wars: Empire at War - Forces of Corruption

Unofficial Forces of Corruption Patch (UFoCP) is a mod for Star Wars: Empire at War: Forces of Corruption, której autorem jest AlyMar1994.
Description:
Star Wars: Empire at War – Forces of Corruption: the eight-month-in-dev expansion. On its release, Forces of Corruption released with slews of bugs. Petroglyph released a bunch of patches in post, but many issues still remained. The overall point of the UFoCP is to be a comprehensive one-does-all patch for FoC. The goal: to eventually fix every bug with FoC not officially resolved by Petroglyph, to the limits of what's possible in the Alamo engine and community-developed tools, in one package.
Instructions:
This mod works only with Steam version of the game.
Make sure you're taking the folder inside the ZIP and putting it in your mods folder, the directory being "\corruption\Mods\UFoCP-[Version]\Data", then run it with the proper mod parameter "MODPATH=Mods\UFoCP-[Version]".
Detailed Features:
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-Reverted bad AI change which messed up a plan from BuildGroundForcesPlan.LUA.
-Fixed regression in BudgetingEquations: Added "Darth_Team_Executor" as a budgeting requirement under <TechUpgradeBudgetRequirement>.
-Fixed regression in InfrastructureGalacticEquations: I literally deleted the entire document from the repo. It has been restored with proper changes (changes from "Death_Star" --> "Death_Star_II," "Darth_Team_Expansion" additions to budgeting, adding "U_Ground_Gravity_Generator" to the desireable savings list, ect).
-Felucia – Reverted changes from v1.9. This is a part of a bigger problem where the default Felucia map causes errors inside the game, and my edits were making them worse.
-Fixed space CorruptionRewards (Piracy units) causing errors in code. This was due to the Underworld Piracy units not pulling values I told it to pull from other ships.
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General
==================
-Reorganized the all hardpoints files into seperate files: Hardpoints (for Pirates/misc factions and items), _Rebels (for Rebel space and land items), _Empire (for Empire space and land items), and _Underworld (to only include Underworld items). The original files were messy, gigantic and without organization.
-Reorganized the all upgrade files into seperate files: UpgradeObjects_Rebels, _Empire, _Underworld and original UpgradeObjects for organization.
-All hardpoints files have undergone a structural/code rework, standardizing it and cleaning it up. Hardpoints without Damage_Types should be fixed, and everything should be functioning properly.
-Reorganized the upgrades files and its contents to be cleaned, along with fixing any erroneous upgrades.
-Fixed duplicate trade route "Anaxes_Carida" to fix an internal error.
-Fixed duplicate trade route "Mandalore_Utapau" to fix an internal error.
-Removed ability "Tani_Slicer" declaration in GameConstants to fix an internal error, as Tani is a completely unused unit.
-Removed ability "Mara_Jade_Sabotage" declaration in GameConstants to fix an internal error, as Mara isn't a galactic unit and cannot sabotage like the Defilers (she doesn't have the ability anyway).
-Removed ability "Kyle_Katarn_Sabotage" declaration in GameConstants to fix an internal error, as Kyle isn't a galactic unit and cannot sabotage like the Defilers (he doesn't have the ability anyway).
-Removed ability "Corruptor_Corrupt_Planet_1" declaration in GameConstants to fix an internal error, as the "Saboteur"/"Corrupter" unit was replaced with the modern Defiler.
-New file "Units_UFoCP_Hero_Rebel_VehicleThieves" which condenses all Han Solo & Chewbacca files into one document.
-Fixed upgrade "Reinforced Durasteel" lv.1-3. The upgrades originally did nothing, as their ability type to upgrade was "Ground_Automatic" instead of "Space_Automatic."
-Fixed upgrade "Reinforced Durasteel" lv.1-3. Upgrades referenced applicable unit category "structure" and not specifically the Underworld space stations, meaning all structures would endure a defense upgrade. The space stations didn't get the upgrade anyway, as they're type "capital."
