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Eador: Masters of the Broken World Game Guide by gamepressure.com

Eador: Masters of the Broken World Game Guide

Table of Contents

Wizardry | Rituals Eador: MotBW Guide

Last update: 11 May 2016

Icon

Spell Name

Level

Cost

Break

Effect

Commentary

Enchanted Coffer - Wizardry - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Enchanted Coffer

I

20 crystals

4 rounds

Cast on an allied province, gives a one-time amount of gold, dependant on population density. At the same time, lowers Happiness in the province by 1.

A fairly useful ritual that allows exchanging crystals for gold, though you can get better results with the Source of Gold building.

Creation - Wizardry - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Creation

II

20 crystals

1 mandrake

10 rounds

Crafts a random level II-IV item.

The better the item, the less chance of getting it. The only ways this ritual pays off is when you have a lot of crystals to spare. Unused items can be sold (sometimes with a handsome profit).

Magic Barrier - Wizardry - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Magic Barrier

III

100 crystals

1 arcanite

10 rounds

Protects an allied province from enemy spells and armies for 3 rounds.

A very useful ritual that forces enemy units into finding alternative ways for conquest and therefore wasting precious rounds. Sadly, doesn't last for too long.

Tower of Lightning - Wizardry - Rituals - Eador: Masters of the Broken World - Game Guide and Walkthrough

Tower of Lightning

IV

50 crystals

1 Dionium

10 rounds

A tower is raised in the province, which permanently increases crystals income and strikes enemies during battle. Can be raised only if there is enough space and it's the only building of this type in the province.

If you wish to increase your crystals income, this a pretty good option, but don't expect too much from lightning bolts - they're only moderately effective.

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