14: Chasing Past | Side quests - Old Town
Way to unlock: Meet Tariq in the safe zone (point 10a on the map).
Difficulty level: low
Reward: 10000 experience points, 2000 dollars
The earliest that you get to unlock this quest is during the "Museum" main quest. You need to meet with Tariq in the safe zone, on the roof of one of the buildings (the one with the garden) (point 10a on the map) and receive the voice recorder from him. After the conversation, head towards the building, where Tariq used to live with the boy that he took in - it is in the Southern Old Town (point 10b on the map). What is interesting, you do not need to climb, because you can take the main entrance. After you get into the building, climb up the stairs, to the first floor, and enter apartment 2.
Search all of the rooms and take a look into the wardrobe, thanks to which Crane should equip the voice recorder and listen the first part of the recording made by the boy. Exit the apartment and take the stairs to the second floor. Enter apartment 3. Wait for the next part of the recording and head towards the basement. Search the entire basement and find the door, for which you require a key. Return to apartment 3 and in the main corridor, find Basement Keys.
Go back to the locked basement door. Use the keys to walk into a bloody room and a dog on the table. Examine the dog and collect Mike's Collar. Watch out because, as a result of the action, a cannibal will dart out of the neighboring room and you need to kill him. It is best to use guns, although you can also kill him in melee (dodge and kick). You can now exit the building and return to the safe zone, where there is Tariq. Report to him and give the collar to him. For this, you will be rewarded with 2000 dollars and a key to the storage in the museum.
It is best to reach the storage (point 10c on the map) while completing The Museum main quest, because you get right next to it, after you swim along several underwater corridors. Make sure, however, that you have lockpicks on you, because by default, many of the crates in the room, are locked.
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