-Fixed upgrade Combat Armor (lv.1) tooltip mentioning infantry defense is increased 25%, when in reality it was 50%. Tooltip has been changed.
-Fixed upgrade Combat Armor (lv.2) tooltip mentioning infantry defense is increased 25%, when in reality it was 50%, and not mentiong both infantry and Plex. Tooltip has been changed.
-Fixed upgrade "Light Armor Plating" (lv.1 and 2) not mentioning it upgrades Pod Walkers as well.
-Fixed upgrade "Enhanced Repulsors" (lv.1 and 2) not mentioning it upgrades Pod Walkers as well.
-Fixed upgrade "Stamina Boost" not having "Stormtrooper_Team" as a part of the affected units.
-Fixed upgrade "Light Reflective Armor" not having the correct reflection percentages mentioned in the tooltip.
-Fixed upgrade "Improved AT-AT Reactors" (lv.2) not having the correct percentage bonuses mentioned in the tooltip.
-Fixed upgrade "Weapon Boost (Level 2)" not being mentioning the Canderous Tank in the skirmish upgrade's tooltip. Along with the MZ-8 tank, the Candie also gets its damage upgrade by 50%.
-Fixed upgrade "Modified Cloaking Generator" (lv.1 and 2) upgrades. Upgrade originally did nothing, as ability type was "Ground_Automatic" instead of "Space_Automatic."
-Fixed upgrade "Modified Cloaking Generator" (lv.2) upgrade. Upgrade originally did nothing, as ability type was "Ground_Automatic" instead of "Space_Automatic."
-Removed duplicate <Category_Mask> on the "Enhanced Base Shield" Empire upgrade.
=================
A.I.
==================
-(LUA) PGEvents – Fixed up some missing behaviors. Changing some permissions so the AI can suggest using the "take cover" ability on land, and for AT-ATs AI to suggest using their "deploy troopers" ability (when they need to, of course). This has led to a direct increase in the AI using these abilities when not so before.
-(LUA) PGEvents – Fixed a behavior that didn't include Underworld skirmish turbolasers as a part of the AI to try to get in and/or escape the maximum attack range for "artillery" (turbolaser towers, MPTL, ect).
-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Modified script to search for new Han Solo & Chewbacca MP space unit.
=================
Audio
==================
-Fixed the Underworld using Rebel music instead of their own proper faction losing music in a default strategic/tactical loss.
==================
Factions
==================
-Rebel – Fixed ability toggle SFX for enemy calling "ABILITY_LURE" instead of just "LURE," causing an internal error and preventing the abilities from playing proper SFXEvents if assigned.
-Rebel – Fixed ability toggle SFX for enemy calling "ABILITY_ROCKET_ATTACK" instead of just "ROCKET_ATTACK."
-Rebel – Removed all SFXEvents for abilities "HARASS" ("Harass") and "AVOID_DANGER" ("Scout") as those abilities don't exist in the game anymore, and caused errors.
-Empire – Fixed ability toggle SFX for enemy calling "ABILITY_LURE" instead of just "LURE."
-Empire – Fixed ability toggle SFX for enemy calling "ABILITY_ROCKET_ATTACK" instead of just "ROCKET_ATTACK."
-Empire – Removed all SFXEvents for abilities "HARASS" ("Harass") and "AVOID_DANGER" ("Scout") as those abilities don't exist in the game anymore, and caused errors.
-Underworld – Fixed ability toggle SFX for enemy calling "ABILITY_LURE" instead of just "LURE."
-Underworld – Fixed ability toggle SFX for enemy calling "ABILITY_ROCKET_ATTACK" instead of just "ROCKET_ATTACK."
-Underworld – Removed all SFXEvents for abilities "HARASS" ("Harass") and "AVOID_DANGER" ("Scout") as those abilities don't exist in the game anymore, and caused errors.
=================
Maps/Planets (Space)
==================
-Fixed space obstacle "Nebula Friggin Huge Ion" not actually being considered an ion storm in-game. This caused "friggin huge" ion storm on maps like space skirmish Felucia to *not* act like an ion storm, and only a nebula.
