Cyberpunk 2077 will shy away from the pompous approach to storytelling some of its sci-fi predecessors displayed. Instead of telling a story of a “man against the world” (as did Deus Ex, for instance), it shall focus on the conflict between V, the protagonist, and… V, the protagonist. CD Projekt RED’s writer Stanislaw Swiecicki told GamesMaster that immersion is what the developers are putting strongest emphasis on:
We’re putting all our narrative firepower into allowing gamers to experience their story, one in which their decisions will shape who their character really is.
This means that the world – though still immersive on its own – will not be as important for the story as V’s inner journey:
It goes without question […] that the dystopian future we’re putting you in is a dark and violent place. Being in control of who you are and having it stay that way is what matters most. You’re never trying to save the world, it’s always about saving yourself.
How immersive is that? We can only guess. Cyberpunk 2077 will hit the shops sometime next year – if we’re very, very lucky. When it comes to immersion until then – Rockstar’s got you covered.