The file SSE Engine Fixes (skse64 plugin) v.6.1.1 is a modification for The Elder Scrolls V: Skyrim Special Edition, a(n) rpg game. Download for free.
File Type: Game Mod
File Size: 623.2 KB
Last Update: November 22, 2022
Downloads: 670
Last 7 days: 11
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More Info About Game
The Elder Scrolls V: Skyrim Special Edition
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The Elder Scrolls V: Skyrim Special Edition

SSE Engine Fixes (skse64 plugin) is a mod for The Elder Scrolls V: Skyrim – Special Edition, created by aers, Nukem and Ryan
Description (in authors’ own words):
A WIP skse64 plugin for Skyrim Special Edition to fix bugs and patch issues.
EngineFixes
Patches
Fixes
Warnings
DupeAddonNodes (default: true)
ADDN (Addon Node) forms have a node index that must be unique across your entire load order. A warning box will pop up if you have a conflict in your load order, and the conflicting mods will be logged to your Engine Fixes log file. To resolve this, you need to contact the mod author(s) whose mods have conflicts, and one of them will have to change which node index they are using. Please be courteous :)
RefHandleLimit (default: true)
RefrMainMenuLimit (default: 800000)
RefrLoadGameLimit (default: 1000000)
For detailed information on this engine limitation, see my reddit post?.
This will pop up a warning box if your reference handle limit is above the configured warning levels at your main menu and whenever you load a save game.
Over the course of a 100+ hour game session, it is easily possible to build a large reference count in your save game, so the Main Menu limit is by default configured to 800k, which is 250k~ below the actual limit. If you don't intend to play long saves you can probably safely raise this warning limit.
The load game limit is set to 1 million (48k below the limit). If your save game is getting dangerously close to the limit it is possible to reduce the references stored in it using ReSaver?, but keep in mind this can cause things in your game world to disappear/respawn depending on your choices.
Currently, the only solution to this issue is to either remove non-master plugins with large reference counts from your load order, or turn them into master plugins.
Experimental
Credits
Nukem - more stuff than I can mention
Sniffleman/Ryan - Misc Fixes + CommonLibSSE
meh321 - research into tree LOD function (SSE fixes), bugfixes LE & port permissions
sheson - skse plugin preloader for LE alongside meh
himika - scatter table implementation from libskyrim (LE), plus tons of research function/variable names
kassent - useful information from the source code of various skse plugins
Kole6738 - cosave cleaner idea+code
LStewieAL - Things ported from here
To install:
Extract to game’s main folder.
This mod requires Script Extender, Address Library and Microsoft Visual C++ Redistributable for Visual Studio 2019
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