=================
Planets (Galactic)
==================
-Added a galactic-level icon for Corruption type "Piracy," so when a planet gets corrupted it visibly shows Piracy affects the planet (originally, Petro never included an icon in-game). It looks like ass, but it fixes the issue right now.
=================
Structures (Land)
==================
-Rebel Command Center – Fixed non-MP variants not having encyclopedia text (was causing internal errors).
==================
Structures (Space)
==================
-Empire Space Station – Fixed a missile launcher on the level five station not having an SFXEvent for being destroyed.
-Empire Space Station – Fixed a tutorial variant's hardpoints having damage modifiers when they shouldn't (as they're useless dummies).
-Empire Space Station – Fixed a tutorial variant's hardpoints having multiple alternate firing bones attached when it only can have two.
-Pirate Asteroid Base – Fixed using wrong "Model_To_Attach" to attach the second laser hardpoint to a bone. Was "Nb_apbase_hp_ll1.alo" instead of "Nb_apbase_hp_ll2.alo" (ll1 was used by another hardpoint).
-Pirate Asteroid Base – Fixed all turbolaser hardpoints using an incorrect damage type (Damage_Sation_Turbolaser), which lead to bad damage modifications. They have been corrected to "Damage_Station_Turbolaser."
-Pirate Asteroid Base – Fixed all laser hardpoints using an incorrect damage type (Damage_Sation_Laser), which lead to bad damage modifications. They have been corrected to "Damage_Station_Laser."
==================
Textures
==================
-Fixed EaW bumpmap texture "EB_BaseWall_DS1_BC" not including any modifications to the texture to imply destruction. Style preserved.
==================
Units (Galactic)
==================
-The Sundered Heart - Captain Antilles – Fixed general hero AI not including Antilles as with all other heroes in trying to decide where to stay when not in-use.
==================
Units (Land)
==================
-Blizzard 1 - General Veers – Fixed unit causing errors by referencing a non-existent SFXEvent for a land unit callout.
-Blizzard 1 - General Veers – Attempt fix at unit callouts not working on land.
-Chewbacca – Fixed land shadow scale being multiplied by 2. Scale is now 5.
-Grenadiers – Fixed infantry being unbribable in Underworld mirror skirmish matches. They have been given a <Tactical_Bribe_Cost> so Tyber Zann can bribe enemy Underworld infantry. Uses vanilla bribe cost value of 25 credits.
-M.A.L. – Removed non-existent sound file usage "U000_MAL0503_ENG," an assist movement line (was causing internal errors), and adjacent subtitle file.
-Merc Assault Squad – Fixed infantry being unbribable in Underworld mirror skirmish matches. They have been given a <Tactical_Bribe_Cost> so Tyber Zann can bribe enemy Underworld infantry. Uses vanilla bribe cost value of 25 credits.
==================
Units (Space)
==================
-Corellian Gunship – Fixed inconsistent hardpoint tags. Half of the missile hardpoints wouldn't fire on-target, and half would. All four missile hardpoints won't immediately fire on targeting, as intended.
-Pirate Interceptor Frigate – Fixed turbolaser hardpoints using Acclamator laser cannon damage modifiers.
-Rogue Squadron – Fixed Derek Kilvian's lines not playing when his enemy's health is critical in Rogue Squadron. The SFXEvent was improperly named "Unit_Enemy_Health_Critcal_Derek_Klivian" instead of "Unit_Enemy_Health_Critical_Derek_Klivian."
-Rogue Squadron – Fixed Rogue Squadron playing generic X-wing lines when going into nebula or asteroids.
-The Millennium Falcon - Han Solo & Chewbacca - Created a new MP unit to fix the object contestation glitch ("Boba Mine Glitch"). Unit performs the same as original.
Useful links:
Empire at War Community Discord https://discord.gg/FgJKVEj
Steam Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1548018187
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